obdy
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Posts: 79
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Post by obdy on Apr 20, 2012 3:07:52 GMT -5
Hi everyone,
I'm currently working on an anoying deck. As it is it's certainly not optimised, yet it's quite efficient and lots of fun since it offers many ways to win, depending on who I am facing.
There it goes presently :
GOLD Action x2 (plentiful crop)
RED Agent x2 (benevolent midwife) x5 (mysterious étranger) x2 (pious captain) x1 (pagain high priest)
Action x4 (holly calling) x4 (benvenuto) x2 (ritual sacrifice) x2 (let who is without sin) x2 (ancestral discovery) x1(doomsday) x1 (wrath of the righteous)
Terrain x4 (buried cathedral)
GREEN Agent x4 (amerigo vespucci)
Action x1(daring experiment) x4 (knowledge has a price) x3 (knowledge is power) x3 (scientific méthode) x1 (quick study) x1(pick your poison) x3 (scientific espionage)
The idea is mainly to prevent the adversary from playing and to use his memories to win. Memories that are in the deck only x1 are such because : - I wish I had more of them... - (ancestral discovery) and (benvenuto) multiplies them, so it's not a huge deal
I still have to get a few memories, but I am hesitating in wich direction heading and as you can see, I'm using a lot of the expensive-rare ones... Presently, it is still weak against really fast decks and terrain based on decks are tricky to counter. But my oponent often quits during the game because... he can't play ! With more (doomsday) I might put some (impending pandemic) for the combination is deadly and goes in the logic of this deck.
Some memories such as -ritual sacrifice- and -benevolent midwife- are there for purpose of testing, but I'm not sure I'll keep them.
Your comments, ideas, suggestions, are most welcome !
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Post by Tuism on Apr 20, 2012 3:16:25 GMT -5
You need quick study and other tutors - saying that AD doubles them isn't the point - those cards are solutions, and if you don't draw them when you need them it doesn't matter how many you can have when you eventually maybe draw one. Find more gold solutions and heirloom if that's what you're going for, etc. Otherwise I still don't like these kinds of decks
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Post by Brontobeuf on Apr 20, 2012 4:26:09 GMT -5
What is the point of the Buried Cathedrals?
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obdy
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Posts: 79
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Post by obdy on Apr 20, 2012 4:26:16 GMT -5
Thanks for the tips ! I'll go for some more (quick study) and tutors and gold. Seems wise.
Still, heirloom ?.... That would mean putting much more golden memories like (plentiful crop), (merchant ship) and (young farmer), right ? at the cost of my red/green minions...
I'll think about it.
I was more in the idea of adding just one or two (knowledge has a price) and (plentiful crop). Because most of the memories I've got give gold already. Mabe not fast enough, but more than I need yet. I'll try a version with lots of more golden cards and see
... and I know these kinds of decks are vicious. My Magic® favorite combination was black/blue ;D I guess that would suggest I like strategies that avoid direct conflict ! Mean, huh !
thanks again
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obdy
New Member
Posts: 79
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Post by obdy on Apr 20, 2012 4:29:37 GMT -5
To Brontobeuf
the point is that when I use (Ancestral Discovery) (Benvenuto) and (Holly Calling), I have a wider choice and therefore I am more responsive to the board situation. When every day your opponent discards 12 memories, you get to find some heavy ones for your hand !... and your opponent won't use them
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Post by Tuism on Apr 20, 2012 4:57:19 GMT -5
So with your 4 buried cathedral, your only use for them is to feed the 2 ancestral discoveries...? You need to balance the card count of your deck, in my opinion - if you're going to go looking for solutions with AD you'll need 4-5 ADs instead of 2 (they're going for 1000 in the market now - a steal in my opinion ), and if you're going to run 4 buried cathedrals you need more cards to synergise with that strategy (like novella catacomb and more board-victory denial like history glitch). Look up "importance of card counts" in academy baord and "deck denial" in competitive deck section, that's a great example of a buried catacomb deck, if that's what you're going for. You're not handling rush decks cos your consistency is low. You have solutions, but they're low numbers and hidden. Hence the tutoring - or just plain more anti-rush measures.
