Ha ha ha. This was GG Dankun. I always wondered what would happen in this case. I would expect a draw.
Scenario. I get 10 points in two sites the same time I lose all my cards. Dankun has the catacombs that says players will lose if he has no cards in hand. Dankun just countered a merchant ship that would have won me the game, due to merchants guild. Very funny.
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Post by coolkendude on Jun 8, 2012 10:47:49 GMT -5
I play this type of deck as well and I always notice that Buried Cathedral take precedence before the player draws a memory in the game and a +1 income (meaning if I have two Buried Cathedrals in play and the opponent only has 8 cards left in his sequence, the 8 cards get discarded first before he gets a memory).
This leads me to believe that the ACR is coded such that the condition on Buried Cathedral and Catacombs "resolves" first before any new day activities get evaluated and why lurifaxb lost the game.
I'm not sure if that is how it should be but I think the game is evaluating the win conditions properly the way it's coded right now.
I think ken's right, but the problem is that the game is built around the changing day and that so many things happen at once that it lets them all complete even when the game is over. I think the sequence for the code is: cathedral, draw, score for sites, income boost. If the game could stop the day in the middle of that sequence, it would end the game without showing the 10 scores for the sites. Since it can't do that, it just scores them anyway and awards the game to the player that still has cards in his deck. That's why you've also drawn a card and both players have two additional income from the spaniard. However, if the actions are truly simultaneous, then the game should be a draw.
all that would have to be done is add a code where if Catacombs resolves, it checks to see if the other play has 10 in two of the three regions and if it does, the result is a draw, otherwise it proceeds normally