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Post by Blind_Angel_(Juelette) on Apr 27, 2012 5:29:24 GMT -5
What it is rush deck? How must it work? How much days it need to win? How about answers for threats in that decks? how about drawpower? Tuism sad in the topic [order/media] Over-rush: "My version of this I've been running has the Borgia bosses thrown in for tutoring cos it has really good income for early game finisher, by the time you run out of hand you can drop a beefer and kill " Read more: acreedrecollection.proboards.com/index.cgi?board=comp&action=display&thread=1247&page=1#ixzz1tEqVETAVregarding this, I'm asking: can we name deck with big income and big agents rush-deck? i have a lot of questions, a love this concept and i want to understand the principles. Let's talk about it? how about first topic: Can rush deck be made without PP? If we don't play fast creature or Giminagno with PP on first day, the rush is over and we lose ? I think we must have PP and play threat no later then half first day. What we name the threat? may be Nicolaus Copernicus or wait 1/4 day and play enzio-gold? i don't know what is the best. nicolo is faster, and can be countered with "untimely end" with some risk for counter-player, enzio must be countered, but it bigger. Or another threat: 2 arquebusers, or donato + zeropower agents spam?
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Post by thest4lker on Apr 27, 2012 5:40:16 GMT -5
This is a really good question. I think it is complicated, because there is a spectrum. For e.g., for me, if it has Grimaldi it's not rush, because he's more of a mid - late game card. But if you play 2PP and get 2 Grimaldi out by the first draw, that sure seems like a rush. Like Tuism, I have also considered throwing in some big bosses to drag with income later, but I've avoided because if I get two of them in my hand early on, it will throw my tempo. Which leads me to an early attempt at at answer: if you have cards you wouldn't want in your opening hand, is it really a full on rush?
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Post by thest4lker on Apr 27, 2012 6:08:50 GMT -5
How about: a rush deck is one where your attempt to win by overwhelming your opponent with a fast, all out attack.
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Post by Blind_Angel_(Juelette) on Apr 27, 2012 6:20:55 GMT -5
At present, i think rush-deck must consist of agents with cost no more than 4, even 4 may be a lot. Because of starting hand: if you have PP you can play early agent with cost 5 maximum. but if you don't have PP you lose. thest4lker: 2 PP and 2 grimaldi - this is not rush!!! this is fairy tales!! the same as first day doomsday. The tales happens, but live is real.
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Post by thest4lker on Apr 27, 2012 6:31:36 GMT -5
Lol, I was just making a point blind angel. And I've been on the receiving end of the double PP doomsday fairy tale (although it would be hilarious in my order/media rush deck, since I would more often than not have played all my cards before the doomsday even hit).
I deliberately left my definition of rush vague, because everyone will see it slightly differently. I don't want to say cards have to cost x amount or less, otherwise it can't be rush, because no one will ever agree. I think the main point is rush wins with speedy attack, whatever that looks like in a particular deck.
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Post by The Rancord on Apr 27, 2012 7:17:38 GMT -5
Well a rush deck in acr works different, because of the ressource system. While in wow rush means alot of cheap agents in acr a rush can consist alot of medium prized cards.
The concept of rush is to kill your enemy before he can stabilize. U mostly pack in very few answers, because once ure enemy gains some position u probably lost anyway. Counters or discard to protect you from mass destruction cards is highly advised.
U have different concepts of rush:
Weenies: alot of cheap agents wich u vomit out as fast as you can. Nobles/militants/thieves all have various singy to support this theme. Also thieves guild, borgia tower, castel d'angelo, basillica or art gallery can get you more scorepoints of your 1/1 agent.
Explosive: this is clearly PP style. U try to. Ring a single bomb as fast as you can, while ignoring what goes on. The Romulus deck falls into this category, as does brontos nico deck. (they are more vurnable to single card answers but also have a chance lategame)
Combo: while some combo decks try to take their time and then suddenly win with a combo, there are decks that want to do this as soon as possible. Mostly they can be counter into the explosive category. The butcher deck would be a good example.
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Post by Blind_Angel_(Juelette) on Apr 27, 2012 7:46:33 GMT -5
hm, Rancord...interesting. I think i understand something. May be the concept of whole AC:R is rush? Yes, i think it is.
