I was looking for the experts to help me get the ideal start to the game. I do not own any political patronages so that is out of the question.
Assuming in my starting hand I have a den defense, forced inheritance, knowledge is power...I have been waiting for 2 income to play forced, then, den defense, followed by a KIP.
Is that the proper way to play it or would it be more ideal to play den defense first? Should I add Knowledge has a price for faster starts? Any other income boosting tips would be appreciated as well, thanks.
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Please go check out the academy sub board for some great articles regarding this, but it all depends on your deck - if you're packing lots of expensive cards, you need better boosters, if you're packing small cards, then you probably need less boosters. And it depends on the speed you're aiming for, and etc etc. there's not really one size fits all solution! A general rule of thumb is I have around 15 0 to 1 cost income boosters for a decent start.
i would prefer to play den defense first since this raises your income to 4 at the start of the initial half day, meaning you will have 2 income just milliseconds after the start of day 1 (depending on how fast you drop den defense, that is). and with 2 income you can then play forced inheritance almost at the same time that it would normally be played had you waited till day 1 to play it.
knowledge has a price is good only for suicidal decks that do not take into account card advantage, since you gain no new cards by using it (so you are -1 card advantage already) and then your opponent gains a card (he gets +1 card advantage for free), meaning you are at a total of -2 card advantage. not recommendable.
knowledge is power is great, but slow. tactical upheaval works great in decks where you have lots of agent support, but in this meta it is not the most recommended. Teodor Viscardi is a great income bump, and you should try to look into saving for really nice income boosting cards like forced charity or funeral pyre.
for me, i have been really enjoying using the combo of bitter farewell + incite revolt. this gives you +4 income in the opening half day, costs only 1 card, and your opponent can lose 1 card as well (so long as he's not using cards that benefit from discard like the 11-cost cards).
Sophia's office is also another expensive yet powerful income source. since it keeps regenerating, you ultimately end with -1 card advantage, but gain 5 income in the process, a worthy investment.
Post by The Rancord on Jul 13, 2012 16:31:09 GMT -5
Knowledge has a price is a good card, but you need to know what you are doing. You play it to give u a very quik start, to play some game deciding cards before the enemy can stabalize. So you could play knowledge has a price and den defense, and go to a fast in depth analysis, to negate the card disadvantage and be still ahrad in income. And then copy in depth with clothes make the men. With more income u can fire more than enemy can counter.
Post by The Rancord on Jul 13, 2012 16:34:48 GMT -5
Sry cant edit post.
I have a vreen blue control deck, wich starts off: 5 den defense 5 knowledge has a prive 5 forced inheritance 5 in depth analysis
It has some big guys and some counters and some destruction in it. Also 3 ti es merchant guild, to use the inco e gain later as a win condition if i should only draw income later. The deck doesnt need merchant to win. Just it can ein me, and i can use income boosts later to win, without relying on it.