Post by kagenotenshi on Apr 20, 2012 13:27:56 GMT -5
pretty much cards that make you go "oh comon" everytime u see it, they don't have any clear weakness or answer to them, and when you see the third copies of it comes out you know you are up against a very rich person (or someone who had spend way more time than you on this game) and should probably just concede
Divine intervention
need nerving level 5/5
comon 1cc that give +1 on income and discard ur opp's hand, something that can be use the very beginning of the game up til the very end to hand lock your opp? and any counter to it cost you way more gold to use than it cost ur opp, no wonder it's price is up in the sky,
suggestion: make it cost 2 or something, and possibly no income increase, imo it will still be overpower at 2cc just not so painful to see it being play on day 0
mysterious stranger 4.5/5
3cc that that give you auto +1 if not countered, and the only thing that really counters and doesn't cost more than himself is untimely end, so even if you do happen to have a court order, you lose gold just countering it
suggestion: make it 4cc atleast like Salai, he too gives you +1, so its fair and make more sense, no?
answered prayer 4.5/5
for something that let you see your opp's ENTIRE hand, and do what
Divine intervention does and you can chose?? really? and it cost 2 so once again countering puts you at a disadvantage still?
suggestion: something that give u info on ur opp's entire hand + a choice discard, it should cost what ritual sacrifice cost, so 3-4cc
ritual sacrifice 4.5/5
once again, info on everything your opp has in store for u, AND pick one to not discard it, but put it in your hand... and it cost 4? change of plans cost 6 mechanic wise this +1 is pretty much the same as the change of plans, but you can chose not only agents but any type of card..., and it cost 4?
suggestion: should cost the same as change of plans
ancestral discovery x/5
personally, i don't have this card, and haven't run into enough of it to give it an accurate rating, but pretty much anytime I run into it, I lost, but just take a look at its ability 5cc for 2 card of ur choice in the archive, remember in this game the archive is shared, unlike other TCGs so you can pick both yours or your opp's card... i dono seems a bit overpower, Benvenuto cost 3, this card doubles its power gives you a auto +1, and save you from having to play it one more times, and it doesn't even cost twice as much.... i swear if it cost 6/7cc i still run 5 if i have them and runs red
preemptive strike 5/5
i am saying it while running as many copies as i have, see it counters anything that's not a surprise or the infamous cesare, but cesare cost 10 to do what it does, and everything else, well not only do I counter it, BUT I got a +1... it does everything court order does and give u +1 for 2 extra cost?
suggestion: i m saying it as someone who runs as many copies of this as he has, up it to 7cc, and even then I am still running 5 when i have them.
scientific espionage 4/5
well, it only counter actions, but unless I am mistaken every deck runs them, but not every deck runs agent or sites, so it is restrictive, but still can be tech into any deck. It's a +1 on counter, but the action u got isn't always that good for you, it's not as broken as the other cards, but still better if nerve a bit,
suggestion: 5cc maybe?
in-depth analysis 5/5
+2 for 6cc simple, if u dont counter u r at huge disadvantage, seriously, when I am playing against green, i wait for this and daring experiment to counter, it doesn't matter you work on gaining huge advantage your whole game, one of these turns it upside down, daring is one of those 0 cost ulti so fine, but 6cc for +2? no drawbacks?
suggestion: i dono, the only card that gives you +2 for sure and on any occasion it is play unless counter... i wouldn't say make it 7cc, maybe same cost or cost 5 for +1 only? or give it some drawback?
cloths make the man 4/5
ok, it doesn't counter, and only works on actions, but for 2cc, u can pick off any action ur opp plays that you want, and just use it without even costing you ANYTHING... for 2cc you can use ur opp's change of plan to get back ur agent... that's a counter by any other name, ur opp just 5cc for highmass? well as long as u got the sites, u just countered it for 2cc...killed all mine agent with TP for 12cc? i will answer with killing urs for 2cc, and you can wait and chose until you see one that you want, anytime pass day0 u will have 2cc for the half a day ur opp needs to launch his action. and remember all decks run actions (as far as I can tell, feel free to call me an idiot if i am wrong)
suggestion: maybe get the action but doesn't cost 0?
