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Post by kackman73 on Jul 31, 2012 12:32:00 GMT -5
i've seen plenty of crap decks laced with plenty of expensive cards. That also means I can't play with experimental decks that just happen to have expensive cards cos I'll only meet crazy decks that'll whip my ass. Price is not a factor, should never be. Plus your "deck price index" would fluctuate from day to day - hell, hour to hour, minute to minute. That's just MAJORLY meh. The price wouldn't fluctuate because it wouldn't be based on the market at all: each card would have a static value set by Ubisoft. I realize that I'm a little hung up on this idea, and also that it probably won't ever be implemented. I just remember playing Hero System games (you have X points with which to build a character - how strong can you make it?) and enjoying the challenge of trying to min/max within the allotted points.
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Post by Tuism on Jul 31, 2012 13:26:29 GMT -5
There is a point allocation system in this game. It's the max of 5 per card and 50 per deck  its rather different from a warhammer type game. A point system also would mean variable deck sizes. Arrrgh 
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Post by Ringel on Jul 31, 2012 16:32:55 GMT -5
When I finally meet someone worthwhile I might get a bad draw or he might get a bad draw, and the game is not really a contest. In the end, there are very few meaningful matches. Man, I hate that. I know this is selective memory, but it seems like this is the only time I get bad draws. Just today I mulligan into a hand with zero out of twenty 0-1 cost cards in a rush deck. Bleah.
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Post by ironcladtrash on Jul 31, 2012 23:41:46 GMT -5
When I finally meet someone worthwhile I might get a bad draw or he might get a bad draw, and the game is not really a contest. In the end, there are very few meaningful matches. Man, I hate that. I know this is selective memory, but it seems like this is the only time I get bad draws. Just today I mulligan into a hand with zero out of twenty 0-1 cost cards in a rush deck. Bleah. That's funny. Same thing happened to me in reverse. I had no under 3 cost cards and then mulliganned into 3 PPs, 2 den defense, and a role reversal.
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