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Post by kyleess on Jul 12, 2012 16:50:34 GMT -5
Media Action
Cost - 4
[Surprise] The next agent you play costs +2 and has surprise. When resolved, its power and health are reduced by half.
When people used to go to an event or venue, there used to be some guys who might make you leave your sword with them as a condition of admission. You pay for your ticket (the +2) and lose much of your ability to fight but you get in immediately and unnoticed.
I'm thinking this might be a way to counter Suleiman and the site that wipes out resolving memories that are making life so difficult for agent based decks. One guy who would obviously benefit is Piri Ries. I also like it for Catarina Sforza and Sofia Sartor (and they are Media as well). The other cards that make the next card a surprise are so close to helping except that they are counterable. This way, you won't get a powerhouse like Carnifice all set to shred your opponent, but you can get a cool ability agent in place that slows down your opponent and either forces them to remove it or at least gets you back in the game.
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Post by Ringel on Jul 12, 2012 16:53:11 GMT -5
I think it would be fair to run this without the drawbacks. Cost 4 (surprise), the next agent you play has surprise.
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rl
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Post by rl on Jul 12, 2012 17:09:47 GMT -5
considering theres a. Cost 1(+1 income) next site is a surprise.. although the action itself is not a surprise
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Post by kyleess on Jul 12, 2012 17:33:15 GMT -5
I am inclined to agree with you, Ringel. I just thought that it worked with the theme of the card and the Media angle.
rl, you're right. The point was to make it uncounterable, though since it is getting easier with the introduction of Suleiman to lock an opponent's deck out earlier than it has been. Might be a way to bring some of those games we've basically lost at the beginning back into play and help make up for a crappy first draw where none of your income generation showed up at the outset.
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Post by Brontobeuf on Jul 12, 2012 18:20:23 GMT -5
We already got this in Crime, right?
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Post by Ringel on Jul 12, 2012 18:34:47 GMT -5
Not as a surprise itself. You can counter the card that gives agents surprise.
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Joek
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Post by Joek on Jul 12, 2012 23:40:00 GMT -5
So a surprise chain? Only on Agents though... It is Media. Maybe a 4 cost [s/]Faith Media (Fanatical Frenzy would be a cool name) Surprise that (lowers the next Agent's power by 2?) (Forces the next agent's power to be 1?), makes it a surprise, and (Stops it giving income?) (Is Templar only like an inverse Ezio Da Firenze?)
The card is designed to get agents with crucial abilities, (Sofia Sartor, Kadir, Selim, Mario Auditore, Shakulu, etc) out ASAP, while sacrificing combat potential. Blockers (Learned Widow, Amerigo) benefit, and , with a -2 penalty, pure Militant rush barely feels it. Nobles and Thieves do, but they have Selim and Mentor Ezio against Suleiman anyway.
Oh! Maybe a drawback could be that the Agent loses any abilities it has in exchange for surprise! (Rosa Combos)
This (your original idea, not my butchered branches) would be great to have against Suleiman.
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felixschroeter
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Post by felixschroeter on Jul 12, 2012 23:40:40 GMT -5
I don't like the idea of a card that makes another card resolve as a surprise while resolving as a surprise ITSELF. What I like about Smoke Signal and those other cards is that the opp who plays counter has to decide whether to counter it or not. There's always the chance that he'll save his counter and you can bring your central card on the board. I like the gambling aspect of this quite a bit.
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Joek
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Post by Joek on Jul 12, 2012 23:49:57 GMT -5
That's the best idea. However, if the opponent goes full counter, they'll just kill it, and kill the next one, and the one after, and repeat forever.
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archidion
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Post by archidion on Jul 23, 2012 19:11:31 GMT -5
I'm not sure about the "half power and health" idea. Odd power/health agents may lose an extra 1/1, which can nerf the agent, but if it was rounded up, then the agent gets more health/power than half. Maybe if it had a cost of 1 or 2 in addition to having surprise, then I guess it could work, because Smoke Signal (I think it is?) is an action with a cost of 1 that allows the next agent to be a surprise. Good idea, though. The history of this is correct.
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Post by Tuism on Jul 23, 2012 22:28:34 GMT -5
Funny about these ideas. The current Military intimidation is cheaper and better and isn't broken, really
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Post by kyleess on Jul 24, 2012 9:58:16 GMT -5
I don't think it's broken. It's great for what it is. Which is resource boost, draw power, and a surprise inside. As long as you don't mind it being countered or, worse, stolen.
With that said, Bronto was right earlier. I just see room for a one-off of Ezio Mentor's power that doesn't require 5 PPs to get out.
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Post by Tuism on Jul 24, 2012 10:04:39 GMT -5
Hm? I wasn't being sarcastic, I don't think it's broken
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