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Post by Tuism on Apr 20, 2012 4:59:18 GMT -5
Thanks for the tips ! I'll go for some more (quick study) and tutors and gold. Seems wise. Still, heirloom ?.... That would mean putting much more golden memories like (plentiful crop), (merchant ship) and (young farmer), right ? at the cost of my red/green minions... I'll think about it. I was more in the idea of adding just one or two (knowledge has a price) and (plentiful crop). Because most of the memories I've got give gold already. Mabe not fast enough, but more than I need yet. I'll try a version with lots of more golden cards and see ... and I know these kinds of decks are vicious. My Magic® favorite combination was black/blue ;D I guess that would suggest I like strategies that avoid direct conflict ! Mean, huh ! thanks again Knowledge has a price (KHAP) needs a very specific strategy - if you're going into a long game, it would suck for you mostly, unless you're drawing like crazy or drop a doomsday before your opponent can empty his hand. 1 doomsday means you probably won't draw it in time. If you have to tutor it with your 1 quick study it still won't be enough time. Good luck with the deck man it's an interesting concept to play with
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obdy
New Member
Posts: 79
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Post by obdy on Apr 20, 2012 6:00:53 GMT -5
I read your thread on "importance of card counts". Thanks very much. It's is very clear, useful, and makes it easier to make decisions to build a deck. Great job ! About the (novella catacombs), I read the thread for the [media/faith] deck you mentioned. I'm still hesitating in using it, for I have no idea wether my opponents will use 50 memories decks or more than 100... It might be a 'plus' to this deck… but then wouldn't it make it bastard-like-weak-on-both-strategies ? My aim right now is to block my opponent and use his most powerful (or useful in the moment) memories. About (KHAP), since I get quite easily rid of the cards in my opponents hand, it's not a big deal. Even if he only has one card in hand, I guess I can take the chance as I 'draw like crazy' I'll focus on getting more (doomsdays), but they're not cheap ! now, my deck in progress works like this GOLD Action x3 (plentiful crop) RED Agent x5 (mysterious stranger) Action x3 (holly calling) x4 (benvenuto) x2 (ritual sacrifice) x2 (ancestral discovery) x1(doomsday) x1 (wrath of the righteous) Terrain x4 (buried cathedral) GREEN Agent amerigo vespucci x4 Action x1(daring experiment) x5 (knowledge has a price) x5 (knowledge is power) x3 (scientific methode) x4 (quick study) x3 (scientific espionage) x2 (impending pandemic) I agree that the balance between (AD) and (buried cathedral) doesn't match, but don't forget the (benvenuto) and the (holly calling), wich represent with the (AD) drawing 11 memories from the archive, which I dare believe is quite enough. I often end up with lots of memories in hand that I have no use of, and win slowly but surely with the (mysterious strangers) and/or with the huge agents I can get from the opponent. Maybe I could get rid of the (buried cathedrals) and put some (merchant guilds) instead, for I get quickly rich right now and that would do against most terrain based decks… and still block the opponent….
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Post by Tuism on Apr 20, 2012 6:22:30 GMT -5
Yeah ai agree, more focus is what you need. Benvueto is not a good card cos AD exists, and holy calling is quite limiting, it's cheap, but if you throw it out first turn it's absolutely a waste. Rather get divine interventions (yes it's expensive ) I agree you don't need buried catacombs if that's not your goal to grind your opponent to zero to win. Tho if your opponent is playing anything much more than 60 then it's probably not a competitive deck anyway. Although if I lose to another 5 burial decks I'll build myself a 70 card deck
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Post by pryingtuna85649 on Apr 20, 2012 10:51:51 GMT -5
I tried building a deck that has this many action cards versus agent cards. Granted I don't have some of these cards (or it sounds like as much experience with TCGs as you), but none of the decks worked. I was constantly drawing the wrong actions at the wrong time and could never get the agents I needed even with the "draw extra cards" action cards. It sucked, so I gave up.
That being said, I created a red deck after getting more Mysterious Stranger cards. It's kinda like this deck (discard deck), but doesn't have so many action only cards. And most of all, it works. It allows me to score whlie dealing with the opponent. It might be a more basic or obvious deck, because as I said I haven't had much TCG experience (this is my first one ever), but it's working fairly well for me so far.
