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Post by Ringel on Dec 21, 2011 15:57:01 GMT -5
First tip... don't ignore the battery warnings on your iPad! I've lost 2 games that way.
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Post by Pete on Dec 21, 2011 17:24:05 GMT -5
Lol, epic first tip.
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Post by evilkarma on Dec 22, 2011 16:25:51 GMT -5
lol nice tip.
Ok, here's a tip: When you play cards that result in you getting a choice, like Quick Study for a card in your deck or Pick Your Poison for your opponent's deck, ALWAYS have an idea of what you're getting. You do not want to be wasting like an entire day browsing because it's a real time game.
Next tip: When you play a game changing card, sometimes it is wise to keep an eye on your opponent's hand/gold number. What I'll sometimes do if I suspect a counterspell is to wait until he empties his gold and then immediately play my card.
In addition, play site cards at the very last second (when the bar reaches the far right) so that when the site resolves, it'll immediately score, giving your opponent less time to respond.
When spells that pop up a deck once resolved is launching. Always keep an eye on what will resolve immediately after and your situation. What I mean is, say you have a Pick Your Poison launching. You know that this card is going to cost you at least 5 seconds, especially when you need to flip through their entire deck to make sure you got the best card. So suppose you have a 4 to cast agent you want to launch and you can tell Pick Your Poison will resolve almost immediately following you gaining that 4th gold, you want to pick up your agent card over to the HQ and immediately drop it once that 4th gold hits. Otherwise you'd be losing valuable launching time.
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Post by Raphael Majere on Dec 22, 2011 16:58:29 GMT -5
Wow, great stuff.
Yeah, the real time thingy is really very cool to exploit/use. The Devs obviously planned it.
The more I play, the more I find SE a really 'childish' game!
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Post by Ringel on Dec 22, 2011 17:21:14 GMT -5
Point and click:
Instead of dragging cards to targets, click once to ready the card, click on the target. It is faster.
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Post by evilkarma on Dec 22, 2011 17:57:49 GMT -5
Point and click: Instead of dragging cards to targets, click once to ready the card, click on the target. It is faster. I agree and disagree. At the start of the game and when I'm already anticipating playing a card, dragging is faster IMO. But what I mean is, when you already have the card "held". Of course if between drag/drop and point/click, then the latter is faster.
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Post by Ringel on Dec 22, 2011 19:40:22 GMT -5
Right you are. If you can drag and wait that is faster.
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Post by Tuism on Jan 10, 2012 6:17:58 GMT -5
Digging this one up I find that dragging is faster as point and click is much more susceptible to miniscule lag and the action not being carried out! For example after a Carnivale when 6 tokens get dropped simultaneously, have you tried to tap them all to attack vs dragging them all to attack? Try it and you'll see the difference. Dragging is faster
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Post by Brontobeuf on Jan 10, 2012 7:38:56 GMT -5
If I want a single action to be perfectly timed, I will clic (I clic all my discard-locks for instance). If I want to play faster, I will drag. You want some tips? I got some. - Block Agents you have already targetted with a kill. In this order, they will die before the end of the fight. - There is only two slots to play actions and surprises. Don't block them all if you can't avoid to, or you won't be able to counter, discard-lock in time, play your surprises. - If you have to chose, play your ressources booster by Cost/Income ratio order. It's better to play Rosa in Fiore before the Discreet Calling. Surprises are to be played first too. Don't play By Order of The King before Forced Inheritance. - Safe and Tactical Upheaval is a strong combo to turn a creature 0/x into a x/x. Playing it with Dante Moro can make Sudden Exhaust and Lassitude useless. - The Agent that enters play by Exit Stage Right is ready. So, play it in the right order and you can have half a day of rest away. 1, attack. 2, right after, play ESR on the attacker. - Magnetic Personality gives Recover to your agent. Use it against Lassitude! - Don't play cards during Animus Reboot... - Wait for a few attacks before locking down a region with the Vaticano site. It's that much time lost for his attackers. - Fierce works when you block. That's counter intuitive for many of the former MTG players ( Tuism ) - Agents who target another card when they arrive in play can't be countered. (I'm 95% sure it's not a bug now) - You gain your ressources income in a day. An opponent with 7 or less ressources can't use Court Order on your card if he just emptied his pool. Your card need half a day to be resolved, and during this time, he will only get 3.5 ressources. - Play your discard cards at the very beginning of the day. If done right, you will force your opponent to discard what he draws without letting him play it. (known one, but whatever ^^) I'm sure I have more... I'll edit the thread if I find more.
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Post by The Rancord on Jan 10, 2012 8:24:15 GMT -5
well if he has 9 income he will reach a court order anyway, even if he spends everything.
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mana
Full Member
Posts: 367
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Post by mana on Jan 10, 2012 8:50:52 GMT -5
i think he wont get a court order out even with 9 income if he spends everything beforehand because you need to consider the resolving time of court order. i think its about 1/8 day so if you play court order exactly the moment you get 4 you wont be able to counter in time. my calculation: per 1/8 day with 9 income you get 9/8money so you get in 3 times the 1/8 days 3x9/8 money = 27/8 money 27/8 < 4 so you cannot launch court order yet. that means you need some time of the last 1/8 (of the half day - "4x1/8=1/2") to get enough money to launch it. that means you wont be able to counter it just in time. do the same calc with 10 inc. and youll see it still doesnt work. 11 inc. is just enough to do the job in time: 3 x 11/8 = 33/8 >4 hope i explained it clearly and this is just an assumption based on my playing experience. if you know a better number for the resolving time than 1/8 for quick actions then tell me
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Post by Brontobeuf on Jan 10, 2012 9:17:22 GMT -5
Yep, this value would be awesome to know. I think that it's a bit lower than 1/8 because I think I've been countered by a 10 income order player. Not sure, and I'll pay more attention to this nex ttime.
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mana
Full Member
Posts: 367
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Post by mana on Jan 10, 2012 9:37:02 GMT -5
well it looks like 1/8 day and if u think about it the gamespeeds rescales itself depending on how many cards there are in play. so it must be coded not in seconds but in fractions of the day. that would make 1/8 to a logical choice. as far as i can tell its not 1/3 of the half day and neiter one fifth of the half day. but again prove me wrong well the dude maybe just had already 1/4 gold when you launched your memory to counter it just in time: 3x10/8 + 1/4 = 30 / 8 + 2/8 = 32/8 = EXACTLY 4 so wpuld be possible
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Post by Brontobeuf on Jan 10, 2012 9:59:55 GMT -5
Good points.
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Post by The Rancord on Jan 10, 2012 12:11:49 GMT -5
its pretty easy to see if he has 9 income he will get 4.5 gold in 0.5 day and thats the time you need to launch the card. and he gains 4 at 0.44444444, so it should be enough for him.
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