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Post by lurifaxb on Jul 15, 2012 16:15:47 GMT -5
We have some good debates on counter decks, piri reis and the state of the game in general. I want to come up with a suggestion for a change to a card I think can change the meta for the better.
Here goes, please discuss and write why it is good/bad idea.
Constantinople new galaga districts. Site: Cost 2 Text. Launching memories cannot be neutralized.
Suggestions for added text: 1) surprise. Launch memory as surprise.
2) cannot be neutralized while deploying.
Reason for these suggestions are the fact that a card that is suppose to stop a strong group of cards, can so easily be countered before deploying (by what it is suppose to stop). A specific meta anti card should be very powerful against what is aiming at. Currently you can play 5 but have them all countered. If one of the changes are made it can still be neutralized when deployed, just not with counters while being deployed.
What do you think?
And please don't let this be a pro/anti counter debate. See it from both sides.
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Post by The Rancord on Jul 15, 2012 16:45:28 GMT -5
It costs 2, u can deploy it before enemy can counter. Both suggestn are way to much.
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Post by Tuism on Jul 15, 2012 17:18:51 GMT -5
I see it from both sides, and there shouldn't be any card that disables a whole pile of cards with very little risk. Counter's shouldn't have no risk on them either, but that's where surprises and piri and this little guy comes in. It already only costs 2, and is gold. I don't see why it needs to be any better than it is right now.
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Post by IchiRomero on Jul 15, 2012 19:55:01 GMT -5
Just launch it as a surprise, with a previous " next MEMORY/SITE ( gold/red) is a surprise". 5g (total) and a draw for that... is great
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Post by Brontobeuf on Jul 16, 2012 0:28:02 GMT -5
Just play it more. I'm not sure to see it in 5 copies in all non-counter decks right now. :]
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Post by lurifaxb on Jul 16, 2012 1:15:21 GMT -5
The cost of two without an income boost is not as good as you may think. If you want it out fast you have to wait half a turn. This is enough time to get it countered by the cost 2 counter.
And I play 4 and 2-3 green site that you can grab it with. Still it gets countered easily unless you try very very early and that is no guarantee. And if you don't get any of these cards first hand, you have lost early game. I dont think it should be this way. It is too weak. If you want to use 5 cards in a deck against a certain type of decks then you should be sure it works. Not "maybe if you have a good start"
So how many of you actually use this site and think it is effective enough? Is it based on experience or theory?
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Post by lurifaxb on Jul 16, 2012 1:33:00 GMT -5
Just launch it as a surprise, with a previous " next MEMORY/SITE ( gold/red) is a surprise". 5g (total) and a draw for that... is great True. I love this card. Most counter decks counter this however and at cost 3 they most certainly can early game. But here is my problem. If you need 5 Constantinople, 5 "deployers" then we are at 10 cards just as anti cards. And still no guarantee. Most decks can't pack 20% anti cards and still be effective. Thus the anti counter card should be better. The site won't be useful in itself in most decks. I think most people would rather pack 20% cards that destroy their opponent than 20% that is mainly working against some decks. Thus we see more counter decks than decks that are original and combat counters.
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felixschroeter
Full Member
Game Center Name: felixschroeter
Posts: 208
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Post by felixschroeter on Jul 16, 2012 2:11:10 GMT -5
Lurifaxb, I think you're right. In theory cost 2 for Constantinople would be enough, but I haven't experienced one single game (when playing counter myself) where Constantinople would have hit the board early (or stayed there for more than 1 day ). However, I'm not sure about calling for nerfs – at least as long as we're only a few weeks into a new expansion.
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Post by lurifaxb on Jul 16, 2012 2:24:19 GMT -5
It is not a nerf, it is a boost I'm fine with the idea that you can remove the site once it is deployed. It is just silly the cards it is suppose to stop gets stopped by it... I play constantinople in green black deck. If you get it in your hand first turn and deploy it as fast as possible, the opponent will almost always have 4 income to cancel it before it deploys. Best anti counter is a Political patronage and a Piri turn 1. But non-purple/greens should have an effective counter too. I'm leaning towards adding a text that makes it uncounterable. Surprise makes it too versatile I think.
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Post by demkon on Jul 16, 2012 7:39:05 GMT -5
Just a note, you play green/black, Smoke Signal + Piri is at least as effective as PP + Piri. Therefore I wouldn't play Galaga in such a deck.
If you play red, the same goes for Into the light + Galaga.
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Post by lurifaxb on Jul 16, 2012 8:19:44 GMT -5
True, but... It's a site deck with synergies when deploying sites, so I would rather want Constantinople to be useful, but you are right, it isn't. Piri is much better. Therefore I'm suggesting the improvement of Constantinople. Non green decks need a viable option too.
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Post by Brontobeuf on Jul 16, 2012 9:05:56 GMT -5
Non-green, non-purple and non-faith are... Order-Crime who are not vulnerables to counters at all. ^^
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rl
Full Member
Posts: 320
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Post by rl on Jul 16, 2012 9:11:38 GMT -5
it also makes it so ALL launching memories canot be neutralized, so you can't defend the site once its in play, though it does give the enemy something to deal with.
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Post by lurifaxb on Jul 16, 2012 9:29:32 GMT -5
Just had a friendly game with green/black against IchiRomero (Albert ) which I think proves my point. Constantinople is no good. Deployed it as fast as possible and Albert could still get it countered with a suleiman... Also it totally slowed me down as I could not deploy income boosters like KIP as it would slow it down. Got rocked hard. Again. A card that only deals with certain cards should be much(!!!) stronger against those cards.
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Post by Tuism on Jul 16, 2012 10:11:54 GMT -5
Then there would a need to have a card that's 2 cost and be like "agents can't be neutralized" cos stronghold is getting too strong? Where does it end?
We need balanced cards, not power cards.
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