Post by jeremyat on Mar 19, 2012 15:18:31 GMT -5
So I developed this deck a while back and I love playing it. The concept may sound a bit crazy, but I only lose when I'm playing someone with five scientific espionages or I get a really bad draw.
Agents (8):
Cesare Borgia x 2
Lucrezia Borgia x 1
Leonardo DaVinci x 2
Il Carnefice x 3
Sites (4):
Venezia, San Polo District x 4
Actions (38):
Plentiful Crop x 4
Divine Intervention x 1
Daring Experiment x 2
Knowledge is Power x 4
Forced Inheritance x 5
Untimely End x 5
Sudden Exhaustion x 4
Quick Study x 2
Court Order x 5
Scientific Espionage x 2
In-Depth Analysis x 4
Total memories: 50
Basically, the entire point of this deck is to counter everything that your opponent throws at you by drastically increasing your resources and outdrawing them. I'm usually in a position by the time I throw a Carnefice or two out there that I have ten to twenty memories in my hand to nothing for my opponent. You'll usually know within the first few cards that your opponent plays what their strategy will be, so you need to know how to play the opposing decks well in order to really be successful with this deck.
Against site decks: These usually come in a faith/scholar, faith/media, or faith/order combinations. Save your San Polos for when they've built up influence in a site or two and counter any big sites. I like to hold on to scientific espionages for cards that I think might help me, like mob justice. I will often play my quick studies to pull a san polo.
Against rush decks: This is usually an order/media combination with Borgia Towers and Art Galleries for support. Use your untimely ends as often as possible and destroy their sites. Eventually they will run out of cards (because blue/purple has no draw power) and you can take control.
Against discard: This can be one of the hardest matchups because most discard decks pack divine interventions or no rest for the wicked and your allies are cost-heavy. Save your counters for the discards and hope that they didn't draw multiple copies of divine intervention in their opening hand (or that they play them when it won't hurt you).
Against crime: There aren't that many players that play crime because it takes a lot of good assassin rares to be really competitive with crime and most players don't have that invested in the game. Crime actually isn't that bad to play against but you need to save your counters for their general ally-counters such as change of plans. Neutralize Lanz whenever possible.
If I had more divine interventions or scientific espionages, I'd probably pack them, but I don't so I can't.
Good hunting!
ID: JATATT
Agents (8):
Cesare Borgia x 2
Lucrezia Borgia x 1
Leonardo DaVinci x 2
Il Carnefice x 3
Sites (4):
Venezia, San Polo District x 4
Actions (38):
Plentiful Crop x 4
Divine Intervention x 1
Daring Experiment x 2
Knowledge is Power x 4
Forced Inheritance x 5
Untimely End x 5
Sudden Exhaustion x 4
Quick Study x 2
Court Order x 5
Scientific Espionage x 2
In-Depth Analysis x 4
Total memories: 50
Basically, the entire point of this deck is to counter everything that your opponent throws at you by drastically increasing your resources and outdrawing them. I'm usually in a position by the time I throw a Carnefice or two out there that I have ten to twenty memories in my hand to nothing for my opponent. You'll usually know within the first few cards that your opponent plays what their strategy will be, so you need to know how to play the opposing decks well in order to really be successful with this deck.
Against site decks: These usually come in a faith/scholar, faith/media, or faith/order combinations. Save your San Polos for when they've built up influence in a site or two and counter any big sites. I like to hold on to scientific espionages for cards that I think might help me, like mob justice. I will often play my quick studies to pull a san polo.
Against rush decks: This is usually an order/media combination with Borgia Towers and Art Galleries for support. Use your untimely ends as often as possible and destroy their sites. Eventually they will run out of cards (because blue/purple has no draw power) and you can take control.
Against discard: This can be one of the hardest matchups because most discard decks pack divine interventions or no rest for the wicked and your allies are cost-heavy. Save your counters for the discards and hope that they didn't draw multiple copies of divine intervention in their opening hand (or that they play them when it won't hurt you).
Against crime: There aren't that many players that play crime because it takes a lot of good assassin rares to be really competitive with crime and most players don't have that invested in the game. Crime actually isn't that bad to play against but you need to save your counters for their general ally-counters such as change of plans. Neutralize Lanz whenever possible.
If I had more divine interventions or scientific espionages, I'd probably pack them, but I don't so I can't.
Good hunting!
ID: JATATT