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Post by tortimer on Apr 23, 2012 13:28:57 GMT -5
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Post by jefmajor on Apr 23, 2012 14:17:58 GMT -5
If it has the same kind of slick interface that ACR has I'd love to play it. The major thing that has stopped me from playing other CCGs on iOS is that they have awful interface compared to ACR. Here's hoping they expand on the greatness they started and make another fun one!
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Post by Ringel on Apr 23, 2012 14:23:55 GMT -5
Very good! To invest in a second ccg definitely means the company is happy with the first.
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Post by Tuism on Apr 23, 2012 14:25:45 GMT -5
Yeah definitely, very good indication that Recollection is going to enjoy some great first-to-market support too Especially after reading Marc's interview
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Post by barcafan95 on Apr 23, 2012 14:46:53 GMT -5
Another only iPad Game?
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Post by tortimer on Apr 23, 2012 14:47:41 GMT -5
I think it is iPhone/ipad game.
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Post by barcafan95 on Apr 23, 2012 14:48:16 GMT -5
Woot! When is it Supposed to be realeased?
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Post by tortimer on Apr 23, 2012 14:52:55 GMT -5
I don't think there is a date set yet. The article said they were beta testing in France right now.
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Post by The Rancord on Apr 23, 2012 16:38:57 GMT -5
Looks good
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Post by gamemaestro on Apr 23, 2012 17:19:26 GMT -5
Very cool. The picture suggests a different approach to the game, I'm looking forward to learning more. I used to play all the Might and Magic computer games (those and Wizardry were both great early graphical RPG).
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Post by The Rancord on May 14, 2012 11:49:32 GMT -5
Yes I got a BETA key today. I will post a bit later today when i played some.
You can choose 3 starter faction: - The Haven Deck *Light/Air Cards* - The Inferno Deck *Fire/Primal Cards* - The Necromancer *Darkness/Water Cards* *Undead horseride yes*
There are 4 different cards and your hero:
50 cards +hero+5 events. *each card max 5 times*
- Hero (This is like in WOW SE, it defines the cards you can include and your hp and special abillity) *Also factions define the allys like WOW; but there are more than 2*
- Unit *needs might* Have 3 stats: -Attack should be clear -Retaliation, if they survive an attack they strike back with that value. -Health should be clear as well. You place them similar to AC in a row and you can attack your enemy directly if none is in the row.
- Spell *needs magic* Spells affect items on the board it seems
- Fortune *needs destiny* this are effects that generally apply. But not specific board cards if i understand it correctly.
- Event *you bring 5 with you and your enemy also, it is a seperate staple and they change each turn. 2 are out together, one at enemy field one at yours. You can activate powers on your side. So your events might help the enemy*
**Ressource System** - You gain one each turn - *Might/Magic/Destiny* start depending on your hero you can up one of this each turn or draw an extra card (one each turn you get anyway) *Hero abillity* - You use up ressources to play cards as usual, but (Might/magic/destiny) are general requirements to play a card. For example once you reach 4 might you can play all 4 might cards if you have ressources *the cards have a cost as well* The might is only the requirement to even play the card.
*more folowing I will edit post a bit till diablo3 is out*
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Post by thest4lker on May 15, 2012 3:02:00 GMT -5
I'm not getting Diablo 3, how do I get a BETA key?
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Post by The Rancord on May 15, 2012 4:04:41 GMT -5
they release some occasionally on their facebook page and you can apply on the page of the game: might-and-magic.ubi.com/duel-of-champions/en-GB/home/ATM im struggling a bit, because my deck still consists to many starter cards, and my pool is still to small to get some synergies. At least in beta I gain gold with palying ranked wich I can use to purchase packs. Also I play so bad, so many noob mistakes. For example there is an ice barrier wich blocks melee and range attacks. But yeah i set that against enemy flyers About units. U have 4 locations in 2 rows. Range in back row and they can attack enemy front or back row. Melee in front row and they can attack front row or back row if front row is empty. Flyer same as melee but he can be placed in either front or backrow and can attack from there. Instead of attacking you can also move ure unit to any different legal position. Artwork and gamepace is amazing rly.
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Post by Tuism on May 15, 2012 4:25:27 GMT -5
Sounds interesting one thing, is it real time based or turn based while you wait and wait?
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Post by thest4lker on May 15, 2012 4:34:35 GMT -5
Thanks Rancord, hopefully I get a beta key so I have something to do while everyone else plays Diablo 3
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