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Post by setzer777 on Feb 16, 2012 15:41:29 GMT -5
I really want to make a deck around this guy, his ability looks really cool. I'm just having trouble figuring out how to turn the global -1/-1 to my advantage. The problem now is that even just multiple Fabios will hit all previously played ones with the drain.
I suppose I could make him the only agent, but not sure how helpful he is in that kind of deck....
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Post by Tuism on Feb 16, 2012 15:53:49 GMT -5
If you look in the competitive decks section you'll find this one by bronto called cult of draw, where there is synergy between having a bunch of heathen followers out, and when you play wrath of god and kills them all, they all score for the basilica di San marco. I tried to build a deck like that with fabio... Too difficult in black I've been trying too without much success. Maybe someone will find something kickass.
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Post by Diomedia on Feb 16, 2012 16:01:16 GMT -5
Me too, I had a crack at it a while ago but with little success , I think i deleted the deck too. The obvious one would have been a combo with a few Lanz in play, now he has changed it would be self defeating. It's also a bit niche, in vs mode. Edit: just read Tuisms post, I'd not seen that deck till now, Bronto is certainly a deck building genius
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Post by setzer777 on Feb 16, 2012 16:08:01 GMT -5
I have just made a recover deck using him, Lia de Russo, and the recover agents in Faith. It seems fairly promising, though it's too early to tell for sure.
Recover in general seems quite underrated. Being able to laugh off Sudden Exhaustion is pretty sweet. I need to confirm, but I think you can also pair it with Tactical Upheaval to boost a recover agent's stats (similar to Safe + Upheaval except it should work for damage and health).
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Post by Tuism on Feb 16, 2012 16:17:40 GMT -5
Recover is a tricky one - agents with recover built in recovers to factory settings, while agents that gain recover goes to their stats at the time of them gaining recover.
And no recover doesn't work the same as safe - safe prevents the agent from damage by negating killing damage (0 health = death), recover requires an agent to be alive at the end of rest period to recover. I haven't tested yet, but for example americo getting tactical upheaval is famously dead. I wonder if the same applies to a 1 power agent with recover... Does it go from 1/4 to 4/4 or just back to 1/4...?
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Post by setzer777 on Feb 16, 2012 16:24:31 GMT -5
Yeah, I didn't mean it works exactly like safe. But I'm pretty sure that recover will never lower a stat, so if you turn a 5/1 into a 1/5, it will recover to become a 5/5.
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Post by Tuism on Feb 16, 2012 16:31:52 GMT -5
Try it and let us know its a challenge finding that 1 power to keep an agent alive, most good walls have 0 power
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Post by setzer777 on Feb 16, 2012 16:33:51 GMT -5
Just tested. To my surprise Tactical Upheaval actually changes the "factory settings". So from then on the agent will recover to the swapped values.
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Post by Tuism on Feb 16, 2012 16:45:37 GMT -5
Interesting I wonder if it's better like this where its potentially confusing or to make things easier to interpret
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Post by Diomedia on Feb 16, 2012 17:03:27 GMT -5
Just tested. To my surprise Tactical Upheaval actually changes the "factory settings". So from then on the agent will recover to the swapped values. Can you explain this with a step by step example please (for idiots like me )
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Post by setzer777 on Feb 16, 2012 17:11:40 GMT -5
Sure. I have a 2/5 agent with recover. I play Tactical Upheaval so that it becomes a 5/2 agent with recover. From that point on, anytime it rests its stats will return to 5/2 rather than to 2/5.
What I was expecting to happen was that it would either return to a 2/5 (if recover always resets stats, even by subtracting) or that it would becomes a 5/5 (if recover never subtracts stats). What I discovered is that Tactical Upheaval sets a new baseline for the stats. I still don't know what happens to stat gains after recover.
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Post by Diomedia on Feb 16, 2012 17:19:03 GMT -5
Ah ok thanks
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Post by omgoose on May 13, 2012 22:56:59 GMT -5
My problem with Fabio Orsini is the wording. All agents "get" -1/-1 means it's a one time effect when he launches. If it were to say all agents "have" -1/-1, I'd love to play him in a borgia tower deck, or a media deck with lots of motivational speeches, because you could boost your own troops while keeping your opponents troops almost unlivable.
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Post by Rob (Roebidoebi) on May 14, 2012 3:06:50 GMT -5
I have a black-green deck with Malfatto and all black agents with a launching action (Mario, Giovanni and Fabio) in combination with Discreet Calling. It is a lot of fun to play and allows you to draw the agent you need to counter the opponents actions. So you only need to include 2 or 3 Fabio's and get him as soon as you see that your opponent uses a lot of x/1 agents!
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Post by Brontobeuf on May 14, 2012 6:13:38 GMT -5
The guy is great, in 1 copy in an agent based crime deck with Discreet Calling, with or without recover agents. But most of the time, he is countered to protect his favorite targets: the order dudes.
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