|
Post by pryingtuna85649 on May 4, 2012 7:40:06 GMT -5
So I've been playing Shadow Age a bit more recently and the market in that game is based on, from what I understand, the general demand/infrequency of the card showing up in a booster pack. This is done in order to prevent unusually high price spammers (again from what I understand...I'm not doing the best job of explaining it).
So my point of this post is do you prefer controlled costs like in Shadow Age, or the market layout of another TCG, or ACR's market?
Shadow Age is nice to me because it's cheaper and a bit simpler/less chaotic (I don't put any money into that game either, lol). But the price range of those cards are all limited between 100 and 600 it seems...and of course the game is completely different from ACR. But while it's simpler, it's also kind of boring. I like it, but despite that I wouldn't want ACR to change it's market format.
I've been wondering what the rest of you forumers with more TCG experience than me think about that.
|
|
|
Post by Brontobeuf on May 4, 2012 8:35:30 GMT -5
I like Auction houses with no rules.
|
|
|
Post by Tuism on May 4, 2012 9:45:07 GMT -5
I think the current open market is great, and exactly what it should be. What it needs is perhaps more facilitation and ways to see it (more filters, information arrangement etc), but how it works is great.
|
|
|
Post by pryingtuna85649 on May 4, 2012 15:55:13 GMT -5
A bit after I posted this, I saw a post on the Shadow Era forums that said they were going to have an Auction House also, hehe. Not sure how many TCG's do Auction Houses versus Shadow Era's kind of consensus individual card sales...seems like Auction House concepts are an easier concept, as nothing has to be calculated or tallied. But maybe from a programming aspect an Auction House takes more work...? I don't know anything about programming. I wanna ask what's most common among electronic TCG's, but I don't know that there are enough electronic versions for there to really be trends.
|
|
|
Post by Tuism on May 4, 2012 16:25:13 GMT -5
Nope dunno any trends myself either. And let's not call this system an auction house, it's a market auctions are where someone puts an item up and people bid on it. That would totally suck cos it'd be slow and tedious as hell What Recollection has now is more like the stock market - buyers and sellers set their own prices, and deals are made probably somewhere in between. It's fair and is self-regulating just like any free market systems.
|
|
|
Post by pryingtuna85649 on May 4, 2012 17:13:09 GMT -5
You make a good point with differentiating market and Auction House. The term Auction House has been thrown around a lot (and isn't that title somewhere in the game under the store? I could be mistaken...I don't pay attention to titles like I should and moreso just have a hard time recalling details) but you are so right...it would be tedious!
It sounds like a thesis could be written on these in game free markets. If it hasn't been already. I know there are mock programs as teaching tools for business and marketing...it would be an interesting study to see though.
|
|
|
Post by thest4lker on May 4, 2012 23:59:13 GMT -5
The thesis wold have to be about actual value vs. perceived value, and how various factors of perception distort prices, cause there are some pretty strange prices...
|
|
|
Post by pryingtuna85649 on May 5, 2012 19:43:37 GMT -5
How would the actual value be defined, though? Unless the devs revealed the formulas for the frequencies of certain cards coming up in packs (I know they say it's random, but out of all those Templar packs I've opened, certain rares definitely showed up more for me than others...and those same rares have occurred more frequently than others more multiple people), wouldn't the actual value be subjective based on the sample of people opening cards? If there really is no difference as the devs say, then a random sample may not reflect this. Actual value is just as subjective as perceived, then.
But if there are actual differences in frequencies (which if so I actually understand the devs not even saying there are differences so as not to influence even higher or lower prices on certain cards in the market), it makes me wonder what the devs think of the market price listings. Actually, I kinda wonder about that regardless of card frequencies in packs, lol. But oh well, it's not a big deal, I guess. And I have very little background in economics.
|
|
|
Post by Brontobeuf on May 5, 2012 19:50:26 GMT -5
Order memories are more rare in Templar boosters. Crime memories are more rare in Assassin boosters. It has been admitted by devs, and they said they would maybe modify this mechanism (don't know if it has been done or given up). That's why those rares have higher prices, like Femme Fatale and Charles de la Motte.
|
|
|
Post by Tuism on May 6, 2012 1:26:41 GMT -5
Well let's be fair here, that's only part of why there are varying prices. The cards I the same "rarity", for example high profile assassination vs forced charity, still are priced differently. So this is very much a sentiment and perceived value driven market.
|
|
|
Post by Ringel on May 6, 2012 16:03:31 GMT -5
They've reordered the boosters with the release of the market.
This is apparent when you open a booster, the cards appear in a new order-- rare, then uncommons and so on, the opposite of what it used to be. Since this is the fix they said they would make, I think it is a safe bet that it is fixed. Now that doesn't change the uneven distribution of past rares, which had a big effect on the market, but you can safely assume a fair distribution of rares going forward.
|
|
|
Post by pryingtuna85649 on May 10, 2012 23:42:54 GMT -5
Odd...I've opened 3 Rodrigo Borgia Pope rares out of 7 Templar packs in the past 2 days. Granted I have also opened packs with rares I needed, but that was still only 2 packs out of the 7. I have 3 Rodrigos sitting on the market now. Which sucks. But I did at least get a Carnevale to sell. That'll be nice...like when I opened up a Lanz a few weeks ago.
|
|
|
Post by Rob (Roebidoebi) on May 11, 2012 4:12:56 GMT -5
Odd...I've opened 3 Rodrigo Borgia Pope rares out of 7 Templar packs in the past 2 days. I've ran into this as well. Rationally I say it's all random, so yes it can happen. But irrationally (or thinking about computers and random - which they are designed not to be!) I stop opening any more packs if I get the same rare twice (unless it is something really good). Instead I wait some time, quit the app, and hope the server generates a new set of random numbers before I open the other packs.
|
|
|
Post by Tuism on May 11, 2012 4:35:33 GMT -5
LOL and try and buy 10 more boosters to get Political Patronages when you get one/two in a row?
|
|