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Post by Tuism on Apr 20, 2012 11:34:40 GMT -5
Tuna, what you're talking about there is a solutions vs threat deck. If you have these (what you called action cards) solutions, you'd need to either draw them at the right time, which means you either need a means of getting to them via search or drawing lots of cards or having enough of them in a deck. Then you gotta think about How to balance your need for solutions - which threats from your opponent will (usually) need to be answered quickly, which later. That will give you the number of solutions you need per threat. For example I might play just one animus reboot in a deck if I'm sure that will take care of all agent and site threats cos I have tons of income generating. But I might not draw that one, so I include 5 family heirlooms. After a couple games I find that it's still not enough, then I might add quick studies. Or I might go to lower cost solutions like 3 sudden exhaustions. If after a few games I find that I'm still not getting enough agent kill power, I might go into tactless theatrics, if I'm playing media (or whatever that has the colours im playing plus gold has available). It's an iterative process that builds up your experience, its not "I made a deck with a bunch of actions and it didn't work" - so try make it work, what were you losing to? Address that. Discard decks are threat decks - they remove cards regardless of what the card is. It's like attacking with agents or attacking with sites, it doesn't matter what the opponent is doing, you just go on the offence. Anyhoo just wanted tos say it's not an "action deck", you have to see the nature of the deck not what type of cards it contains
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Post by pryingtuna85649 on Apr 20, 2012 13:53:01 GMT -5
Oh, yeah, sorry...I didn't mean to imply it's an action deck versus discard deck (solutions versus threat...I guess it's time for me to start using the right terminology, lol). Well, maybe I did in part. The times I've tried using the green "draw more memories" cards in order to get what I was looking for, it's never worked for me. I'm really uncomfortable with the green cards because the outcomes have bever been positive. Likewise, I HATE playing against green cards. I know those cards are powerful and are really good, but I just don't understand them well enough yet to cause heavy/any damage with them. I posted about that on another thread, so I won't go on about green cards any further.
I have given up on some decks a bit too soon, though. Like my attempt at a control deck. I'll definitely eventually go back to trying some of these things, but I gotta do some more reading on how certain cards work and just play more for the experience. Oh, yeah, and keep collecting cards. I do think I'll have more success with certain decks once I get more of certain key cards, but Iabsolutely 100% know that the reason I'm not successful with certain deck types isn't the cards. It's my current level of understanding/learning that's just not there yet. But that's ok, because I'll get there. Especially with these forums...you all are so awesome!
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obdy
New Member
Posts: 79
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Post by obdy on Apr 25, 2012 6:59:56 GMT -5
So, I've been working on this vicious thing. It's not quite set yet (expensive memories !.... ) but it already rocks ! Right now I have more or less a 7 out of 10 win rate. I'm glad ! Your advice was precious, Tuism. Thanks a lot. And for your thread about the numbers of memories. Yet, I twisted a bit that part for I draw a lot and have four tutors. There it goes x5 gold- ACTION plentiful crop green- ACTION knowledge has a price green- ACTION knowledge is power red- AGENT mysterious stranger x4 green- ACTION quick study x3 green- ACTION scientific method green- ACTION scientific espionage green- ACTION impending pandemic red- ACTION doomsday red- ACTION ancestral discovery red- AGENT pompous preacher x2 red- ACTION benvenuto red- ACTION papal influence gold- ACTION condottiero tactics x1 green- ACTION daring experiment green- ACTION pick your poison Some cards are in waiting to be replaced, such as papal influence, condottiero technics, pick your poison and benvenuto. The incoming shall be scientific espionage (x1), daring experiment (x1), ancestral discovery (x2) and.... maybe I'll keep the papal influence, and add one more, it's always handy. Or put three divine interventions, when I have the cash. Yet, the Ancestral Discovery is not very handy on an Iphone, and I find myself loosing time having to reselect several times the cards I want... Benvenuto is easier in that matter. I posted a coment on the AC thread. I'm not investing in an Ipad, but I guess it would make it easier. Right now, I easily play a doomsday during day two or three, and if I can't for lack of cash or because I stil haven't picked it up (wich, is rare thanks to tutors) I wait to play it with impending pandemic, then use the stranger to prevent the opponent to draw anything and win with the Preacher or whatever I find useful in the archive. Eventhough the scheeme is there, I find every battle quite different, so I enjoy. I might work on a red/violet specialised on using the opponents deck, for fun (clothes make the man, caterina sforza, auxiliary ego, copycat, ritual sacrifice, ancestral discovery). I guess what I'm after is a swiss-knife deck effective against anything. Have to finish that one first !
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