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Post by Tuism on Apr 27, 2012 7:49:44 GMT -5
I really don't care enough about definitions, cos everyone is entitled to their own anyway. But if I had to put a name to it, the strategy of trying to win ASAP instead of answering threats is rush. Expanded further, it is trying to provide as much/many threats as possible to overload any defense.
In mtg the classic sligh deck and the señor stompy decks are both rushes, and have different approaches to it, but are both rushes. The same applies to recollection. It doesn't really matter what that cost count is. If there's a card that lets you drop a 16 cost card first turn (oh wait there is) it would be rush. Well, ok if you can play 20 copies of that card it would be rush. You could argue that the current ESR decks are combo decks, but I think the combo kill deck is still rush, with as much control to ensure that the combo goes off as is needed.
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Post by Tuism on Apr 27, 2012 7:51:27 GMT -5
hm, Rancord...interesting. I think i understand something. May be the concept of whole AC:R is rush? Yes, i think it is. Well you can term a counter deck "a rush to the capability of countering anything meaningful your opponent has to play" and a grind deck "a rush to to empty your opponent's cards", all with the precursor that you haven't lost by then 
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Post by Blind_Angel_(Juelette) on Apr 27, 2012 8:39:28 GMT -5
Tuism, i forgot counter deck, because never play it. and other control decks.
Can we still name three tipes of decks, as rush-combo-control? Or specific of AC:R play leads to only 2 tipes: rush-control?
I still have answers about rush:
If we name butcher deck as rush deck, why it so unstable? I'm so unlucky, that i rarely have "call to action" with ESR in opening hand? not even every second game, i can play il carny early. offen every third or fourth game is good rush. this is bad luck, or obvious for that tipe of deck?
and nicodeck? any PP+enzio-gold decs very unstable.
from analogy with magic, i knew only green rancor rush deck. creture/ creature + rancor - attak, creature/ 2 creatures attak. no draw power. if you have good hand you win with some turns or lose. return to AC:R even if have good first hand (buther and nicodeck) my threats can be easily removed: untimly end offen kills nicodeck, sudden exhaust kills il carny, and other answers. noble weenie harder to stop.
may be i do one step back, and ask again: Rush, what it is?
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Post by Tuism on Apr 27, 2012 9:04:27 GMT -5
To overwhelm with threat before your opponent can answer/react, usually without self-preservation reservations  Again, I don't really care about definitions, I also have a draw rush where I use sheer number of threats as opposed to good threats to overwhelm. Single mindedly spewing out card advantage while attacking. It's not as successful or fast as other rushes but it's still rush.
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Post by Brontobeuf on Apr 27, 2012 9:15:41 GMT -5
Rush means you only have an early game strategy. Your mid game is poor and you end game is innexistant. That's a rush.
The term comes from real time strategy games like War2 and Starcraft1 where you decided not to develop your technologies to win the game with a small army of low level creatures, hoping your opponent will tech and so, won't have an army to defend.
If you add 3 Cesare and 4 Court Order to a rush deck, you now have something else. It's no longer a rush. It's an Agent-based deck, name the concept the way you like. Because you will certainly win the game mid game, and even so, you have a few end game options.
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Post by Ringel on Apr 27, 2012 9:27:34 GMT -5
Magic players do not distinguish between Rush and Combo and Control, but between Aggro and Combo and Control. Aggro is a fast strategy typically using creatures (and burn spells for red players). Combo is a strategy (often a fast one) that tries to produce a winning combination of cards.
There is an aggro deck archetype called "Weenie Rush", but it isn't the only kind.
Stalker: Although I agree that Grimaldi isn't the best choice for a rush deck, it isn't reasonable to judge a deck just because of one card. You might look at a rush deck and find ways to improve it but that doesn't make it not a rush deck.
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Post by Brontobeuf on Apr 27, 2012 10:02:36 GMT -5
Type "Zerg Rush" in Google. Funny.
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Post by gamemaestro on Apr 27, 2012 10:11:00 GMT -5
I'd say Zerg is an extreme form of rush and think that you can call the OP a Zerg.
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