rl
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Posts: 320
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Post by rl on Mar 31, 2012 9:02:50 GMT -5
How about either an action card or a site or agent with this ability. The ability would take a half day to resolve and during this time either surprises canot be launched (too strong I think) or surprises resolve as normal actions (half day) This could be very usefull vs counter and just to get out those important cards you really want out there
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rl
Full Member
Posts: 320
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Post by rl on Mar 31, 2012 9:06:44 GMT -5
The effect would be on WHILE the action is resolving, if the game can't do that then I guess a half day after it resolves but then it could be countered unless the action itself is a surprise lol
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Post by Brontobeuf on Mar 31, 2012 9:13:08 GMT -5
It's a good idea. A 'shield' card, or a 'stasis field' maybe.
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Post by Tuism on Mar 31, 2012 9:19:02 GMT -5
An ability like this would be way overpowered... Unless the cost is something like discard a card. Still it's very spammable. A once off action would make sense though. While this action is resolving, all surprises are played as actions. I essence it is an uncounterable action that makes other actions uncounterable, if timed right. Among other combat preventative uses. So it's like... "Eagle Vision"!! The ability to foresee stuff coming. So you can't be surprised Knowing how bugged Monterigionni is though I shudder at how buggy this might be
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Post by thedude808 on Mar 31, 2012 11:01:42 GMT -5
How about either an action card or a site or agent with this ability. The ability would take a half day to resolve and during this time either surprises canot be launched (too strong I think) or surprises resolve as normal actions (half day) This could be very usefull vs counter and just to get out those important cards you really want out there The is essentially what Monteriggioni does. Not exactly, but a similar result. Your example is kind of the opposite. When Monty is out all actions are surprises. In this way, no actions can be countered. You propose making all surprises normal actions. The result is no actions can be countered. The difference is twofold. With your card, all actions are slower. With Monty, all actions are faster, but it can be removed from play somehow to stop the effect. If you mean what Tuism was saying, it might be possible. It could be a normal action. While it is resolving surprises resolve as normal actions (or cannot be played). Since you only have two action slots, you would only be able to push through one action before your card resolved. It still seems OP. it would have to have a steep cost: a high gold cost and another drawback (discard, income, score, cards in play). It is probably still abusable.
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Post by jefmajor on Mar 31, 2012 11:59:05 GMT -5
But then we would need an anti-anti-surprise. And then we would need an anti-anti-anti-surprise.
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Post by Tuism on Mar 31, 2012 12:08:50 GMT -5
But then we would need an anti-anti-surprise. And then we would need an anti-anti-anti-surprise. Yeah I kinda agree Let new cards not be anti anti anti cards How about "all surprises are actions, all actions are surprises"? Lol to the nth degree
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rl
Full Member
Posts: 320
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Post by rl on Mar 31, 2012 14:44:58 GMT -5
Lol this idea seems more and more ridiculous with each reply. I agree with you Jef, I just posted this when the idea popped in my head
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Post by thest4lker on Apr 3, 2012 5:46:46 GMT -5
Waaaay overpowered. That one agent/site could neutralize over 1/2 a blue counter deck
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Post by Brontobeuf on Apr 3, 2012 5:52:56 GMT -5
Name: Think twice. Cost: 1 +1 Action. Scholar. Effect: the next two cards to be played can't be surprises.
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Post by thest4lker on Apr 3, 2012 6:18:39 GMT -5
mmm, like that one. drop it before a critical agent, perhaps with resolve power like ezio assasin or auditore bro's, and their affect can't be stopped. Or even to support a rush. Suprise or action?
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Post by Tuism on Apr 3, 2012 7:19:34 GMT -5
1 cost is WAY low. Monterigionni is 6 cost with that effect
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Post by thest4lker on Apr 3, 2012 7:27:49 GMT -5
Not quite the same thing as monterigionni. This card STOPS suprises. And monterigionni is a permanent affect, nto temporary. It's a potential disadvantage to you as well as your opponent.
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Post by kagenotenshi on Apr 3, 2012 8:21:55 GMT -5
this would screw up the game mechanic so badly, not a good idea
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Post by wampyrs on May 2, 2012 1:25:40 GMT -5
How about "Opponent discards a memory if he launches a surprise within half a day"?
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