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Post by Tuism on Jul 15, 2012 2:47:48 GMT -5
I meet that alot, but its kinda slow, and my surprise deck has 5 TA in it  Exactly. My sentiments exactly. I roflstomp them all the time. I'm trying to get it workable but it's soo...... Defensive. Meh.
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Post by lurifaxb on Jul 15, 2012 2:57:33 GMT -5
I've learnt that its not my deck building that has been lacking but it has been the overpowered counter decks that have been the problem, these decks all look almost the same with cistern, suliman, and the 10 cost blue and red erase and counter sites. these decks are mindless and take almost no skill to play, so i just quit out against them you can tell early obviously when they play order of the king and the site tutor card. I prefer fighting it out with two decks trying to play their game instead of one that just counters and eliminates all (though thats cool and powerful and all, super boring/not creative) I'm totally agreeing with this and what Tuism is writing. I have many fun decks, but I lose to most noobs that stock counters. There current meta makes me use my piri/Sofia anti meta deck more. It is more fun to beat a counter deck with this deck than to lose to a counter with a more experimental deck. This ties into the threat about piri being the problem. The problem is counters which limits the viability of deck design on a competitive level. There shouldn't be counters like sites and agents than counter cards and makes you win a drawn out game. They need nerfing.
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Post by Brontobeuf on Jul 15, 2012 6:55:15 GMT -5
It's just that Sofia's office is an awesome ressource booster by itself. You can play 4/5 of it and your deck will just be stronger (thiner, more ressources, for free... imba site). Adding the Ottoman Bro to the deck (I play 4) just make it also problematic starting day 0 for the opponent. He wants to stall with a hand full of Suleiman and Yerebatan? Fine, I'll score in all region. He wants to rush? Fine, I'll have ressources to fight that, andmaybe even a blocker. It synergises with decks just by being in them. Now, if you want, you can improve it with the obvious synergies that are available (Field Study, Gardens, etc), but I'm telling you it's awesome by itself. 
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Post by lurifaxb on Jul 15, 2012 8:09:19 GMT -5
Sounds powerful, Bronto, like most of your decks. How does it do against Sofia? You should post it  Back to topic: Your deck sounds like a good bet against counters, the problem is still that many other alternatives are not. The current meta makes variety in decks smaller. I want to be able to play agents and rush decks and weird concept decks without a long drawn out boring game that may be over before it started. I support the suggestion of increasing cost of suleiman and red counter site to 7. Another suggestion would be to make anti counter memories more powerful. Like making the site deploy as a surprise or add a statement like "cannot be countered". That would make counter decks have to use anti site cards. (piri needs no buff)
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Post by ericluah on Jul 17, 2012 4:05:27 GMT -5
It's just that Sofia's office is an awesome ressource booster by itself. You can play 4/5 of it and your deck will just be stronger (thiner, more ressources, for free... imba site). Adding the Ottoman Bro to the deck (I play 4) just make it also problematic starting day 0 for the opponent. He wants to stall with a hand full of Suleiman and Yerebatan? Fine, I'll score in all region. He wants to rush? Fine, I'll have ressources to fight that, andmaybe even a blocker. It synergises with decks just by being in them. Now, if you want, you can improve it with the obvious synergies that are available (Field Study, Gardens, etc), but I'm telling you it's awesome by itself.  Sofia's office and piri is auto include for any deck now  Sofia's office Thins your deck, potential 5 income from getting one card. Piri forces the dime a dozen counter/surprise decks to deal with piri or remove piri. Which makes your life easier playing against them.
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Post by Rob (Roebidoebi) on Jul 17, 2012 5:09:07 GMT -5
Sofia's office and piri is auto include for any deck now  That's exactly the problem Tuism addresses. There are too many cards that must be included to keep your deck competitive, so all decks turn out to be more or less the same in the end. I really think there should always be multiple different ways to address a particular threat. I.e. a normal agent: The problem is that with many of the new cards a lot of the old ways of dealing with them are no longer valid and so they become too powerful. To address these cards you must either play the same or include specific counters and that significantly reduces the options you have in terms of the decks you can build (competitively). And I don't like that!
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Post by Blind_Angel_(Juelette) on Jul 17, 2012 6:15:34 GMT -5
It is usual to all CCG. The more expanstions you have, more cards became must have status. I have noticed the problem in ACR in reneissance time. I saw in game all awesome cards and all strategies, and i thouth that expantion will breake the game (i'm happy that i was wrong).
Roebidoebi wrote that he alredy hates ACR. May me he right, but i think that developers do expantion very vell. Game now more interesting and more faster. The new cards now must have status, but principle CCG still remains.
it's normal that you will have 5 competetive decs at the end, i don't know the correct number, but it should be small.
We now approaching to the new phase of ACR progress IMHO. Deck building and fun with a lot of conceptual decs is now past, We still can enjoi the game by playing good games with good player( with only 5 decs for example) and matchmaking system and tourneys WE NEED.
nevertheless one thing in expantion i think is done wrong - instant surprises.
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Post by Tuism on Jul 17, 2012 8:45:47 GMT -5
I disagree, we had the situation in renaissance, where games were dominated by Cesare and Lars and pan/ri, the devs jumped in and balanced things and more variety came in. Recollection is intrinsically different from othe CCGs where the cards must stay static and balance happens by phasing old stuff out. In that way it shouldn't try to be the same as other CCGs. It should balance without needing new sets constantly.
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rl
Full Member
 
Posts: 320
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Post by rl on Jul 17, 2012 8:53:28 GMT -5
+1 Tuism
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Post by Rob (Roebidoebi) on Jul 17, 2012 9:08:13 GMT -5
+1 too, and I don't hate ACR in general (I would not have been here if I did). I just don't like some of the changes in the revelations expansion...
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Post by Blind_Angel_(Juelette) on Jul 17, 2012 9:17:09 GMT -5
balance is always good. if cards need it +1 too. I don't know unbalanced cards for present.
but i sad in that post that mtchmacing system we need more then balance.
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Post by The Rancord on Jul 17, 2012 11:23:20 GMT -5
To many themes are still unexplored. U should start deck building with the question: How do I win my games, and not with, how I deal with counters
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rha737
Junior Member

Posts: 100
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Post by rha737 on Jul 17, 2012 13:26:25 GMT -5
in this meta, however, those two stipulations are nearly synonymous, if not within each other: how do i win my games = how do i deal with counters
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Post by The Rancord on Jul 17, 2012 14:13:56 GMT -5
I dont see it like that
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Post by Brontobeuf on Jul 17, 2012 19:35:02 GMT -5
The Rancord speaks the Truth.
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