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Post by UnCL0NED on Feb 20, 2012 10:33:56 GMT -5
I've been playing with a tweaked deck since yesterday, which I created for fun at the time. But it has had a fairly high win-rate (75%) since my latest amendments, with quite a few opponents leaving the game early...
The deck is based around resource reduction:
Core: 5x Corrupt Herald 5x Brilliant Burglary 5x Collateral Damage
Support: 5x By Order of the King 5x Borgia Tower 3x Dante Moro
Boosters: 5x Forced Inheritance 2x Plentiful Crop 1x Forced Charity
Control: 5x Faux Pas 5x Court Order 3x Preemptive Strike 1x High-Profile Assassination
The goal of the deck is to get the opponents gold to 0. You do this by building up your income fast and then playing out 1 or 2 core cards asap. Counter any cards in the beginning that boost income for your opponent. Use By Order of the King to get out your Heralds fast and boost your income at the same time. If the opponent gets out a lot of low cost critters fast, get a Dante Moro out as well to safe your Heralds. I'd love to get a few more High-Profile Ass. cards in the deck, but I don't have them. These fit the theme very well, and get rid of the crap that slips through. Borgia Towers I use to make the heralds more powerful fast. Faux Pas works also very well in this deck. counter anything you can that would give your opponent higher income...
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Post by crazygambit on Feb 20, 2012 10:48:39 GMT -5
Seems interesting. What would you take out to put more High-Profile Assassinations in?
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Post by Tuism on Feb 20, 2012 12:15:04 GMT -5
Cool I've been playing with an almost identical concept but instead of pushing pure income boosters, i push threat (the ability) to get rid of enemy agents, and doesn't run brilliant burglary but instead concentrate on collateral damage. It works pretty well
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Post by crazygambit on Feb 21, 2012 0:41:55 GMT -5
I tinkered with the concept and came up with something fiercely competitive. I'll make a new thread in the competitive section as to not derail this one, but it's evil stuff.
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Post by UnCL0NED on Feb 21, 2012 2:20:23 GMT -5
crazygambitI saw your version of the deck and it seems like a killer deck indeed. I've also already created a version with Media and your Ezio idea will certainly will fit in my deck as well... great stuff! It's just a shame Media doesn't have a tutor card to get the Heralds out faster... Maybe I'll meet you online soon, I'm curious how our decks will compete against eachother :-) @ Tuism Collateral Damage is indeed the stronger card of the 2, but I noticed Brilliant Burglary is nice to play to keep the opponent in check until you kill him off with a Collateral Damage or 2 or 3 Heralds...
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Post by misquote on Feb 21, 2012 8:50:54 GMT -5
I've been working on a Crime/Media concept too; I call the deck "Economic Crisis": Core: 5x Corrupt Herald 5x Brilliant Burglary (BB) 5x Collateral Damage 5x High-Profile Assassination (UGP). 5x Underground Passage Boosters: 5x Dama Rosa 5x Paola 1x Coy Courtesan Other: 5x Art Gallery 5x Clothes Make the Man 4x Auxiliary Ego I would swap out the Coy Courtesan and 5x Paola for 5x Political Patronage (PP) and another Auxiliary Ego. I think I have every card that reduces income in this deck. Dama works as a nice booster/blocker and will score on Art Gallery. Also, if I'm against a site deck for example, I can use High Profile Assassination on her and my opponent will still lose -2 income I've had mixed success with this deck. For it to be effective, it needs to have a decent starting hand so it can start strong. Having a PP in hand would allow a Corrupt Herald, BB, or UGP to be played immediately. Having two PP's would allow for a Collateral Damage on the opening half day
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Post by Tuism on Feb 21, 2012 8:54:55 GMT -5
Caollateral on the opening day is a bit of a waste, you waste 2 income kill I'd play it later Income kill decks can't rely on only income kill but also providing threats that the opponent need to handle. You need some early threats that make the opponent need to slow down and deal with This looks like it could make a good 5R deck try it out
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Post by misquote on Feb 21, 2012 9:14:37 GMT -5
Don't forget, you have 3 income at the first 1/2 day (when you draw the first card). Even if your opponent played a +1 card, they would be at zero income for the next whole day while I would be at least 5. The only way this deck is effective is to get ahead. I had one opponent at 0 or 1 gold for most of a match but I lost because he was able to get a Grimaldi out and I didn't turn a HPA.
I admit that this is not a monster deck; it is definetly a grinder deck, but it does make a fun 5R. PP would change that too.
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Post by Tuism on Feb 21, 2012 9:27:12 GMT -5
Not that much later, just a biiiit later gives you time to go to 4 and use 1 PP instead of 2 if you drop a dama rosa or a plentiful crop. It's worth it, In my opinion. Any deck should be able to get better - not because it needs to be a "monster deck", but just because it can be played more consistently or not waste resource, Again, in my opinion
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Post by crazygambit on Feb 21, 2012 9:57:23 GMT -5
Caollateral on the opening day is a bit of a waste, you waste 2 income kill I'd play it later Income kill decks can't rely on only income kill but also providing threats that the opponent need to handle. You need some early threats that make the opponent need to slow down and deal with This looks like it could make a good 5R deck try it out So wrong lol. He will be at least at 3 be the time it resolves. If he played anything with 0 or 1 cost he'll have more. It's IMPERATIVE to play Collateral Damage ASAP. Even if he was only at 3 it's a very worthwhile play. He'll be at 0 for a whole day, then at 1 for the day after, with very limited options. While you'll have at least 5 from the PPs alone. More than enough time to get Heralds or Ezios out and lock the game. It's pretty much a guaranteed win. If you wait you give him time to play a bunch of income boosters and have a chance, which is a bad, bad idea IMO. I'd say it's a better play than an PP+PP+Doomsday. After doomsday he can still top deck useful stuff. Here, it doesn't matter since he won't be able to play anything at all. Edit: Also remember that PP gives you +1 for 0 at surprise speed. If that was all it did it would still be playable. That fact that it's effect is super broken should make you forget that fact. It's rarely a good move to save it. It's only a good idea if you have no 4 cost drop and have Ezio in your hand. Then wait till you get 2. Otherwise play them as soon as possible. Especially if you have 2.
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Post by misquote on Feb 21, 2012 10:36:07 GMT -5
LOL, ok, so I made a few tweaks to this deck and just beat someone BAD. In the end, I had 28 income and my oppenent had 0 with 9 memories in hand. I don't know how much I'll play this against newbies; it might not be the best for the community. Its probably just as fun to play against as one of those faith discard decks.
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Post by UnCL0NED on Feb 22, 2012 3:29:20 GMT -5
^^ It's amazing how good it is, right?!? It's fun if it works... I guess it's the correct place to be in (Fun and Concept), because most "good" decks I encountered last night are too fast for this deck! I'm actually working on a version with green now. It might speed up this deck a bit more... Will post results as soon as I've tweaked it a bit more.
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