mana
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Posts: 367
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Post by mana on Jan 23, 2012 7:08:02 GMT -5
in the current meta counters are too strong and so is blue. to balance it we need some cards that can avoid beeing countered (but not only speedwise like surprises). i thought about a card with following effects: -this card needs 1 day to resolve -as long as this card resolves no cards can be countered -this card is uncounterable the cost of it would be around 5 i guess and i think it shouodnt give income. it also blocks a actionslot for 1 complete day and the enemy gets the benefit from not beeing countered too, so i guess this would be a pretty balanced ( maybe even weak and situational - so maybe should give income anyway? ) card. discuss and give me names for that card not creative in that way
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Post by Ringel on Jan 23, 2012 10:04:10 GMT -5
You have to be careful not to swing the game over to "combos are too strong" though. Currently counters are the only way to manage combos. You could limit it to "no agents can be countered" or "no sites can be countered"
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mana
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Posts: 367
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Post by mana on Jan 23, 2012 15:45:53 GMT -5
by combos you mean pan/ri right? or what other combo is not controlable without counters? IMO the card would balance itself out because to much of them in a deck is not what you want to have and on the other hand if you get 2 of them in your deck well you can play uncountered for 2 days. that doesnt make counters completely useless but those counter-only-decks will lose against such a deck if they do not have anything else to get rid on cards which are already played...
so it would be like this: -counter-only decks get nerfed -combo decks slightly buffed -rush decks dont worry about that card anyway since they wont take it into their deck because its rather slow and against it they also dont care because before the enemy can get out a big uncounterable-combo they can spam him already to death and furthermore most of those rush decks dont even use alot of counters.
id like to know what you meant by combos might get too strong... sure they have uncounterable combos but they first need to draw their combo AND that card AND they need enough resources to get the combo out fast. i would say thats something for the lategame. and if a complete day is too much then lets say it makes cards uncounterable for half a day and problem is solved... because you would need alot of money to support big combos then.
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Post by Ringel on Jan 23, 2012 16:27:10 GMT -5
There's the Man of the People combo+ winning with Judgement Day . Plus board wipes will become much stronger, as will discard, and judgement day or papal decree. Not being able to counter green draw puts you at a huge disadvantage.
Counters are frustrating because they prevent you from acting, but they don't win the game. This card not only prevents you from acting but lets your opponent win while you are helpless.
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mana
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Posts: 367
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Post by mana on Jan 23, 2012 16:53:40 GMT -5
youre right... discard would truly be too strong then... hmm. okay then how about a card that if countered forces the enemy to discard another countercard (the one with the highest cost)? and if not countered it will give you sth goody? (dont know what yet) if the enemy doenst stack countercards this card wouldnt be super effective. if he got a hand full of them he has to get rid of one.
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Post by Tuism on Jan 23, 2012 17:08:13 GMT -5
This obsession with only anti counter is unhealthy while I do reckon order counters are strong, media surprises, faith discards, scholar draw and crime threat Lanzs are all pretty strong. Counter is just the lazy man's go-to solution. Occasional cards can be uncounterable. Silvio unintentionally became the uncounterable agent of this set, through a bug, though I think it's pretty fair a it is, as an uncounterable.
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mana
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Posts: 367
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Post by mana on Jan 23, 2012 17:37:35 GMT -5
well the problem is its the lazy mans go to solution for everything... EVERYTHING. lanz is no problem at all for a good order scholar or order discard deck (scholar bit better though) same with the other decks like discard... who cares? just counter the discards which give the enemy card advantage and at first ignore the others if necassary... it can face any deck without problems... there is just no real weakness in counterdecks... okay maybe a rush + counter might be strong against it but still i feel like something is needed to balance it out. ( and dont think i do that because i am a whiner which hasent had carddrawluck... i do have 5 preemptives and its just feels so wrong beeing able to lock the enemy completely down...)
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Post by Tuism on Jan 23, 2012 18:02:48 GMT -5
Well I feel ya. I'm making a conscious effort to only pepper counters into my deck where it has zero other defense. Counter lock decks are boring and unimaginative - but I'm seeing a lot less of them nowadays, I feel that discard and quick lanz and cesare decks has run counters out of town. Also media's pile of surprises are also ruining counters' day. Not to mention the bugged uncounterable agents, which should be fixed soon... But yeah I think the meta is working itself out a set of sideboard cards - something against every expertise - now that I want. Media has nothing, the one blue one is bugged to broken, and well, needed. I like uncounterable. Forcing a discard if countered is massive... Maybe a site that gives you score each time a launching memory is neutralized. But I don't feel like buffing black anymore as they're already kicking ass, yet black and blue are the "natural" enemies in ACR.
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rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 23, 2012 19:37:32 GMT -5
I made a don't counter me blue-black deck because counters and surprises frustrate me too, but I'd suggest that the best remedy would be a universal effect that states "surprises take three times as long to resolve". This means that they're tying up their action slots longer, and you can save up gold to push through cards you care about. The counter deck can still use other removal to restore normal state. You might also just have the long resolution period last for one day.
I dislike counters too, but without them you'd see too many stupid Pantheon tricks go unanswered.
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