rl
Full Member
Posts: 320
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Post by rl on Apr 19, 2012 11:02:55 GMT -5
Alright! my first deck post . I've been tweaking this one for the last couple weeks and its changed a lot as I've gotten new cards and felt it out . Here's my current version feel free to give me any suggestions or thoughts. One more thing, the name Le Tigre is one of Zoolanders "looks" haha love that movie and the name fits the deck because of all the Fierce agents. TOTAL CARDS 50Agents5xDama Rosa4xNiccolo Machiavelli4xExperienced City Guide5xErcole MassimoActions5xPolitical Patronage4xClothes Make The Man5xKnowledge Is Power5xScientific Espionage5xIn Depth Analysis4xTactical Upheaval4xSudden ExhaustionPretty simple to play, its agent rush so you just boost income and try to spit out all your fierce guys ASAP. Use The Clothes make the man to copy your in depths to get more cards or copy useful enemy cards.
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Post by weltista on Apr 20, 2012 9:23:24 GMT -5
First of all -- I wouldn't use the colorful text. The result is a bit acid and hard ro read . As for the deck -- i would trade all Venezia's for 5th Niccolo, KIP. and maybe considered experienced city guide as a replacement for the Patrizio. But in general, I prefer Media/Order version of the similar deck .
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rl
Full Member
Posts: 320
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Post by rl on Apr 20, 2012 10:04:02 GMT -5
hmm.. i did have the city guide in there until right before i posted the deck i took him out i didn't like the negative income early game.. i dunno though maybe a couple of him would be alright... also, sorry about the text, I have seen people post decks like this before and i loved it because it makes it super mindless and easy to know where the cards come from.
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rl
Full Member
Posts: 320
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Post by rl on Apr 20, 2012 13:45:51 GMT -5
Took some of welista's suggestions. first changed the deck list color back to white to prevent people going blind apparently I switched the Patrizio's for city guides (had them before took em out but i do like them in there). I agree with taking out all the venezia's its not worth slowing down the game to stop opponent sites when i can just rush through them if those drawn venezia's were more agents or useful cards. (goes back to what Tuism says about picking ONE game plan and enforce it)
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