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Post by UnCL0NED on Feb 6, 2012 6:10:40 GMT -5
^^ To answer your hypothetical question: It depends what the 2 cards you will draw with Leo will be and what the 7 cards you will draw with DE will be. But it really depends on the type of strategy you play! Obviously I will not put DE in a deck, where it has no value to the rest of my strategy... So if my deck is focussed on the late game, then DE will be the card to draw. And this is the right card to have. If the decks strategy should be booming at 10G, then Leonardo will be the choice to put in my deck. If the game lingers on past that and the income stays floating in the 10G+, and you're not on the winning hand, it means I should be working on improving my deck! (or you're not playing the deck how it is supposed to be played). I rather have 5x In-Depth in my deck, drawing them 1 after the other in the late game, than having 5x DE in a deck, where you draw them all in your first hand. Daring Experiment will not win the game in any deck. It will give you card advantage, but this will only be interesting after 12G or so. A lot happens before that. And so this will only be worse if they nerf the card... I'm just saying: DE is not overpowered at the moment, imo.
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Post by Tuism on Feb 6, 2012 6:14:59 GMT -5
Well you just said it yourself, it depends on the strategy.
But tell me how many games have you had when a DE becomes viable and preferable. It's not that hard to answer, I'll bet.
If DE has early game value, it's overpowered. It should have ZERO early game value. I have 2 DEs in most of my scholar decks. It's fine to not have 5 of every card in your deck.
Bottom line: It's not the same card as In-Depth, nor should it have the same utility value. This just shifts it further from that than it was, and that's great, for me.
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Post by crazygambit on Feb 6, 2012 7:30:19 GMT -5
Well you just said it yourself, it depends on the strategy. But tell me how many games have you had when a DE becomes viable and preferable. It's not that hard to answer, I'll bet. If DE has early game value, it's overpowered. It should have ZERO early game value. I have 2 DEs in most of my scholar decks. It's fine to not have 5 of every card in your deck. Bottom line: It's not the same card as In-Depth, nor should it have the same utility value. This just shifts it further from that than it was, and that's great, for me. I agree with Tuism here. The card will still have late game appeal, which it's supposed to have. Giving the draw to both players is utter nonsense. Makes it far too dangerous to use late game, no matter the cost. I also usually run only 2 copies (if at all) on my green decks. It's balanced now, but the nerf isn't all that extreme that I'd stop running it on those decks.
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Post by UnCL0NED on Feb 6, 2012 8:44:42 GMT -5
Well you just said it yourself, it depends on the strategy. But tell me how many games have you had when a DE becomes viable and preferable. It's not that hard to answer, I'll bet. If DE has early game value, it's overpowered. It should have ZERO early game value. I have 2 DEs in most of my scholar decks. It's fine to not have 5 of every card in your deck. Bottom line: It's not the same card as In-Depth, nor should it have the same utility value. This just shifts it further from that than it was, and that's great, for me. I agree with Tuism here. The card will still have late game appeal, which it's supposed to have. Giving the draw to both players is utter nonsense. Makes it far too dangerous to use late game, no matter the cost. I also usually run only 2 copies (if at all) on my green decks. It's balanced now, but the nerf isn't all that extreme that I'd stop running it on those decks. Well, I also agree with both of you on the late game value of the card. But I just don't think it needs to be changed... As I wrote in my first post on this, I can see why most of these cards are considered to be changed, but Daring Experiment seems just an odd one in the lot. crazygambit: saying that "giving the draw to both players is utter nonsense" is a bit shortsighted. This is a strategy game with a lot of creative possibilities. And I do see some nice possibilities in this concept.
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Post by crazygambit on Feb 6, 2012 8:51:57 GMT -5
I agree with Tuism here. The card will still have late game appeal, which it's supposed to have. Giving the draw to both players is utter nonsense. Makes it far too dangerous to use late game, no matter the cost. I also usually run only 2 copies (if at all) on my green decks. It's balanced now, but the nerf isn't all that extreme that I'd stop running it on those decks. Well, I also agree with both of you on that. But I just don't think it needs to be changed... As I wrote in my first post on this, I can see why most of these cards are considered to be changed, but Daring Experiment seems just an odd one in the lot. Well, if all the other X effect cards are changing to 0 cost, it makes sense to also change DE to avoid confusion. Even if it's not really OP right now.
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