Post by Deleted on Feb 15, 2012 15:52:19 GMT -5
:-*Curious to see how they've rebalanced things.
Changes noted:
Added useful icons to card backs where appropriate (assassin/templar, color icon for card type)
Looks like all the proposed changes are there.
[edit by tuism]
Here are all the balance changes to the cards as outlined by Marc (dev team):
Judgment Day 0, -
When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1I for each 2G lost.
Calling All Stand-Ins 0, -
When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.
Royal Intervention 0, -
When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2G lost.
Daring Experiment 0, -
When you launch this Memory, lose all your Gold. Draw a Memory for each 3G lost.
Animus Reboot 12, -
Erase all Agents and Sites. Your Score on each Region becomes 0.
Devout Citizens 3, +1, 1/1
Pay 3: Opponent discards his Memory with the highest Cost (at random in case of a tie). Launch this ability only if Opponent as a Memory in hand.
Pantheon 5, -, 1
Your Score in this Region becomes 0. If a player controls this Region, he wins the game.
Ezio Auditore, Assassin 10, -, 5/5
Neutralize target Agent or Site.
Rodrigo Borgia, Pope 10, -, 5/5
RECOVER. You regain Gold twice as fast.
Cesare Borgia 10, -, 5/5
Cesare Borgia resolves as a Surprise.
Leonardo da Vinci 10, -, 5/5
CUNNING. Draw 2 Memories.
Lanz 3, -, 1/1
THREAT. When Lanz scores, your Thieves get +1/+1.
Faux Pas 1, -
Neutralize target launching Memory with cost 0 or 1.
Court Order 4, -
Neutralize target launching Memory.
Preemptive Strike 6, -
Neutralize target launching Memory. Draw a Memory.
Radical Demotion 3, -
Neutralize target launching Assassin Memory.
Against all Odds 3, -
Neutralize target launching Templar Memory.
Dante Moro 1, +1, 0/2
Surprise: Another target Agent is SAFE. Dante Moro gets -0/-1.
---------------------------------------------
X actions:
No change from the previous list.
(For calling all stands ins, the wording is different as I couldn’t really use the same sentence as the other but the functionality is the same)
Animus Reboot:
No change from previous list.
I feel that erasing all the Memories on the board is a good balance to the two other nerfs… And it suits the flavor better.
Devout Citizens:
I used the version that The Rancord proposed as it should be easier to understand for new players.
Bosses:
I got Leonardo, Rodrigo and Lorenzo their Expertise ability back (Flavor is important!)
In order to keep balance between Order and Crime, Cesare and Ezio don’t have THREAT nor OFFICIAL.
Lanz:
This is a tricky one. I certainly don’t want to make it useless.
This change should slow it down enough and give opportunities to the Opponent to block him, despite his THREAT.
Counters:
No change from previous list.
I remove the income bonus from all of them as a general guideline.
This means that Faux Pas will stay this way… But now, at least, it can counter the X actions.
I added the faction counters to the list.
Dante Moro:
I liked the (-0/-2) idea but being 0/2 actually made more sense in the general picture…
Marc
Changes noted:
Added useful icons to card backs where appropriate (assassin/templar, color icon for card type)
Looks like all the proposed changes are there.
[edit by tuism]
Here are all the balance changes to the cards as outlined by Marc (dev team):
Judgment Day 0, -
When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1I for each 2G lost.
Calling All Stand-Ins 0, -
When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.
Royal Intervention 0, -
When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2G lost.
Daring Experiment 0, -
When you launch this Memory, lose all your Gold. Draw a Memory for each 3G lost.
Animus Reboot 12, -
Erase all Agents and Sites. Your Score on each Region becomes 0.
Devout Citizens 3, +1, 1/1
Pay 3: Opponent discards his Memory with the highest Cost (at random in case of a tie). Launch this ability only if Opponent as a Memory in hand.
Pantheon 5, -, 1
Your Score in this Region becomes 0. If a player controls this Region, he wins the game.
Ezio Auditore, Assassin 10, -, 5/5
Neutralize target Agent or Site.
Rodrigo Borgia, Pope 10, -, 5/5
RECOVER. You regain Gold twice as fast.
Cesare Borgia 10, -, 5/5
Cesare Borgia resolves as a Surprise.
Leonardo da Vinci 10, -, 5/5
CUNNING. Draw 2 Memories.
Lanz 3, -, 1/1
THREAT. When Lanz scores, your Thieves get +1/+1.
Faux Pas 1, -
Neutralize target launching Memory with cost 0 or 1.
Court Order 4, -
Neutralize target launching Memory.
Preemptive Strike 6, -
Neutralize target launching Memory. Draw a Memory.
Radical Demotion 3, -
Neutralize target launching Assassin Memory.
Against all Odds 3, -
Neutralize target launching Templar Memory.
Dante Moro 1, +1, 0/2
Surprise: Another target Agent is SAFE. Dante Moro gets -0/-1.
---------------------------------------------
X actions:
No change from the previous list.
(For calling all stands ins, the wording is different as I couldn’t really use the same sentence as the other but the functionality is the same)
Animus Reboot:
No change from previous list.
I feel that erasing all the Memories on the board is a good balance to the two other nerfs… And it suits the flavor better.
Devout Citizens:
I used the version that The Rancord proposed as it should be easier to understand for new players.
Bosses:
I got Leonardo, Rodrigo and Lorenzo their Expertise ability back (Flavor is important!)
In order to keep balance between Order and Crime, Cesare and Ezio don’t have THREAT nor OFFICIAL.
Lanz:
This is a tricky one. I certainly don’t want to make it useless.
This change should slow it down enough and give opportunities to the Opponent to block him, despite his THREAT.
Counters:
No change from previous list.
I remove the income bonus from all of them as a general guideline.
This means that Faux Pas will stay this way… But now, at least, it can counter the X actions.
I added the faction counters to the list.
Dante Moro:
I liked the (-0/-2) idea but being 0/2 actually made more sense in the general picture…
Marc