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Post by kagenotenshi on Apr 3, 2012 8:38:17 GMT -5
anyone want to explain to me why a card that lets u win the game helps u draw another card while u r at it? if its draw one for every two courtesans in ur HQ, and if u have 6 u win, that will make sense whos going to toss out the game winner that u need to build ur deck around to draw a card and spend 4 gold? seriously whats the point?
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Post by Brontobeuf on Apr 3, 2012 8:42:31 GMT -5
This way if you have 2 in hand, it's not a dead card.
This way, if your deck has different winning conditions but Courtesans, this can help you work on a secondary winning condition.
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Post by kagenotenshi on Apr 3, 2012 8:44:30 GMT -5
This way if you have 2 in hand, it's not a dead card. This way, if your deck has different winning conditions but Courtesans, this can help you work on a secondary winning condition. still playing this basically scream i am waiting for this to win for me, plan to counter
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Post by thest4lker on Apr 3, 2012 8:55:11 GMT -5
Also you could have one of your courtesans killed with tactical upheaval after you launch the femme fatal (I always keep one in hand if I spot a femme fatal win coming), and there again, at least it's not a totally dead card.
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Post by thedude808 on Apr 3, 2012 16:14:02 GMT -5
Also you could have one of your courtesans killed with tactical upheaval after you launch the femme fatal (I always keep one in hand if I spot a femme fatal win coming), and there again, at least it's not a totally dead card. This is a common scenario for Femme Fatale decks. You have six courtesans in play. You play FF. Then, your opponent kills one of your agents while FF is still resolving. When FF finishes resolving, you no longer control six courtesans so you do not win the game. You do still draw a card which is helpful. Also, as said above, you can use extras to draw cards if you like. Playing FF without controlling six courtesans for the sole purpose of drawing a card is not really giving your opponent extra information. If you've played two or three courtesans, your opponent should already be wary of and on the lookout for FF.
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Post by Tuism on Apr 3, 2012 16:36:42 GMT -5
I can spot a courtesan deck after 2 of then hit the board. A 3rd is a dead giveaway. There is really no need to see a Femme Fatale to start looking for a counter.
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Post by Diomedia on Apr 3, 2012 16:41:36 GMT -5
I can spot a courtesan deck after 2 of then hit the board. A 3rd is a dead giveaway. There is really no need to see a Femme Fatale to start looking for a counter. +1 That pretty much sums up the problem with it. Unless you have nothing to counter any part of the deck , then it's no problem. I've played long , long games against femme Fatale where they can't win, and I've tried to make femme Fatale work a lot.
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Post by Ringel on Apr 3, 2012 16:55:53 GMT -5
Magic The Gathering design likes to create "combo" win conditions because they are very satisfying to certain player demographics. On the other hand, they are not very interactive so not much fun to play against. Consequently they try and make it so combo decks aren't the top competitive decks of a set or "standard" environment (other play styles, like vintage are another story).
They consider a 4 card combo requirement to be about the safe threshold. If it takes 4 cards to pull off, it isn't likely to be competitive.
Courtesans takes 7.
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Post by Tuism on Apr 3, 2012 17:01:32 GMT -5
Magic The Gathering design likes to create "combo" win conditions because they are very satisfying to certain player demographics. On the other hand, they are not very interactive so not much fun to play against. Consequently they try and make it so combo decks aren't the top competitive decks of a set or "standard" environment (other play styles, like vintage are another story). They consider a 4 card combo requirement to be about the safe threshold. If it takes 4 cards to pull off, it isn't likely to be competitive. Courtesans takes 7. Lol where did you get that statistic of 4 cards? Was there an article somewhere from WoTC? remember pros bloom? Remember that one with illusions of grandeur/donate? Hahhaaa And to be fair, 4 unique cards and 6 courtesans +1 unique isn't quite the same, but I agree, FF isn't a super consistent win con.
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Post by Ringel on Apr 3, 2012 17:04:01 GMT -5
The 4 cards is from a recent article (last 5 years or so) at WotC and is based on experiences with old combos of yore, like illusions of grandeur/donate. You are right about the 7 Courtesans of course.
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Post by Tuism on Apr 3, 2012 17:07:01 GMT -5
The 4 cards is from a recent article (last 5 years or so) at WotC and is based on experiences with old combos of yore, like illusions of grandeur/donate. You are right about the 7 Courtesans of course. Although drawing parallels, we can see you have 6 slivers and drop a sliver queen you pretty much clean up anyway was there a win sliver like femme Fatale? I think I remember something like that?
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Post by Ringel on Apr 3, 2012 17:11:16 GMT -5
Not really a recent competitive standard deck, nor a combo deck. There have been some pretty good elf decks around, though, not combo.
Still, a Courtesan Queen would be nice: Change all your courtesans to have +6 power.
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Post by Diomedia on Apr 3, 2012 17:22:39 GMT -5
Even a small one, Caterina Sforza would help a lot but it would be anti flavour. The main problems for me are , you need a full hq and then pull a femme Fatale that can't be countered. You end up adapting and fitting other win conditions into your deck, to try to make it work, then you realise there is better agents and memories to fit your deck. So you lose the courtesans and femme Fatale and end up with a better deck , just my experience.
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rha737
Junior Member
Posts: 100
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Post by rha737 on Apr 3, 2012 22:07:32 GMT -5
maybe someone can make a femme fatale + monteriggioni deck
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Post by Raphael Majere on Apr 4, 2012 3:40:03 GMT -5
maybe someone can make a femme fatale + monteriggioni deck Has been done by some of us, it's just a fun deck, never going to be tier 1 deck.
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