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Post by jefmajor on Mar 23, 2012 11:51:47 GMT -5
It's tough to make a card that can help against a discard lock because, well, for it to help, it has to be in your hand.
OR DOES IT?
Idea is this: When you release a new set of cards, make some cards that have an attribute: Fealty (an oath of faithfulness) or some other random word like it.
Ex, Fealty: This card can not be discarded from the players hand.
Something like a standard 2/2 agent with no abilities that had fealty would make a great rare. Would add another cool level of play, but, I don't know if you are even allowed to let cards that are not in play have attributes.
Is this too much? Maybe I am over-reacting because of how boring a discard lock is.
I'm also not implying that a discard lock is unavoidable or overpowered with todays card sets: Just saying that, once you are in one, there is no way to get out. Unless!
Thoughts?
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Post by tortimer on Mar 23, 2012 11:56:54 GMT -5
I like this idea and I could see a possible agent or action that is immuned from discard. You can't have many of these or it would completely defeat a discard strategy though.
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Post by Tuism on Mar 23, 2012 12:03:54 GMT -5
Meh, that feels like too much of an overreaction. Does a random card discard just never select it? Or would it sometimes discard no card cos it selected the offending card?
How about something less iron fisted like if this card is discarded from your hand, opponent also discards a card, or lose 2 influence from their highest scoring site?
Especially now since the discard nerf, discard has already been randomized beyond any throw of a D20. Too much man too much.
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Post by tortimer on Mar 23, 2012 12:05:43 GMT -5
Meh, that feels like too much of an overreaction. Does a random card discard just never select it? Or would it sometimes discard no card cos it selected the offending card? How about something less iron fisted like if this card is discarded from your hand, opponent also discards a card, or lose 2 influence from their highest scoring site? Especially now since the discard nerf, discard has already been randomized beyond any throw of a D20. Too much man too much. Maybe your right and your suggestion or something along those lines would be better.
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Post by Tuism on Mar 23, 2012 14:37:21 GMT -5
And even if it goes in the game I would like to only see it in specifically "sideboard" colours, having some for every faction is too much. Discard is a red specialty, what counters faith? Stick to that.
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mana
Full Member
Posts: 367
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Post by mana on Mar 23, 2012 14:40:50 GMT -5
why not the opposite way? how about making a card that is ALWAYS selected when a discard is played. maybe some resource boost card: 1 cost / 1 income action: when cards are discarded from your hand this card must be one of them
so this card would be weaker than knowledge is power in most cases but against discard it would help control decks (rush decks are most of the time fine anyway) to safe their higher cost cards... buuuut they lose an income boost which is always very needed for control decks... so id say sth like that might be balanced
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Post by Tuism on Mar 23, 2012 15:02:17 GMT -5
Hmmm interesting card. But I don't think I'd play it unless every second deck is a discard deck, and I just don't see that happening. In fact all theses sideboard ish card ideas are only for people who really really fear discard, and I'm telling you it's not so scary
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Post by thedude808 on Mar 23, 2012 15:14:57 GMT -5
why not the opposite way? how about making a card that is ALWAYS selected when a discard is played. maybe some resource boost card: 1 cost / 1 income action: when cards are discarded from your hand this card must be one of them so this card would be weaker than knowledge is power in most cases but against discard it would help control decks (rush decks are most of the time fine anyway) to safe their higher cost cards... buuuut they lose an income boost which is always very needed for control decks... so id say sth like that might be balanced Wouldn't this card be pretty much dead if you weren't playing against discard. Wouldn't it be better if it was something else useful. That way if you weren't playing discard you would have an additional helpful card. If you were playing against discard, maybe it gets discarded maybe it doen't. If it gets discarded it would be functionally the same as the card you suggested. If it didn't get discarded it would be more useful than the card you suggested. What might work are effects that take place only if a card is discarded (If this card is discarded, target agent is neutralized, or target site's influence ecomes zero.). These effects could be the primary effect of the card or a secondary effect, but that might be confusing. Maybe a 2/2 agent that costs 3 gold with a triggered ability that says, "If this card is discarded, put it back in its owner's hand." You don't want to make it too complicated, but there's definitely potential there.
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Post by jefmajor on Mar 23, 2012 15:19:14 GMT -5
It isn't that it is scary; it is that it is boring. The typical discard deck has very very VERY little threat. Some of the discard locks, I'll set the iPad down and go work on a project or something, and look back like 5 minutes later and they're still crackin' away.
The discard itself doesn't frustrate me: The inability to defend against it does.
The way I see it, and I could EASILY be wrong, the only way to defeat a discard lock is to not get into one in the first place, which means two things: One, you see it coming, and two, you have a shitload of counter cards.
Discard and Counter cancel each other out but are both strong against agent/site/combo decks due to their disruptive nature.
I don't think the balance is so insanely uneven that something needs to be nerfed or whatever, but, adding flexibility, MONTHS from now when they do the Revelations packs, could make for a refreshing piece of strategic planning.
That's all. And like all card suggestions; grain of salt and all that, just tossing out an idea.
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Post by Tuism on Mar 26, 2012 8:27:42 GMT -5
The way I see it, and I could EASILY be wrong, the only way to defeat a discard lock is to not get into one in the first place, which means two things: One, you see it coming, and two, you have a shitload of counter cards. You could also just outrun it - the fastest decks can empty their hand and be wreaking havoc before the lock can lock down. You could also outdraw them - a single Nic Coperincus on the table unopposed could destroy them. And discard lock decks seldom have too many ways of dealing with table threats when they need to dedicate cards to the pagan lock god I haven't met many discard decks lately though, at ALL. The ones that are always come out an interesting match though, I've been playing a heavy card advantage deck lately. But yeah the next set of cards will certainly change things up - really looking forward to that. Well - first I'll look forward to see what everyone plays after the AH comes up - cos they'll get the cards they really want rather than was able to get randomly.
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