Either because I really lack black cards, or because everyone generally lack black cards, that i dont run into any OMFG card aside from maybe CoP, but since IMO any auto +1 should cost more than 4 and it cost 6 so it doesn't quite fit as overly powerful, though i wouldn't complain if it cost 7, even when i do have 5.
other cards like borgia tower dante political patronage etc, while they are good, they have some clear setbacks and some clear answers to them, by answer i mean completely owns it, so like any eco system, if one have some sort of natural enemies(more than one preferably) to keep it in check, the system is balance, but most if not all the above cards don't have anything to keep them "in check"
thank you for reading, and let me know what you think, feel free to agree add on more, or even call me an idiot for missing some obvious facts,
Divine intervention
need nerving level 5/5
comon 1cc that give +1 on income and discard ur opp's hand, something that can be use the very beginning of the game up til the very end to hand lock your opp? and any counter to it cost you way more gold to use than it cost ur opp, no wonder it's price is up in the sky,
suggestion: make it cost 2 or something, and possibly no income increase, imo it will still be overpower at 2cc just not so painful to see it being play on day 0
mysterious stranger 4.5/5
3cc that that give you auto +1 if not countered, and the only thing that really counters and doesn't cost more than himself is untimely end, so even if you do happen to have a court order, you lose gold just countering it
suggestion: make it 4cc atleast like Salai, he too gives you +1, so its fair and make more sense, no?
answered prayer 4.5/5
for something that let you see your opp's ENTIRE hand, and do what
Divine intervention does and you can chose?? really? and it cost 2 so once again countering puts you at a disadvantage still?
suggestion: something that give u info on ur opp's entire hand + a choice discard, it should cost what ritual sacrifice cost, so 3-4cc
ritual sacrifice 4.5/5
once again, info on everything your opp has in store for u, AND pick one to not discard it, but put it in your hand... and it cost 4? change of plans cost 6 mechanic wise this +1 is pretty much the same as the change of plans, but you can chose not only agents but any type of card..., and it cost 4?
suggestion: should cost the same as change of plans
ancestral discovery x/5
personally, i don't have this card, and haven't run into enough of it to give it an accurate rating, but pretty much anytime I run into it, I lost, but just take a look at its ability 5cc for 2 card of ur choice in the archive, remember in this game the archive is shared, unlike other TCGs so you can pick both yours or your opp's card... i dono seems a bit overpower, Benvenuto cost 3, this card doubles its power gives you a auto +1, and save you from having to play it one more times, and it doesn't even cost twice as much.... i swear if it cost 6/7cc i still run 5 if i have them and runs red
preemptive strike 5/5
i am saying it while running as many copies as i have, see it counters anything that's not a surprise or the infamous cesare, but cesare cost 10 to do what it does, and everything else, well not only do I counter it, BUT I got a +1... it does everything court order does and give u +1 for 2 extra cost?
suggestion: i m saying it as someone who runs as many copies of this as he has, up it to 7cc, and even then I am still running 5 when i have them.
scientific espionage 4/5
well, it only counter actions, but unless I am mistaken every deck runs them, but not every deck runs agent or sites, so it is restrictive, but still can be tech into any deck. It's a +1 on counter, but the action u got isn't always that good for you, it's not as broken as the other cards, but still better if nerve a bit,
suggestion: 5cc maybe?
in-depth analysis 5/5
+2 for 6cc simple, if u dont counter u r at huge disadvantage, seriously, when I am playing against green, i wait for this and daring experiment to counter, it doesn't matter you work on gaining huge advantage your whole game, one of these turns it upside down, daring is one of those 0 cost ulti so fine, but 6cc for +2? no drawbacks?
suggestion: i dono, the only card that gives you +2 for sure and on any occasion it is play unless counter... i wouldn't say make it 7cc, maybe same cost or cost 5 for +1 only? or give it some drawback?
cloths make the man 4/5
ok, it doesn't counter, and only works on actions, but for 2cc, u can pick off any action ur opp plays that you want, and just use it without even costing you ANYTHING... for 2cc you can use ur opp's change of plan to get back ur agent... that's a counter by any other name, ur opp just 5cc for highmass? well as long as u got the sites, u just countered it for 2cc...killed all mine agent with TP for 12cc? i will answer with killing urs for 2cc, and you can wait and chose until you see one that you want, anytime pass day0 u will have 2cc for the half a day ur opp needs to launch his action. and remember all decks run actions (as far as I can tell, feel free to call me an idiot if i am wrong)
suggestion: maybe get the action but doesn't cost 0?
Either because I really lack black cards, or because everyone generally lack black cards, that i dont run into any OMFG card aside from maybe CoP, but since IMO any auto +1 should cost more than 4 and it cost 6 so it doesn't quite fit as overly powerful, though i wouldn't complain if it cost 7, even when i do have 5.
other cards like borgia tower dante political patronage etc, while they are good, they have some clear setbacks and some clear answers to them, by answer i mean completely owns it, so like any eco system, if one have some sort of natural enemies(more than one preferably) to keep it in check, the system is balance, but most if not all the above cards don't have anything to keep them "in check"
thank you for reading, and let me know what you think, feel free to agree add on more, or even call me an idiot for missing some obvious facts,