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Post by UnCL0NED on Mar 26, 2012 13:13:58 GMT -5
How about a surprise card that says something like: Cost 4,+1 Target memory (agent, site or action) restarts resolving. It could work on a resting agent or an action that comes into play or an agent on the field who is about to score or blocked ... And His bigger brother is called Animus Stutter: Cost 8,-1 Day/Night cycle restarts ... Or skips back half a cycle... It would be great for some advanced tactics...
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mana
Full Member
Posts: 367
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Post by mana on Mar 26, 2012 13:51:53 GMT -5
lol at the stutter ^^ i dont think those advanced tactics would be that effective ( scoring with a site faster and what else? ) if agents resolving time also gets back in time then okay it might be a funny card.
and the other card sounds nice ( you suggest it because of a bouncer deck... ). i definately support this idea. seeing the combo possibilies it is a very strong card and maybe it would need even a nerf but for now without beeing tested IMO its fine as you designed it.
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Post by UnCL0NED on Mar 26, 2012 14:32:23 GMT -5
mana Glad you like the Animus Hack idea! With the Stutter I was thinking that only the day/night cycle restarts (as in set-back), but the rest continues... So income and card drawing will come later, sites score later. Maybe you can score the winning point with your agent, befor your opponents sites score again. Or you could play that extra site befor you score. Maybe with the next expension there will be cards that resolve or are active during a certain part of the cycle, and Stutter could extend or delay that...
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Post by UnCL0NED on Mar 28, 2012 5:15:43 GMT -5
I was thinking a bit more about Animus Hack and I guess there should maybe also be a version that speeds up the resolving process. Speeding it up like a surprise...
Animus Upgrade (surpise) Cost 8, +0 Target memory or attack resolves as a surprise..
Hmmm... this will maybe be to strong, in combination with Papal Influence! What do you guys think about this last one?
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Post by Pete on Mar 28, 2012 5:21:39 GMT -5
I thought this thread was how to hack extra credits.
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Post by Tuism on Mar 28, 2012 5:29:36 GMT -5
Technically, it would have to be "target attack or memory resolves immediately - or else it would be slower than a surprise, if you know what I mean I wonder if this is abusable. Off the top of my head, it's only really useful for anti-countering - or speeding an action to catch an action/attack it does digest one card to make the action/attack untouchable. Hmmmm. if it worked on abilities it would be a Juno abuse. Actions already have Monterigionni to accelerate them though. This being a surprise is more a one-shot sure-kill type thing... Interesting, but I think Monterigionni works well enough as it is, having a surprise might be abusable.
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Post by madstryfe on Mar 29, 2012 0:13:01 GMT -5
LOL @ Pete
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Post by UnCL0NED on Mar 29, 2012 2:33:09 GMT -5
@pete yeah, that's also a cool idea for a card! Animus Hacker 0/1 Nerd, Cost 1, +0 When you have 5 Nerds in play at the end of the game, you gain 500$ I think it would be more challenging if it also reads something like: ... But if at the end of the game you have 4 nerds or less in play, opponent gains 500$ Tuism I think you're right... It might be killing the gameplay and indeed we already have Monterigionni.
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