Post by falkinator2000 on Aug 10, 2012 2:18:56 GMT -5
Rancord: Time to pay back the memory is a dangerous measuring stick. Consider a memory called "investment opportunity" costing 50 and granting +500 income. This memory pays back in 0.1 day, but is unplayable. You have to look at which point in the game the gold is available for you to spend. Also, plentiful crop, with its cost of 0 has immediately paid for itself. But so has a card called Crap is plentiful, costing 0 and doing nothing at all. But I agree with your conclusion (play By order of the king first) I also agree with your ranking of Holy day, Den Defense and Plantiful Crap.
Unfortunately I am too lazy to do the HTML tagging required for making a table with all income boosters, or expanding to include different numbers of Sofias Office in a deck (my gut feeling is that you would ideally only include 3 or 4 to reduce the chance of drawing more than 1, but I haven't done any math on that since I don't own more than 1 )
Actually, getting two Sofia's office in starting hand is not bad. It means you get +2 income fast and another +2 also faster. 2+2+1 vs 1+1+1+1+1. Yes, you lose a card, but so would you of you had 2 plentiful crop opening hand or drew one next turn.
Post by falkinator2000 on Aug 10, 2012 3:51:17 GMT -5
I'd agree that it's not always bad. But that would (IMO) be because of SO's other advantages, most probably related to being a site rather than an action. 2 plentiful crop in your starting hand is "less worse" than 1 compared to 2 Sofia's Office vs 1 (did that make any sense?). The reason is that you get the full effect of both cards in the case of plentiful crap. With the Office, part of the card's upside is the fact that it searches up other copies. If you don't, you lose this upside.
Mind you, I haven't played with the card since I only own 1 , but I think the point of SO in a typical deck would be to sacrifice a bit of speed in order to gain a bit of deck thinning. If you can capitalize on it being a site (field study or gunman seems obvious, but there might be other advantages), then of course it increases in value, but I still think you'd rather start with a single copy in your opening hand.
I had a deck like this Pre-expansion (without Mentor's Wake of course, but with Faux Pas). It worked only partly, because there are income boosters which you can't counter. Additionally if you get a Faux Pas mid or late game it's almost useless.
Mentor's Wake could be an interesting choice for an income destruction deck however, since you don't care about card advantage.