mana
Full Member
 
Posts: 367
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Post by mana on Mar 30, 2012 17:49:17 GMT -5
looks strong on first sight! my only critics without having it played is that ritual sacrifice is rather weak right now since you are likely to end up with stealing no card at all in mid/lategame. maybe you should replace it with court order.
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rha737
Junior Member

Posts: 100
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Post by rha737 on Mar 30, 2012 19:16:23 GMT -5
yea i've gotten owned on that a few times  might replace with answered prayers for earlier game usability, but at the same time it's help me make some gamebreaking moves when i managed to steal and opponent's preemptive strike and even il carnefice lol. i'll have to test more, but i'll juggle the idea of court order and answered prayers.
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Post by Tuism on Mar 30, 2012 20:16:59 GMT -5
Counter and discard. Nuffield said. Can't say I like the thought of it 
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rha737
Junior Member

Posts: 100
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Post by rha737 on Mar 30, 2012 20:26:55 GMT -5
yea it's a cookie cutter deck; i admit it :-)
BUT: i do like how it requires some strategy and poise to play well. it's the same reason i can't stand playing site/weenie rush decks; they're mind-numbing. i'll post a fun deck that has been working hilariously well later tonight.
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Post by Tuism on Mar 30, 2012 20:32:31 GMT -5
What the heck is Nuffield? Oh autocorrect you... 
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Post by thest4lker on Mar 30, 2012 22:48:23 GMT -5
I'm playing a similar deck right now, inspired by gamemeastro's brutal discard/counter deck. I had papal influence, but i dropped it beczause having 5 was unbalancing my deck (I dont have AD, so I have to use a few more archive draw cards). Mine also includes reboot and history glitch. It's probably not a lot of fun paying against, but it's a hell of a lot of fun to play, because it's pretty tricky to get right (because I don't have enough of all the most powerful discard/ AD cards). Basically it's always a tough decision between playing discard/ counter from the start, and running the risk of being outrun, or letting your opponent play out his cards whole holding onto your discard/ counter cards, and then you hit him with reboot/glitch and lock him, but running the risk of not drawing glitch/ reboot in time.
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Post by jefmajor on Mar 30, 2012 22:53:30 GMT -5
Wait wait. Did you just say it requires strategy to play a counter/discard deck? Remove opponents cards: Play alone until you win. Sounds rough man. You must, like, play chess and stuff.
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rha737
Junior Member

Posts: 100
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Post by rha737 on Mar 31, 2012 4:20:18 GMT -5
@thest4alker: yea definitely. i run a control deck with reboots as well, and it's always interesting to try different play strategies and accomodate to the playstyle of the opponent. rushing to a fast reboot or saving it for an endgame lock or somewhere in between. lot of fun to use reboot and reap massive benefits. jefmajor: hehe, sorry if i pricked a nerve. i stand by what i said though, still.
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Post by Brontobeuf on Mar 31, 2012 5:32:58 GMT -5
Replace some Rituals by Divine Intervention. Also, I don't like the name. 
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Post by thest4lker on Mar 31, 2012 9:51:19 GMT -5
Ha ha Jef, I said my version is a challenge and fun to play, because I don't have all the best counter/discard cards. I'm not sure if having the full deck necessary is easy or not, cause I've never been able to play it 
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Post by gamemaestro on Mar 31, 2012 21:37:46 GMT -5
Jef - it does take strategy to play counter/discard. It also takes skill to build the best one. If neither of those were true I'd probably be doing a lot worse than I am against other counter/discard decks than I currently am (I have yet to lose to another discard deck and I've played quite a few - they're gaining in popularity). Given that most decks have a basic strategy, what decks take skill? Rush? Control? Sites? Bounce? Income generation and large agents? Pantheon/RI in the old meta? I've played them all and will say that once you've established the lock little skill is needed (beyond good timing) but that it can take quite a bit of skill to get to the lock, not to mention tactics. It takes considerably more skill than rush, more skill in my opinion than control (definitely more attention) and it's hard to compare to a strategy like bounce which may take more skill for the long haul.
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rha737
Junior Member

Posts: 100
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Post by rha737 on Apr 2, 2012 5:04:45 GMT -5
Brontobeuf: i would play as many divine intervention as i could, but i'm short on them still. i put 5 in this new list to just show an idealized version. also, i realized the name of the deck could be misconstrued! i did not mean to say i have a "deck advantage" as in a pun of "card advantage" over a player haha. i changed the title to fit accordingly; it is simply a deck focused on "advantage."
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