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Post by oloruin on Oct 5, 2012 1:47:53 GMT -5
For the Cause (3 cost action, media) Target agent or launching agent becomes 1/1 militant with no ability.
Problem 1 - used vs Ottoman Gunman For the Cause resolves before Ottoman Gunman's ability resolves, ability is not cancelled.
Problem 2 - used vs Ezio Auditore, Mentor
SUPRISE. THREAT. Your memories have SURPRISE.
I managed to "convert" two Ezio Auditore, Mentors into militants, but the other player still had several unplayed surprise-upgraded cards. I had encountered this previously.
My understanding is that HAVE is a temporary condition: remove the card, the bonus is removed. (as opposed to GET)
Upon resolution of For the Cause, I would expect any benefits not gained or granted by holding a 1/1 virtual militant to be cancelled...
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Post by ironcladtrash on Oct 5, 2012 9:27:20 GMT -5
The Ezio thing happens against me. I took some screen shots after the game to list this bug when I had more time. Thanks for posting. Almost everyone of my cards said surprise on them. I will add this to the list when I am next to a real pc later. I think what the bug was, is that any card in my hand while Ezio was out still had surprise but cards I drew after Ezio was a 1/1 token did not.
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Post by Rob (Roebidoebi) on Oct 5, 2012 9:42:40 GMT -5
I can confirm the first issue, and agree it is a bug. I.e. after the Ottoman Gunman has become a 1/1 militant he should not give any pending +1's. The 1/1 militant even goes resting after he has given +1 to all sites...
I'm unable to reproduce the second issue though. As soon as Ezio has turned into a 1/1 militant all actions in my hand return to their normal modes (and loose surprise). While Ezio is being "converted" all actions are still surprises, but that is the way it should be.
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Post by coolkendude on Oct 5, 2012 10:03:46 GMT -5
Problem 1 is very similar to Fishing Village (FV)...
1) I play FV on a region. 2) Opponent plays FV on the same region. 3) I activate my FV's ability. 4) Opponent plays his FV's ability after I activate mine. 5) My FV's ability resolves and opponent's FV no longer has the ability in its text but it continues to activate its ability 6) Opponent's FV's ability resolves and removes my FV's ability (even though its ability is no longer in its text).
@iron / @rob - let me know if you want me to put in a separate bug thread specific to this; not sure if there's already one out there but I just wanted to point out that oloruin's post on Gunman is similar to FV so they may be one and the same bug.
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Post by ironcladtrash on Oct 5, 2012 10:16:35 GMT -5
Maybe we should split this in two. The Ezio Mentor bug was my cards still having surprise after they were both converted.
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Post by kackman73 on Oct 5, 2012 10:57:59 GMT -5
Problem 1 is very similar to Fishing Village (FV)... 1) I play FV on a region. 2) Opponent plays FV on the same region. 3) I activate my FV's ability. 4) Opponent plays his FV's ability after I activate mine. 5) My FV's ability resolves and opponent's FV no longer has the ability in its text but it continues to activate its ability 6) Opponent's FV's ability resolves and removes my FV's ability (even though its ability is no longer in its text). @iron / @rob - let me know if you want me to put in a separate bug thread specific to this; not sure if there's already one out there but I just wanted to point out that oloruin's post on Gunman is similar to FV so they may be one and the same bug. The same thing happens with Papal Bull on memories: as long as the person activates a power before Papal Bull resolves, then the power still goes off (Ottoman Gunman, for example). I do think that this is a different issue than what the OP is describing, though, as the previous poster just said.
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Post by coolkendude on Oct 5, 2012 12:14:36 GMT -5
I forgot about Papal Bull... good catch!
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Post by Rob (Roebidoebi) on Oct 5, 2012 12:47:37 GMT -5
Let's move the Papal Bull / For the Cause / Fishing Village issue to a separate thread. The way it works is counter-intuitive (even though it is very consistent). We'll here from Marc whether is works as intended or if it is a bug.
The Ezio issue seems to be a real bug as it doesn't always works the same.
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Post by ironcladtrash on Oct 5, 2012 19:56:35 GMT -5
Here is a screenshot you can see where Controlled Arson has suprise een thought there is no Ezio Mentor or ANything else that would have made it a suprise.
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Post by Tuism on Oct 6, 2012 2:28:50 GMT -5
Wait, so this isn't a For The Cause bug, it's Ezio Mentor's bug, right?
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Post by Rob (Roebidoebi) on Oct 6, 2012 3:21:55 GMT -5
Not sure. The 1/1 militant in the screen shot used to be Ezio I guess...
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Post by ironcladtrash on Oct 6, 2012 8:57:58 GMT -5
Both of those 1/1 Militants used to be an Ezio Mentor. The bug was after For The Cause turned Ezio Mentor into 1/1 Militants it didn't remove surprise from my cards. I changed the title to include both cards.
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Post by oloruin on Oct 6, 2012 16:56:44 GMT -5
The specific nature of the bug I wanted to bring attention to is that the game does not seem to do any housekeeping when For The Cause takes effect. Two other instances... 1. Two copies of Caha in play, One Belligerent Ottoman Militia in play. Caha boost each other to 4/4, both boost BOM to 5/5 (from 1/1). For the Cause hits BOM and turns it into a 1/1 Militant. No Caha boost. 2. Charles de la Motte (has +1/1 for every other noble) has a friend, so he is at 2/2. Friend turns into a militant, Charles stays at 2/2. As far as Papal Bull and Fishing Village, I think they do not work as advertised, with regards to cancelling activated abilities. edit: db.tt/RqrPbkmN
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