Post by Diomedia on Jun 27, 2012 5:26:42 GMT -5
This is the deck I have been playing the most, it is essentially an updated version of an old deck. It's in concept purely because it will not stand toe to toe with the current competitive decks but I still play it and tweak it ,as I find I still play against 80% agent rushes.
It's called dynamo as the draw engine once it gets going is fast, it also relies heavily on suprises to succeed against the likes of Piri and Sueliman etc.
The Core:
Splinter Bomb - denies the daily draw, so you rely on your draw engine to get card advantage.
Altair Assassin - draws a memory when you get a Theif in your hq
Militia Intimidation - next action a suprise, draw a memory + income boost! Bye bye tactical Upheavel.
Smoke Signal - The next agent you launch has suprise.
Bearer of Mixed Tidings - draw a memory for each agent in your HQ.
Forced Charity.
Clothes make the man.
Other Agents speak for themselves, lots of good variations that synergise with the core, choose to suit you preference although I feel Mario is a must now, and Ezio and Antonio are still needed. Also one Mentor, only need one!
The premise is to make your agents uncounterable with the next card suprise cards. Altair to draw when you get a Theif and bearer of mixed tidings keep the draw going, while denying the daily draw.
Antonio and mag personality or Ezio for sites, and Mario and Ezio for agents.
I find income boosts really fast so it's not long before you can get Ezio Mentor out.
It's not great but it's my mission to make a competetive Theif rush possible so this is my starting point.
Suggestions would be much appreciated!
It's called dynamo as the draw engine once it gets going is fast, it also relies heavily on suprises to succeed against the likes of Piri and Sueliman etc.
The Core:
Splinter Bomb - denies the daily draw, so you rely on your draw engine to get card advantage.
Altair Assassin - draws a memory when you get a Theif in your hq
Militia Intimidation - next action a suprise, draw a memory + income boost! Bye bye tactical Upheavel.
Smoke Signal - The next agent you launch has suprise.
Bearer of Mixed Tidings - draw a memory for each agent in your HQ.
Forced Charity.
Clothes make the man.
Other Agents speak for themselves, lots of good variations that synergise with the core, choose to suit you preference although I feel Mario is a must now, and Ezio and Antonio are still needed. Also one Mentor, only need one!
The premise is to make your agents uncounterable with the next card suprise cards. Altair to draw when you get a Theif and bearer of mixed tidings keep the draw going, while denying the daily draw.
Antonio and mag personality or Ezio for sites, and Mario and Ezio for agents.
I find income boosts really fast so it's not long before you can get Ezio Mentor out.
It's not great but it's my mission to make a competetive Theif rush possible so this is my starting point.
Suggestions would be much appreciated!