Post by lurifaxb on Sept 23, 2012 13:38:35 GMT -5
After having played a lot of games recently I've decided to post some of my deck concepts (there isn't many new decks post recently).
This deck is a variation of a deck I build before the balance patch. It turns out that it got a lot better after the balance tweeks - and now that stronghold is not broken anymore, playing it again does not subtract honor points.
Concept:
The idea is to built up income with sites. Use the Pietro Rosso to score on the income sites and kill opponents sites. Make use the powerful cost 10 sites and agents along with Forum of the Ox to deploy more than one site/agent at once. Kill or steal (change of plans) everything the opponents throws at you. Use military Militia Intimidation or Ezio mentor for even faster deploying or killing/stealing.
All(most) all cards score with power 5 making winning a site only take two campaigns or days.
Since most cards in the deck serve more than once purpose (kill, steal, score, income generation, draw etc.) you will get the card advantage so using the Spaniard (most likely) will help you more than the opponent.
Don't be afraid to use Rossi to win the game even though he kills your sites. If you just need 3 points in one place, deploy him even though you may win in half a day (you never know what the opponent will do).
In current meta:
It does not do too well against deceptive rush. You only hope here is to get a change of plans fast. Preferable deploy a Militia Intimidation beforehand and steal him after opponent has buffed him up. Mid-late game this deck wins most games. The killing power together with the scoring makes it hard for opponent to keep up. Often they run out of cards while you have a strong presence on the board.
The deck:
Income (17):
5x Merchant Ship (site)
5x Rosa in Fiore (site)
5x Forced charity (can be swapped for more slave trade)
2x Slave trade
Agents (17):
5x Pietro Rossi
5x The Spaniard
4x Ezio Auditore, Assassin
3x Ezio Auditore, Mentor
Scoring sites (8):
5x Forum of the Ox
3x Stronghold
Toolbox (8):
4x Militia Intimidation
4x Change of Plans
Feel free to comments and suggest improvements.
I hope you like it. I do. It is a fun deck to play that works really well!
Comments:
First version had Secret Catacombs (which I really like!), but decided on more Ezio Assassins for more versatility. I do miss the card, however...
If you have big problems with agent rush (e.g. deceptive agents) I suggest including 5 tactless theatrics. I have a version with these. It works really well early against agents, but not worth as much late game.
This deck is a variation of a deck I build before the balance patch. It turns out that it got a lot better after the balance tweeks - and now that stronghold is not broken anymore, playing it again does not subtract honor points.
Concept:
The idea is to built up income with sites. Use the Pietro Rosso to score on the income sites and kill opponents sites. Make use the powerful cost 10 sites and agents along with Forum of the Ox to deploy more than one site/agent at once. Kill or steal (change of plans) everything the opponents throws at you. Use military Militia Intimidation or Ezio mentor for even faster deploying or killing/stealing.
All(most) all cards score with power 5 making winning a site only take two campaigns or days.
Since most cards in the deck serve more than once purpose (kill, steal, score, income generation, draw etc.) you will get the card advantage so using the Spaniard (most likely) will help you more than the opponent.
Don't be afraid to use Rossi to win the game even though he kills your sites. If you just need 3 points in one place, deploy him even though you may win in half a day (you never know what the opponent will do).
In current meta:
It does not do too well against deceptive rush. You only hope here is to get a change of plans fast. Preferable deploy a Militia Intimidation beforehand and steal him after opponent has buffed him up. Mid-late game this deck wins most games. The killing power together with the scoring makes it hard for opponent to keep up. Often they run out of cards while you have a strong presence on the board.
The deck:
Income (17):
5x Merchant Ship (site)
5x Rosa in Fiore (site)
5x Forced charity (can be swapped for more slave trade)
2x Slave trade
Agents (17):
5x Pietro Rossi
5x The Spaniard
4x Ezio Auditore, Assassin
3x Ezio Auditore, Mentor
Scoring sites (8):
5x Forum of the Ox
3x Stronghold
Toolbox (8):
4x Militia Intimidation
4x Change of Plans
Feel free to comments and suggest improvements.
I hope you like it. I do. It is a fun deck to play that works really well!
Comments:
First version had Secret Catacombs (which I really like!), but decided on more Ezio Assassins for more versatility. I do miss the card, however...
If you have big problems with agent rush (e.g. deceptive agents) I suggest including 5 tactless theatrics. I have a version with these. It works really well early against agents, but not worth as much late game.