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Post by crazygambit on Jan 30, 2012 8:26:20 GMT -5
"Your score in target region becomes Opponent's Score"
Now if you read that what do you think this card should do?
If my reading comprehension hasn't failed me, it says pretty clearly that your score (say 0) should become the opponent's score in this region (0 in this case).
What happens is the opposite. Your opponent's score becomes your own. So if he has 10 and you have 0, you both end up with 10.
In my opinion the original text makes for a much more useful card. You can reset your opponent's score in a region you're not contesting. It also goes better with the name of the card.
If the design feels that it's better to keep it as it's working today (which has been the case since the launch of the game as far as I know), then they should change the card text to reflect this.
It's very confusing for new players that way it is right now (plus it's just wrong).
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Post by Pete on Jan 30, 2012 8:29:59 GMT -5
Yes they left out the word "the" which is why its confusing.
"Your score in target region becomes the opponent's Score"
Would mean as you say it does, it should swap and be reset to 0, but without the "the" word it can mean either since there is no possession. Either interpretation is correct actually, but to be clear it should be reworded as you say, or the effect changed and the word "the" added in.
Pete
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Post by Tuism on Jan 30, 2012 8:40:12 GMT -5
Huh?
I've won many games with this bringing my score up from 0 to opponent's 10, scoring a last point with an unblockable.
Unless I'm absolutely confused and what it actually does is make my score 0 if my opponent's score is 0?
Maybe it's buggy and sometimes does it the wrong way around?
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Post by Pete on Jan 30, 2012 8:56:18 GMT -5
Tuism, I dont feel like you read the entire post from the OP.
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Post by crazygambit on Jan 30, 2012 8:58:28 GMT -5
Huh? I've won many games with this bringing my score up from 0 to opponent's 10, scoring a last point with an unblockable. Unless I'm absolutely confused and what it actually does is make my score 0 if my opponent's score is 0? Maybe it's buggy and sometimes does it the wrong way around? Nono, the card is not buggy. Its description is confusing. After thinking about it some more I see Pete's point. It can be read either way (even adding "the", since it doesn't change the sentence in any meaningful way). "Your score in target region is changed to your Opponent's Score" is a much clearer way to put it. The other reading would be "Your score in target region becomes the score of both players in target region". Or something like that.
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Post by Tuism on Jan 30, 2012 9:24:44 GMT -5
Tuism, I dont feel like you read the entire post from the OP. Er no, I really did read the entire post. Twice. And now twice more... I think I might have failed my reading comprehension... I don't think it's confusing in that your score in a region BECOMES opponent's score. So I have 0 on my region, opponent has 10. I play False Hope on it. My score on it becomes 10 just like opponent's. I really don't see why it's confusing @_@
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Post by Pete on Jan 30, 2012 9:36:34 GMT -5
Consider:
Your score in target region becomes opponent's
Means... what? Your score is increased to opponents score?
I found it, so it becomes mine.
Means... what? His item (score) belongs (increases) to you?
Your score in target region becomes opponent's
Means... what? Your score (item) changes ownership (is transferred) to the opponent?
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Post by Tuism on Jan 30, 2012 9:41:36 GMT -5
OH so you guys are saying that your score goes to your opponent, meaning if I have 0 and opponent 10, he'll end up with 0 and... The problem with that reading is that it doesn't specify what YOUR score becomes. So by programmatic terms it becomes null, but by player expectation terms it becomes 0. Who wants to play a card that turns your score zero every time? San Gimignano is a huge risk even at 8 influence I've never read it like that. I guess then the clearest it can be is: "Your score in target region becomes equal to your opponent's score in that same region" or something like that.
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Post by Pete on Jan 30, 2012 9:46:28 GMT -5
No what gambit said was better:
Your score in target region is altered to your opponent's score
But he also commented that he preferred the idea of the card doing the opposite effect.
Pete
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Post by crazygambit on Jan 30, 2012 9:54:32 GMT -5
OH so you guys are saying that your score goes to your opponent, meaning if I have 0 and opponent 10, he'll end up with 0 and... The problem with that reading is that it doesn't specify what YOUR score becomes. So by programmatic terms it becomes null, but by player expectation terms it becomes 0. Who wants to play a card that turns your score zero every time? San Gimignano is a huge risk even at 8 influence I've never read it like that. I guess then the clearest it can be is: "Your score in target region becomes equal to your opponent's score in that same region" or something like that. The alternative reading is much better for a control deck (which should be the main use for a card like this). You always control how much you score in each region, so you cast it in a region controlled by your opponent that you haven't contested and his score becomes 0. While you continue to score in the other 2 regions. I'd run a card like that in some decks. The current incarnation? Not so much. The way it is now is much more situational.
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Post by Tuism on Jan 30, 2012 10:03:21 GMT -5
OH so you guys are saying that your score goes to your opponent, meaning if I have 0 and opponent 10, he'll end up with 0 and... The problem with that reading is that it doesn't specify what YOUR score becomes. So by programmatic terms it becomes null, but by player expectation terms it becomes 0. Who wants to play a card that turns your score zero every time? San Gimignano is a huge risk even at 8 influence I've never read it like that. I guess then the clearest it can be is: "Your score in target region becomes equal to your opponent's score in that same region" or something like that. The alternative reading is much better for a control deck (which should be the main use for a card like this). You always control how much you score in each region, so you cast it in a region controlled by your opponent that you haven't contested and his score becomes 0. While you continue to score in the other 2 regions. I'd run a card like that in some decks. The current incarnation? Not so much. The way it is now is much more situational. Well ok, I agree that setting your opponent's score to zero is very appealing to pure control. I think though the current way is more fun and interesting - giving more scope to interesting variants than "slow everything down" cards. As it is now, if timed right it can be used to stall or to win. I think it's really an interesting card. Very expensive though so being super slow it takes a lot of resource to use reliably, which I think is their intention for it - we already have Animus reboot in gold which super-slows everything
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Post by Ringel on Jan 30, 2012 12:07:18 GMT -5
I'm pretty sure "blah blah becomes wibby wibby" is read as "blah blah" changes, since the word "becomes" follows the "blah blah", but I'm not a grammar expert.
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Zed
Full Member
ACR NoobTuber
Posts: 255
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Post by Zed on Jan 30, 2012 12:18:04 GMT -5
When I first got this card I was loving the idea of letting my opponent get to 10 on a region and just saying 'thanks, ill have that' and have the card swap our scores, I thought my score became my opponents score, kind of like taking it away from the opponent and giving it to me...... I was a bit disheartened when we both ended up with 10 in the same region lol
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Post by Tuism on Feb 5, 2012 12:33:04 GMT -5
When I first got this card I was loving the idea of letting my opponent get to 10 on a region and just saying 'thanks, ill have that' and have the card swap our scores, I thought my score became my opponents score, kind of like taking it away from the opponent and giving it to me...... I was a bit disheartened when we both ended up with 10 in the same region lol If it worked like that it'd be a super imba card. As it is now if you set it up right you can win as soon as it resolves. With the nerf to cards like Judgement day and Royal Intervention I think this card'll be much much more useful in future. Gonna go build a Hopeful deck
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Post by Diomedia on Feb 5, 2012 14:31:27 GMT -5
Forced Entry sound a bit painful/distressing tbh but I like the idea, lol , I wanted a memory that countered order counters by speeding up my memory but I realised that it could just be paired with order to make them über powerful, yours sounds like a good card ( just change the name)
Wrong place, sorry!
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