|
Post by Tuism on Apr 23, 2012 2:11:29 GMT -5
Yeah that would be the goal, but if it doesn't happen day one it would be nice to not have to throw in the towel. Building a combo deck beyond day 2 is a better challenge than hoping you get the perfect opening hand
|
|
|
Post by DukeBLT on Apr 23, 2012 17:35:30 GMT -5
You're right. It does slow it down a bit. Then again, it is similar to the purpose of Animus Reboot. You won't be able to play AR unless the game has lasted longer than you'd like it to already. At that point, it's nice to have an uncounterable Exit Stage Right.
|
|
|
Post by The Rancord on Apr 24, 2012 1:40:09 GMT -5
Calling all stand ins surprises with big fiercy guys are scary as well.
|
|
|
Post by UnCL0NED on Apr 24, 2012 1:54:02 GMT -5
True, I've played many games with this deck and won many not even seeing the combo on the table... Only be carful not to play Monti if you still want to copy ESR, which will not be possible then anymore! Yesterday I played somebody playing a similar deck as this, but I copied his Calling all stand ins, making me win the game...
|
|
|
Post by wampyrs on Apr 30, 2012 5:49:19 GMT -5
What are counters?
|
|
|
Post by UnCL0NED on Apr 30, 2012 14:35:27 GMT -5
^^cards that counter a memory from being able to resolve... Like Court Order, Preemptive Strike, Scientific Espionage etc...
|
|
|
Post by pryingtuna85649 on May 1, 2012 15:23:36 GMT -5
I don't know who I saw playing this deck today, but I copied and made my own version of it. I gotta tweak it a bit because I'm still missing some of these cards, but it was AWESOME lol.
|
|