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Post by Tuism on Jan 7, 2012 6:51:41 GMT -5
Ok so this has been troubling my mathematically inept mind for a while. Let's say you have these cards in your opening hand: 1 cost +1 action (anything really, let's say Kings order) 2 cost +3 surprise (forced inheritance) 3 cost whatever What's the best way to play boosters so that you can play the 3 cost as soon as possible? I used to think play the 1 cost first, but it almost feels like saving for the inheritance feels quicker. What if you throw in a merchant ship of 1 cost +2? What if you wanted to play a 4 cost ASAP? Of course seeing what your opponent is playing and playing accordingly is important, but I just wanted to know from a pure speed point of view... Much obliged guys
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Post by The Rancord on Jan 7, 2012 7:02:35 GMT -5
Political Patronage
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Post by Tuism on Jan 7, 2012 7:03:49 GMT -5
Lol stick to the topic damnit And i would if I had more than 2
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Post by Diomedia on Jan 7, 2012 7:05:38 GMT -5
Political Patronage is interesting because if you play it at 1/2 your gold goes to 4/3
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Post by The Rancord on Jan 7, 2012 7:08:28 GMT -5
If u play merchant ship right away, u have the gold returned 1 day later. This means u can play a 2 cost card after 0.75 day except to the normal 0.5
So if u play Forced at 0.5 day u are at 3 gold at the 1 day. With Merchant ship you can play it at 0.875, and if its a site it will resolve before the new day trigger at 1.5 but u are +1 income less.
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Post by Brontobeuf on Jan 7, 2012 7:48:52 GMT -5
Play the suprise first. Then the 1 for 1. Then the cost 3.
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Post by Tuism on Jan 7, 2012 11:10:28 GMT -5
Definitive answer from Bronto Rancord I like your analysis, but it's a tad confusing... I'm not following... That's kinda what I thought - so forced inheritance ALWAYS beats out other income boosters, right? Seems like it. Zero costs are no-brainers. What about a Forced Inheritance vs Merchant ship? Which first? I'm suspecting Inheritance. I can't work out formulas @_@ OMG my brain hurts from attempting maths. Can someone fill out this form: Play Merchant beginning day 1, then play inheritance: Reach 3 gold by when? Play Inheritance at the half way through day 1, then Merchant: Reach 3 gold by when?
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Post by The Rancord on Jan 7, 2012 11:58:11 GMT -5
merchant ship reach 3 gold at 0.9 and inheritance at 1.0 But u are still 1 income behind with merchant ship. But if you want for example a site that scores before new day 1.5 merchant ship works and inheritance doesn't Well lets think it through: Start with 1/2, u play forced inheritance at 0.5, lets ignore the little delay on resolving that means at time 0.5 you are at 0/6. Now means u get 6 income in 1 day, so 3 in 0.5 days, so at time 1.0 you have 3/6 If you use merchant ship right away, you will have at 0.5 1/5, means every 0.2 you get 1 gold. so it take you 0.4 timesteps to reach 3 gold. 0.4+0.5=0.9 so merchant ship is faster. for the 3 gold. Ok and now merchant ship the inheritance or inheritance than merchant ship question. Merchant ship reaches 2 gold at 0.7, so if u launch inheritance then u are at 0/8. that means 1 gold every 0.125 timesteaps. this neabs 0.7+0.375 with is 1.075 for 3 gold 8 income. If u play it the other way round. u will cast the merchant ship at 0.666666, but it will resolve at 1.166666. This is exactly the moment u reach 3 gold and 8 income. Means u are 0.09166666666 timesteps slower And finally compare knowledge is pwoer FI to FI knowledge is power. Both Options at 0.5: 1/4 With Knowledge is power 0/6 with Forced inheritance at 0.666666 you will launch KiP if u started with FI to: 0/6 ---you will reach 3 gold 0.5 days later wich is when KiP resolves: 1.166666 at 0.75 you will launch FI if u started with knowledge is power to: 0/7 --- you will reach 3 gold 0.4285 days later with is 1.178 So FI first is faster, but not at any rate that you really want to count it. especially u should take in account that the effect of the 1 cost card resolves 0.666666 days later. Wich emans if u have something like discret calling, play it first
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Post by Tuism on Jan 8, 2012 13:56:30 GMT -5
Wow dude thanks for the exaplanation. That screws up a little bit of the video I'm 52% into uploading. I think it'll take another hour or something. Youtube is giving a lot of hassles to everyone it seems - Twitter is abuzz with "wtf youtube!?!!".
wait, what do you mean 0.66666 days later? Don't cards take 0.5 day to resolve? Are actions slower than 0.5 day?
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Post by The Rancord on Jan 8, 2012 14:25:16 GMT -5
I dunno what you exactly mean, but the 0.66666 is time where you can launch a 1 gold action when u started with Forced inheritance.
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Post by Tuism on Jan 8, 2012 15:05:56 GMT -5
Oh I see, cool thanks Sometimes I wonder if it's better to skip the boosters in the initial frenzy and go for something to try and avoid a counter (Lanz, for example). You can out a 3 cost at day 0.888 (round about?) without playing anything. With no boost at day 0.75 With a 1 +1 action boost at beginning of day 2 (so day 1 lapsed) With a 1 +1 surprise boost at somewhere between the previous two With a 0 +1 AND a 1 +1 the same as above I think my conclusion is... Unless you're sure your opponent is gonna counter your 3/4 cost first threat, just play anything. Otherwise there *might* be merit to waiting to launch your 3 cost (cost it' the fastest, and *maybe* the safest against counter-heavy decks) then going back to launch your boosters. Hmmmm what do you think?
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Post by The Rancord on Jan 8, 2012 15:36:12 GMT -5
0.83333 its is With a 1 cost +2 income boost u can cast at 0.9 a 3 cost card. So the questions where u started "With" you want to know how much gold u have at 0.75 with the specific scenarios? Id play booster anyway, He can as well have an ultimatly end and can play Forced Inheritance before. He will reach 4 gold for a court order at 1.16666, l while your card resolves at 1.333333. So how safe are you? Ultimatly End is even faster.
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