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Post by Tuism on Jan 23, 2012 1:58:08 GMT -5
Yeah totally, as soon as we get a proper bug fix list and confirm with the new version that'll be the case.
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Zed
Full Member
ACR NoobTuber
Posts: 255
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Post by Zed on Jan 23, 2012 5:30:39 GMT -5
i think I found another issue last night, I was waiting for a game and hit the join button, waited about a minute and then the average wait time went from 20 seconds to 2 minutes, and it never connected. had to restart the app and then it instantly found a match....... however this feels more like a gamecenter bug than a Ubi one?
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Post by Tuism on Jan 23, 2012 5:55:55 GMT -5
Re: safe again
Let's say there's a Cesare with Dante's safe on it. If I play a Tactless Theatrics on it followed by anything that would neutralise it, the Tactless Theatrics would trigger the safe (despite not being able to kill it) and the neutralising action would kill it?
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Post by Tuism on Jan 23, 2012 6:03:04 GMT -5
Added a few more bugs in the main post.
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mana
Full Member
Posts: 367
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Post by mana on Jan 23, 2012 6:44:44 GMT -5
yes it would trigger it and the next action would kill your cesare
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Post by Tuism on Jan 23, 2012 6:55:24 GMT -5
Well then the current description of "prevents an agent from being neutralised" is completely inaccurate
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rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 23, 2012 19:30:34 GMT -5
Hi guys,
late to the party. reviewed the posts.
1. All browsing functions are susceptible to "hiccups" whenever an event or effect resolves. I'll see a brief pause in my display, and then the carousel itself will sometimes get reorganized. If I had made a selection, its a crapshoot whether or not it resolves correctly after a hiccup. To correct this, I recommend that browse effects stall the game briefly... say 10 seconds at most, with a timer, before the game resumes. If you didn't make a selection in that span, tough. It would help them resolve reliably, and prevent the benvenuto bug that steals your selections too.
2. Audio should be controlled by IPad master audio, always. I had to mute the audio settings and have just kept them that way so I don't disturb others, and that's a shame.
3. Silvio not being able to be neutralized at launch is fine, but the text should be updated to indicate that so as to not frustrate players.
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Post by Raphael Majere on Jan 23, 2012 20:32:50 GMT -5
i think I found another issue last night, I was waiting for a game and hit the join button, waited about a minute and then the average wait time went from 20 seconds to 2 minutes, and it never connected. had to restart the app and then it instantly found a match....... however this feels more like a gamecenter bug than a Ubi one? ACR will be having their own match-making system in-game rather than relying on Gamecenter in the future. So I am looking forward to that as well.
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Zed
Full Member
ACR NoobTuber
Posts: 255
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Post by Zed on Jan 24, 2012 12:54:27 GMT -5
yeah, not sure if I look forward to the matchmaking or the AH more now though.... AH will be cool, but we need fairer matches with better speed in matching. either way, as long as we get both
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rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 25, 2012 13:08:59 GMT -5
Not sure if this will be a bug or not... if you have templar actions resolving when Ezio Auditore di Firenze has finished entering your HQ, their effects will fizzle. Had 2 Change of Plans going last night, and both resolved with no effect. I was thinking this was because one was targeting an Ezio in my opponent's HQ, but I'm remembering now that I had an Ezio resolve in my HQ before these two actions resolved. I know he can be captured, that's how my opponent got Ezio in the first place. I think it should be a bug since its not noted on Ezio's description and technically the actions already launched before he resolved.
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Post by ltgab on Jan 25, 2012 17:51:24 GMT -5
Hi guys, here’s the buglist with the fixes From the forum buglist: 1) Agents that play as actions - Fixed 2)Carousel crash - Should be better, but due to Ipad 1 low memory, there can still be problems. 3) Monterigionni - Fixed 4) Basilica di Santa Maria Novella - Fixed 5) About the mute – I’m told this is an Apple Ios 5 problem, it’s discussed on the Apple developers board (I’ll keep an eye for this one) 6) Memory disappear when holding it – Not fixed 7) Palazzo Senatorio - Fixed 8) and 9) Answered Prayers + memory steal– Not fixed 10) Fiora Cavazza blocking makes lots of crash – couldn’t reproduce this one, but we made a lot of fix for crashes 11) Stuck in a carousel – Not fixed 12) Possible to have a big memory – Not fixed 13) Random gameplay crash – Possibly fixed 14) Multiplayer game without opponent name – Never saw this one, might be fixed 15) Stuck in a carousel – same as 11) 16) Same as 1) - Fixed 17) Carousel bugs – Not fixed 18) Suggestion is sent to the design 19) Same as 18) 20) Bitter Sweet - Fixed 21) Caha - Fixed 22) Silvio – Fixed, note Silvio as all other memory in the game perform their ability once they resolve, so Silvio is effectively safe once he resolves (see below for more info on safe) 23) Strange behaviour where a memory can disappear – Not fixed 24) magnetic personality – Not fixed 25) When Caha – This should be fixed 26) Change of Plans – Not fixed 27) Amerigo Vespucci – Not fixed 28) Need clarity on Safe – Here you go, directly from Marc :” Safe : this ability prevent the NEXT damage or neutralization. Then, it disappears. This means that if it prevents a -0/-1 on an Agent, it won’t prevent it to be neutralized by the next event. Agents that are “always safe” keep on surviving any damage or neutralization. The best solution is usually to erase them (or even better : steal them !)” 29) Strange Arrow behaviour – Not fixed 30) Action trigger too big – suggestion sent NOT IN-GAME 1) This was fixed in the previous patch. However, we are really dependant on the quality of your wifi (or your provider). Even if your Ipad show 3 bars on the wifi indicator, that doesn’t mean your wifi is working at its full potential. If you have any problem with store purchase, try to get closer to your wifi access point. This is the same with multiplayer games. Also, powerful firewall can block our game. (or the firewall of your provider) 2) Exp gains – Fixed, we made various change to multiplayer xp 3) Uplay login – This is a lot dependant on Uplay devs, we are working to improve this. 4) When the iPad goes to sleep – Same as 3) 5) When the message – suggestion sent
Not from the forum buglist: - Fixed many random crashes - Charles de la motte and other similar memory being neutralized by neutralizing a launching agent (noble in this case, similar to monterigionni too) - Lorenzo De’Medici is now playing his actions once he resolves Thats it, hope you enjoy all those fixes, I’ll be working on all the carousels and memory stealing in the next weeks
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Post by Tuism on Jan 25, 2012 18:21:13 GMT -5
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