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Post by omgoose on May 30, 2012 10:33:47 GMT -5
I was thinking, one of the biggest draw backs to multiplayer can sometimes be the lag that hits at the beginning of a game. It can seriously put some players ahead or behind when they shouldn't be, if their hand is loaded with 0 and 1 cost cards, or god forbid a political patronage. Because of this, I thought it would be awesome to set cards up during the 3 second countdown... for instance, drop agents into place, and have them start autoloading when the countdown is over, or an action or site. It would be perfectly fine to not recieve their income boosts or abilities or what-have-you until after the first day has begun, so as to not have any first turn game changers, but it would make the beginnings of games go smoother. Does anyone else think this would be a neat suggestion? And I also just wanted to say thanks to the devs for the recent fixes 
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mana
Full Member
 
Posts: 367
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Post by mana on May 30, 2012 16:11:22 GMT -5
id totally support that!
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Post by Pete on May 30, 2012 16:23:32 GMT -5
A queue system even during normal play would be good.
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Post by gamemaestro on May 30, 2012 18:23:08 GMT -5
I don't like a queue system during normal play as it takes away from timing (we've discussed this previously) but I think playing cards during the countdown is a great idea. I think there are some opponents who even try to make the start choppy.
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Post by thest4lker on May 31, 2012 4:27:27 GMT -5
The other problem with a queue system in game (and possibly in the countdown, if you have PP in hand) is it blocks your action channels and prevents you from responding to your opponent. I.e. you queue up multiple knowledge is power (or whatever), and then you can't play a counter cause your action channels are clogged.
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