Glossary of trading card game lingo used here on this board:
acr: Assassin’s Creed Recollection. You are playing it. tcg: trading card game ccg: collectible card game mtg, magic: Magic the Gathering, the name of the first modern published collectible card game.
Deck: What acr calls a sequence. It refers to a deck of cards. Sequence: What most tcg’s call a deck. The set of cards you play with.
Counter: Neutralizing a launching action, a card that neutralizes a launching action, or a deck that uses such cards as a core strategy: “Court Order is my favorite counter. It is the number one card in any counter deck.” From mtg “Counterspell” card.
Mill: A strategy that involves emptying an opponent’s deck of cards, or a deck that uses that strategy, or a card that moves cards from the opponents deck to the archive. From mtg “Millstone” card (note that unlike acr, in Magic, if you can’t draw a card you automatically lose).
Bounce: To return a card from the board to a player’s hand (yours or your opponent's). "You can always bounce Grimaldi if he gets too big." Examples of bounce cards: Malfatto, Bitter Sweet
Tutor: A card that allows you to search your deck for another card, or the act of playing such a card. Order of the King is a tutor that searches for nobles and heralds. From mtg “Demonic Tutor”
Cantrip: A card that, in addition to its other effects, allows you to draw a card.
Post by Rob (Roebidoebi) on May 3, 2012 4:05:26 GMT -5
ACR: Assassins Creed Revelations, I am indeed playing it, but I'm not sure if everybody else is... Recollection, most likely (why else would you be on this forum), but Revelations...
Official Nitpicker AKA Design team (also sells skincare products) - currently under the assumption he looks like John Wayne. Enjoys Gardening, ACR and screenprinting on shirts. Can identify several different plant species in the wild.
Steven Tu (gamecentre) - I like to break forum headers