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Post by Ringel on Jul 14, 2012 15:54:00 GMT -5
I play a different world. I can't think of anything I see more than 3 out of 10 games.
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Post by The Rancord on Jul 14, 2012 16:34:23 GMT -5
0-1out of 10 here
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Post by lurifaxb on Jul 15, 2012 2:15:29 GMT -5
I think we are looking at this wrong. The problem is with the many counter decks (a lot!). It forces people to play piri - like myself. Recently I have played against so many counter decks that take the fun out of the experimental decks I like to play. This makes me go back to decks that use Piri more.
Piri is a good card that stops the horde of counters. Piri also makes surprise decks less useful, but other than counters and surprises and a few decks I can come up with, he doesn't ruin decks. He slows some down, which is fine.
Cards that shut down counter decks are needed to make a bigger variety in decks. Piri happens to be the best one.
I do, however, agree with some changes. Piri should NOT be useful in a counter deck. Maybe add something to his text like "you cannot neutralize launching memories" even better "you cannot neutralize launching agents or sites" this way he can still be protected with, say SCI ESP, from actions that kills him forcing counter decks to use sites or agents that kill agents. This way he is still useful in most decks, just not the counter intensive decks.
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Post by lurifaxb on Jul 15, 2012 2:20:26 GMT -5
I play a different world. I can't think of anything I see more than 3 out of 10 games. I agree. I see maybe 5-6/10 counter intensive decks without Piri. Piri decks are not that many in my experience. Also they don't bother me as I don't play counters as a crucial part of my decks. I have Suleiman in a nobel deck that I use sometimes. I have sci ESP in a piri deck to protect him. They are not critical in these decks. Maybe we see/notice what bothers us the most?
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Post by Tuism on Jul 15, 2012 2:24:06 GMT -5
If I were to do a count, I would discount all the decks I run into that start with more than 48 cards. The 60+ ones especially. At the risk of sounding condescending, they're not competitive decks. The competitive ones I run into I'd say 50% has piri. (I'm not even gonna comment on counter percentages)
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Post by The Rancord on Jul 15, 2012 3:13:12 GMT -5
Well even with losing faith where i can see the whole deck, i dont find piri vers often. Maybee cause not so many ppl play schoolar that i face.
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Post by IchiRomero on Jul 15, 2012 5:50:20 GMT -5
I play a different world. I can't think of anything I see more than 3 out of 10 games. We can exchange the worlds, u get mine with red/green. You make me a favor And u will get lots of "unable to connect with you opponent!" for free, as a gift
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Post by ironcladtrash on Jul 15, 2012 9:59:53 GMT -5
I think we are looking at this wrong. The problem is with the many counter decks (a lot!). It forces people to play piri - like myself. Recently I have played against so many counter decks that take the fun out of the experimental decks I like to play. This makes me go back to decks that use Piri more. Piri is a good card that stops the horde of counters. Piri also makes surprise decks less useful, but other than counters and surprises and a few decks I can come up with, he doesn't ruin decks. He slows some down, which is fine. Cards that shut down counter decks are needed to make a bigger variety in decks. Piri happens to be the best one. Agree with this part completely. I can make different strategies now with out worrying about counters as much. I also think that because now counters have answers with Piri and Constantinople that I don't run into as much counter decks as I did before. My own opinion was before that the counter deck was over powered especially the counter/draw. It was almost really too easy to make to be competitive compared to other decks that took more time to be thought out and built. Now if people are actually trying different decks and strategies I am all for it.
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Post by Altaem on Jul 15, 2012 13:49:02 GMT -5
Can't say I've noticed many Piris. I'm thankful for their presence in the meta.
Thought I was going to have to quit ACR after facing multiple dedicated counter decks.
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Post by Brontobeuf on Jul 16, 2012 0:42:00 GMT -5
TOP STRAT: Don't play anything that will be countered and take the win with Assassin Stronghold!! No need for Piri, no need for counters.
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Post by lurifaxb on Jul 16, 2012 2:27:06 GMT -5
TOP STRAT: Don't play anything that will be countered and take the win with Assassin Stronghold!! No need for Piri, no need for counters. Hehe +1 Let's play a race to who gets out strongholds the fastest - diversity is overrated.
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Post by Tuism on Jul 16, 2012 3:03:07 GMT -5
I agree with that top strat, cos that's basically what I've been doing lately. Then I got bored of it and tried other stuff. Then realised the need for counters and Piri. Back to square 1
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Post by ericluah on Jul 17, 2012 3:41:27 GMT -5
Suleiman is pretty much a staple in every blue deck.
With so many surprise based decks or counters.
The natural response is to include Piri against counters or u play Constanpine to deal with counters.
Eventually we all use what is most effective against current meta.
If you base your strategy on pure countering n surprises with no creature removal/site removal of cards on the board.
Don't play counters or surprises! Problem solved.
the card isn't the problem, it's your deck.
God forbid u need to have less counters/less surprises in your deck, hey I need to chuck in 5 cards to deal with your counter/surprise deck.
Deal with it
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Post by kackman73 on Jul 17, 2012 16:31:27 GMT -5
Piri is a meta-definer card. I don't have a problem with him, but yes, I build my decks accordingly. That´s the problem, Piri forces us to make anti-piri decks. the game is turning boring and repetitive. 7 of 10 decks that i meet are Piri (plus Suleiman). .... I found one that works against piri and other decks... but not agains sites, so now i need an anti-sites deck + the other decks that i already have. That means 10 Deck Lotery xD Your last statement is a pretty good indicator that the game has a decent balance, I think - no one deck should be effective against every other deck. Ideally, the game should be designed so that every single possible deck has a glaring weakness and/or is very likely to get beat by some other type of deck. I have no idea if this is true, of course, as I've run into some decks that I don't know how to beat, but even so - part of my inability to beat them is probably a combination of lack of knowledge and a lack of cards rather than some inherent "unbeatableness" in the decks themselves. -------- As for Piri, it'd be nice if he were tweaked to work more like the site that prevents both players from countering memories rather than just affecting the opposing player.
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Post by aman8912 on Jul 18, 2012 17:58:06 GMT -5
i hate going against it thats for sure. Its just uncommon not even a rare and most scholar decks can easily afford 5.
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