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Post by Diomedia on Jun 21, 2012 16:16:02 GMT -5
At first I thought they had introduced a third speed, like regular action, surprise and super surprise. I almost shat myself at first Lol ;D , I played pp and planned my next move, then I was like wtf PP didn't work??, Massive Bug! It took about 6 or 7 suprises more to realise they were resolving faster than I had my brain had anticipated.
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Post by Tuism on Jun 21, 2012 16:39:06 GMT -5
And I desperately need a way to re-order our decks. As it were it was getting unorganized. Now I fear even creating new decks. Someone please agree with me here...
And on the subject of sorting stuff - the market filters are sucking, I'd rather see Templar or assassin and expansion or not than sites/agents/actions...
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Baracus
Junior Member
GC: Baracus250
Posts: 191
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Post by Baracus on Jun 21, 2012 19:31:40 GMT -5
And I desperately need a way to re-order our decks. As it were it was getting unorganized. Now I fear even creating new decks. Someone please agree with me here... And on the subject of sorting stuff - the market filters are sucking, I'd rather see Templar or assassin and expansion or not than sites/agents/actions... Agree strongly on both points! Folders (we can create and name) for the sequences would be really nice... And a filter for the expansion and original sets too.
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ABXantos
Junior Member
The Master Templar
Posts: 164
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Post by ABXantos on Jun 21, 2012 20:57:11 GMT -5
ehhh the Agent/Site/Action filters aren't really a problem, but yea, filters for Faction and Block Sets (Expansions) are a definite plus, especially when I'm selling a crap ton of Revelation extras and I have to skim through my Complete x5 Renaissance set which I'm not gonna sell a single card from it anyway.
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Post by Raphael Majere on Jun 21, 2012 21:18:54 GMT -5
bring back the old "surprise" system please.
I've not played many games; but the new surprise sys is not appealing to me at all.
Things are happening so fast; i didn't even know that my memories were 'counterspelled'.
I will play some more and feedback.
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ABXantos
Junior Member
The Master Templar
Posts: 164
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Post by ABXantos on Jun 21, 2012 21:28:35 GMT -5
Maybe they should have a huge bubble pop up that says "Surprise Played" xD Oh the rage that would be induced because your opponent plays Surprise after Surprise and it keeps popping up xD And another thing I'll agree with is that the Sequence Manager really needs to be redone so we can spam out more new decks... I want to keep my Renaissance Only decks intact
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armos
New Member
Posts: 24
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Post by armos on Jun 21, 2012 22:25:55 GMT -5
I'm really happy with the new way surprises work- but I do wish we could double-click the card to read it. Very happy with the expansion. Thanks devs!
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Post by Brontobeuf on Jun 21, 2012 22:52:42 GMT -5
Nothing bugs me in the new changes. I'm definitely a fanboy.
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Post by Pete on Jun 21, 2012 23:59:47 GMT -5
When I said we won't change it, I meant we don't plan to change it, but still you know that we listen to all of you so there are always a chance we change our mind. But for now, please give it a chance. We understand it's not cool not being able to detail it, so we will address that shortly. As for the arrow, it's there, but not if the Target is being neutralized. We will also see what we can do for that (probably keep the arrow during the neutralize animation). My only comment is I played surprise cards a lot, and the new change feels unfair vs newer players. Before I had to ensure I kept 1 and a bit income when launching something with 6 gold and a counter in hand, then time the surprise cancellation on any card the opponent played carefully not to miss it. Now I know it's instant, I can just be exact, and never miss. I feel like a pro sniper, just handed and upgraded to a homing missile when I didn't even need it.
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Post by Tuism on Jun 22, 2012 0:28:14 GMT -5
Well it works for everyone so everyone has a homing sniper missile launcher it just makes it easier, I'm a fan of simplifying stuff the surprise stays on the board for the same amount of time anyway, it just needs to be "readable".
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Post by mistervader on Jun 22, 2012 3:30:23 GMT -5
I think surprises resolving instantaneously was the best functional rules change by the Devs. It made sure that we get less of those silly timing tricks newbies had to learn. Now, vets AND newbies are on equal footing: you have no idea how many times I lost because my finger just didn't target in time and I missed the window to play a Surprise and have it resolve just in time. Now, it's more intuitive, and the more intuitive a card game is, the better it would be overall.
Just keep the arrows, and the option to double-tap these Surprises while they're still in play, and I think we're good on that point.
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Post by thest4lker on Jun 22, 2012 5:18:42 GMT -5
Totally agree with Mr Vader, it allows sucked when your copycat/clothes makes the man (insert suprise here) was too late. That element being gone is good. But we have to be able to read cards and see what they are affecting...
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Post by Brontobeuf on Jun 22, 2012 6:42:35 GMT -5
They have to make them stay a little longer so we can know what happened by clicking on it.
And... the 11-card that stays in your hand when discarded is not newbie friendly either. I'm sure it deserves something clearer to show what's going on with your opp's hand.
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Post by thest4lker on Jun 22, 2012 7:07:17 GMT -5
Instant suprises gets my vote (current style, but able to read card and see the target). Means you don't waste them cause they don't resolve in time
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sidos
New Member
Posts: 56
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Post by sidos on Jun 22, 2012 11:38:58 GMT -5
And I desperately need a way to re-order our decks. As it were it was getting unorganized. Now I fear even creating new decks. Someone please agree with me here... And on the subject of sorting stuff - the market filters are sucking, I'd rather see Templar or assassin and expansion or not than sites/agents/actions... Add one more agree here!
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