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Post by matavious on Jun 24, 2012 17:26:47 GMT -5
How long did it take when game came out for the devs to nerf Caesar and lanz? I'm curious what they would do as the 11 cost cards with effects on discard are clearly an intentional mechanic. While it seems a little rock paper scissors with which infinite discard combo wins, Let's see what the meta (we) can come up with to answer.
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Post by rockgod321 on Jun 24, 2012 17:33:05 GMT -5
So abbazia san mercuriale is bugged right? It was neutralizing my agents and sites too Did you also play against Top Shelf TX?
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Post by Tuism on Jun 25, 2012 0:38:25 GMT -5
Read the thread man, it's NOT bugged, it's completely legit, it just sucks to play against.
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Post by kineahora on Jun 25, 2012 2:00:52 GMT -5
Read the thread man, it's NOT bugged, it's completely legit, it just sucks to play against. Had to read this thread to figure out what happened to me last time I played u Tuism LOL. Because the victim is being nuked by an invisible discard in this combo, it is very disorienting initially! Because Abbazia is low cost it tends to come out early. An opponent has to get Imperial gardener out v early, or Holy Day, or losing faith. The good news: I didnt sell my one Abbazia last month for like 150 credits. The bad news: I now can't afford 4 more and Maria Thorpe. What's annoying to me is I'll have to pay now to get a good deck. I had a cheap deck I could win with before the expansion. Now you can forget it. Basically all real competitive decks after the expansion cost at least 15K animus credits from scratch. The only expensive card I had been investing in before was Divine intervention and that went straaight down the toilet unlike most of the others.
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Post by The Rancord on Jun 25, 2012 2:06:32 GMT -5
Fishing Village / Holy Light / Imperial Gardner / Discard *yes if you discard the one he wants to recyle its over* Counters / Venezia San Polo / Mob Justice. Or play an explosive deck, where it might be to slow. The eraser deck naturally disables all available loops thanks to imperial Gardner. Its not really a fancy combo, and I guess it has to be adressed at a certain point, but its far away from: Cesare Borgia, Lanz and Royal Intervention, because their imbaness actually won you games with their own power. Abbazia needs a 2nd card, there are alot of answers around and u still need a winner. About ure comment kinehore: The meta is still young, no need to get maria/abbazzi, enough decks that can win cosntantly. And I think its kinda ok, that a new expansion opens alot of new options and should redefine the meta. Also I think if you are not willing to invest something in this game, it is quit ok that it takes you a bit longer to find a good deck with your card pool or that it takes you logner to achieve the cards. Divine is still very good, the only deck from me that hasnt lost so far *will happen of course, I dont think its that good, but as long as it wins me games Im ok * has Divine Intervention in it.
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Post by Brontobeuf on Jun 25, 2012 3:50:16 GMT -5
As I said in my deck list thread, it is a meta-definer combo.
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Post by kineahora on Jun 25, 2012 4:31:06 GMT -5
As I said in my deck list thread, it is a meta-definer combo. Seems likely. The RancordYeah I don't mind it taking some grinding to get some xtra nice cards, but I liked that in the old set, it was possible to put together a decent% winner with a relatively cheap deck. I don't get the sense with the new expansion in place that any decks costing under 8K can be consistent winners. Hopefully I will be proven wrong.
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Post by rockgod321 on Jun 25, 2012 5:35:43 GMT -5
But since abbazia was an old card why did i not see anyone use it?
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Post by Brontobeuf on Jun 25, 2012 6:24:59 GMT -5
It has nearly no use before thie new set of cards. :]
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Post by The Rancord on Jun 25, 2012 11:19:43 GMT -5
Kinea, hard to tell at this stage, think the eraser deck is not really bad and relativly cheap. I also had come sucess with the militants, wich has 1-2 rares, if I remember.
It takes more time to find it, and at a later point, some of the powerhouses may receive a nerf. TBH In times oh Royal Intervention, I doubt that you could build a cheap deck that holds itself. Also the market opens the cards way faster to ppl who have the credits, that wasnt like that at start.
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Post by kackman73 on Jul 17, 2012 16:44:34 GMT -5
Just put a deck together to try. Conclusion: I wonder how they will nerf all these combos. It's like multiple pan/ri setups, just cos theyre not single card powerhouses doesn't mean that the field hasn't become horribly skewed to these power combos. You either play them to win, or not play them, or deal with them, or hope your opponent is unlucky enough to not get the combo. All to the detriment of other cards, for example even the old powerhouses are being neglected. Sounds like we're back to Lanz or cesare? To a lesser degree? But is it not kinda true?I've seen you say this a couple times in different threads - perhaps I missed it (I only started playing a few months ago), but what was the big deal with Lanz and Cesare? I used to primarily play a deck that was mostly reliant on getting multiple Roma, Vaticano Districts out and so I was never bothered by decks that relied on agents, regardless of how powerful the agents were or could become. Of course, Mob Justice & Venezia, S.P. District were the bane of my existence, but oh well. Did I just luck into playing the one type of deck that generally wasn't susceptible to whatever it was that made Lanz- and Cesare-based decks so powerful?
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Post by Tuism on Jul 18, 2012 5:58:55 GMT -5
Lanz used to grow as he attacked (not when he scored, like now) and Cesare used to have fierce AND official. We are talking about times gone by there. Nothing to do with the current environment.
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Post by kackman73 on Jul 18, 2012 12:15:15 GMT -5
Lanz used to grow as he attacked (not when he scored, like now) and Cesare used to have fierce AND official. We are talking about times gone by there. Nothing to do with the current environment. Ah, right on - thank you. Yeah, that was before I started playing.
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Post by mistervader on Jul 22, 2012 8:57:26 GMT -5
At the very least, discard effects should be emphasized by the UI somehow. Especially when we consider the gold one.
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