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Post by matavious on Aug 28, 2012 9:51:10 GMT -5
They do, but I suspect they're too busy to provide a full list... And let's be honest, it's a REALLY long list. We got that other thread going that's hunting down all the changes, and to be honest I don't think that we need a list of changes... It's just... Too much. Better to just go and learn the game by playing I think I don't think they are too busy, clearly they know what changes they decided on. It's more that there is little incentive to publish such a list. Almost all changes were nerfs to specific cards, and while the net effect may be a buff to the game itself (which I hope), it's easy to fixate on any specific card in your decks that suddenly got worse. But that's missing the forest for the trees. Seeing the size of the list shows the scale of the game balancing. It's not a few OP cards that got nerfed, but a deep change to the income curve. Initially, I was bummed a bunch of my decks were worse after the patch, but they are decks decks tuned to 2.14 world. 2.15 is different game. I zapped my decks and I'm starting fresh. You can use the list two ways: to look back at what was, or forward at what is. Looking forward is where it's at.
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Post by Tuism on Aug 28, 2012 16:36:43 GMT -5
Yep. Rather play it and learn by experiencing it You'll probably not get any real learning out of it other than trying to remember it all again.
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odi0n
New Member
Posts: 47
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Post by odi0n on Aug 31, 2012 8:13:58 GMT -5
@ Martoq, Thanks for the link to the changes.
@ Altaem, Ok, now that is a more mature approach. I can respect that. Maybe trivial to you- but your thoughts, feelings are not universal. Approaching subjectively never leads to a productive dialogue.
Keep in mind, this is a forum about recollection, and so all questions that pertains to the game itself, are good.
@ Tuism, I prefer to read through them. I dont really have playtime available on the field like that. (Just look at how often I come to the boards - though I have been here since the beginning) I will memorize better with a nice compiled list. I have the link now thanks to Martoq.
@ Matavious, Thanks for the changes thread I now can read at my leisure.
You guys keep up the good work on forum. It's evolved wonderfully since its inception.
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Post by demkon on Aug 31, 2012 8:31:33 GMT -5
I try to create a consistent income decrease deck, but it doesn't work so far (it achieves wins, but not regularly). I don't think that income decreasing decks will become really competitive and that's probably good for the game meta.
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Post by lurifaxb on Aug 31, 2012 10:16:31 GMT -5
If you use some income decrease with other cards it can work. I just lost to Baracus version with income fast boosting. He didn't use income decrease early but used it mid game with the -4 card and then deployed 5 scoring sites. It was enough to slow me down just enough to win. Seemed like a really good deck.
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Post by Brontobeuf on Aug 31, 2012 10:19:04 GMT -5
Just wrote a big thread about ressources that may help you. On a side note, I find it hard to play with less than 15 ressource boosters per deck, and I even have some decks with 25 of them. The good thing with this, is that I faced Reddo and an another ressource destruction deck today and crushed them hard both.
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Post by Tuism on Aug 31, 2012 17:23:10 GMT -5
Was one of them me? That's an important meta call I wonder if people will learn. I also tend to play with a lot of boosters. Then when the game hits the mid-game lull and I draw another booster that doesn't draw then I go "arrrgh". The new update certainly brings the game back closer to the original's pace - which means that the resource design of decks needs to be VERY tight now
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Post by Brontobeuf on Aug 31, 2012 19:45:54 GMT -5
Since this patch, I no longer play cards that I don't want to draw end game (if my deck is designed to go end game of course). But that's really just me and I may be a little extremist about that. ^^ In a control order deck, I would never play forced Inheritance for exemple.
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Post by lurifaxb on Sept 1, 2012 2:06:58 GMT -5
Since this patch, I no longer play cards that I don't want to draw end game (if my deck is designed to go end game of course). But that's really just me and I may be a little extremist about that. ^^ In a control order deck, I would never play forced Inheritance for exemple. I'm like this too this patch. I really love the income draw cards. They are great early game and ok late game. Especially if you use Ezio mentor. Otherwise I use sites more for income and have some use for them mid/late game. Plentiful crop, den defense etc. I don't really like them anymore.
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Post by Tuism on Sept 1, 2012 4:57:46 GMT -5
Getting insane pace used to be super useful cos of the nature of these "super cards" - even if you had no card advantage you can still blow half your opponent's buildup away with them rather blindly and easily (Stronghold, 11 discard rushes, even cystern and suleiman, Silvio (is he still uncounterable? Has anyone tested yet?), etc) by building up super quick and dropping these bombs. Now the balance between income rushing and card advantage is back to where it was, and we all just gotta deal with the deceptirush - it's actually not that awesome Interesting times
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Post by demkon on Sept 2, 2012 13:13:30 GMT -5
Silvio is counterable now, yes.
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Post by Tuism on Sept 9, 2012 20:47:23 GMT -5
As a player of income kill, I just ran into a game where I got the opponent to 0 income and 0 agents... And still I got killed by the one deceptive site after a few turns. Gg nyxeus
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