|
Post by setzer777 on Feb 16, 2012 17:39:56 GMT -5
So maybe my view is skewed since I only have one of these, but the card seems blatantly overpowered. The amount of acceleration it allows (especially if you start with 2) is insane.
I don't really think it should be nerfed, rather I think that every color should get its own "instant gold" card* (or least there should be a gold color version). This would balance out PP as well as help counteract complaints of the game being too slow.
*There could be variations here of course. Like green draws a card instead of the income boost (actually that would probably be even more OP), or black gets instant gold and subtracts 1 income from the opponent.
|
|
|
Post by Tuism on Feb 16, 2012 17:53:38 GMT -5
Have you ever played a pp to drop anything to be handled by instant, cheap removal like exhaustion or role reversal or whatever?
Sure it's very powerful but it's also very risky as it necessarily dumps a card and is open for removal.
And to counter what you said about giving every color a version of it, then I think every color should have a version of forced inheritance, 2 coat surprise speed +3 is undoubtedly among the best in the game. And then the list goes on.
Media has no better income booster, too. Dams Rossa is a situational utility. Rare art merch is sloooow, and calling to action is also very meh.
Every color has specialties, hence it should be seen as a big picture.
|
|
|
Post by crazygambit on Feb 16, 2012 18:06:27 GMT -5
It's very powerful. Might very well be the best card in the game to be holding on your opening hand. However it's Media, so it's balanced. Something like this in blue would be ridiculous.
|
|
|
Post by setzer777 on Feb 16, 2012 18:19:22 GMT -5
True, with instant removal I suppose it's a lot weaker once they have enough income to use such cards. I was just thinking about starting hands where the opponent can't possibly counter.
I guess the main issue is that it's one of the few (only?) cards that can virtually guarantee a win if you have a good combo in your starting hand. If you Doomsday during day 1, can that realistically be stopped?
If I had 5 PP I could just set up a gamble deck. Use those 5 cards plus a lot of cards that would essentially win if played at the very start, and then just quit every time I don't get a good combo. Since the game doesn't track win/loss record there wouldn't really be a big disadvantage, and I could probably rack up credits + leaderboard points fairly quickly.
|
|
|
Post by Tuism on Feb 17, 2012 0:10:01 GMT -5
Leader board is useless right now and if you really wanna play like that, well, I don't. Boring as hell Bronto has hit me with day 1 doomsday before. Shrug it off, move on. It's really once in a blue moon.
|
|
|
Post by ericluah on Feb 17, 2012 3:47:59 GMT -5
Have you ever played a pp to drop anything to be handled by instant, cheap removal like exhaustion or role reversal or whatever? Sure it's very powerful but it's also very risky as it necessarily dumps a card and is open for removal. And to counter what you said about giving every color a version of it, then I think every color should have a version of forced inheritance, 2 coat surprise speed +3 is undoubtedly among the best in the game. And then the list goes on. Media has no better income booster, too. Dams Rossa is a situational utility. Rare art merch is sloooow, and calling to action is also very meh. Every color has specialties, hence it should be seen as a big picture. Dama Rosa is great now! PP is a very situational card. mid late game it's pretty much useless.
|
|
|
Post by crazygambit on Feb 17, 2012 8:08:15 GMT -5
True, with instant removal I suppose it's a lot weaker once they have enough income to use such cards. I was just thinking about starting hands where the opponent can't possibly counter. I guess the main issue is that it's one of the few (only?) cards that can virtually guarantee a win if you have a good combo in your starting hand. If you Doomsday during day 1, can that realistically be stopped? If I had 5 PP I could just set up a gamble deck. Use those 5 cards plus a lot of cards that would essentially win if played at the very start, and then just quit every time I don't get a good combo. Since the game doesn't track win/loss record there wouldn't really be a big disadvantage, and I could probably rack up credits + leaderboard points fairly quickly. This is true. And it's not even that big of a gamble really. You have a 74% chance of getting at least 1 PP in your starting hand if you ALWAYS mulligan when you don't. Basically you have 2 chances of getting the combo for no cost (in Magic it costs you a card for example). Trying to set up a combo decks where you need at least 2 PP is a much worse idea, since your chance of getting it in 2 tries is only 20%. The only way to stop that Doomsday combo you mention is to be playing PP yourself. I've dumped my entire hand in less than a day (2 PP, 2 Dama Rosas, and some agents).
|
|
|
Post by Raphael Majere on Mar 3, 2012 20:59:37 GMT -5
I am starting to think this card needs to be rebalanced. Maybe remove the +1 income boost?
At the death of my Red/Blue (Anc.Discovery/Counters) deck, I've been playing this card to great success.
PP + Order (Unblocakable Agents) PP + Discard (Answered prayers, Pious, DI) PP + Crime (Black Weenies)
Of course, the Nicodeck - which I've stopped playing but it's still good.
|
|
|
Post by Top Shelf on Mar 3, 2012 22:32:01 GMT -5
It's a strong card, just as dark ritual was in Magic. At this point I don't know if it needs to be rebalanced, but it's pretty useful. Perhaps if we ran a tournament we could get a good gauge on how dominate the card is?
I'm itching to set up some kind of tournament structure - even if I it's an 8 or 16 player event.
|
|
|
Post by Raphael Majere on Mar 3, 2012 23:14:13 GMT -5
It's a strong card, just as dark ritual was in Magic. At this point I don't know if it needs to be rebalanced, but it's pretty useful. Perhaps if we ran a tournament we could get a good gauge on how dominate the card is? It's more like a black lotus, lol. For dark ritual, I had to pay 1 cc. Pp is also cost 0.
|
|
|
Post by Tuism on Mar 4, 2012 1:35:45 GMT -5
But you can't deny that ACR has a very different cost structure compared to mtg, so the 0 cost is quite different between the two games.mi also thought it was a black lotus, but how the speed at which people can generate income (not gold, pp is unique cos it generates gold) is pretty high compared to magic's one site a day rule.
I wonder if Pp needs balancing, it's certainly a make/break card, but untimely end on a lot of pp drops also mean a huge advantage back to the opponent, does that mean untimely needs balancing?
|
|
|
Post by Raphael Majere on Mar 4, 2012 3:51:27 GMT -5
But you can't deny that ACR has a very different cost structure compared to mtg, so the 0 cost is quite different between the two games.mi also thought it was a black lotus, but how the speed at which people can generate income (not gold, pp is unique cos it generates gold) is pretty high compared to magic's one site a day rule. I wonder if Pp needs balancing, it's certainly a make/break card, but untimely end on a lot of pp drops also mean a huge advantage back to the opponent, does that mean untimely needs balancing? I agree a lot. That's why I pack a lot of untimely end as well. Lol.
|
|
|
Post by Tuism on Mar 4, 2012 3:58:59 GMT -5
And that's also why I like to run agentless decks to throw anti agents back at the opponent
|
|
|
Post by Top Shelf on Mar 4, 2012 7:54:59 GMT -5
It's more like a black lotus, lol. For dark ritual, I had to pay 1 cc. Pp is also cost 0. Good point!
|
|
|
Post by Raphael Majere on Mar 4, 2012 9:47:36 GMT -5
And that's also why I like to run agentless decks to throw anti agents back at the opponent Site decks have a definite niche in this meta. They can win weenie rush and my various pp decks.
|
|