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Post by phlage on May 16, 2012 13:44:26 GMT -5
I guess you could call it a feature to discourage extreme hoarding, and removal of cards which are way too common! Maybe its just a display bug, but I'm capped out at 255 Malfattos. No error when I buy another or someone sells to me, but the display just doesn't update. Don't be cheap with the datatypes, stick an int in there instead of a tiny
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Post by Tuism on May 16, 2012 15:10:40 GMT -5
Copy pasta from the other thread: Well 255 is a reasonable amount and uses less bits. I guess they could up the bit usage and cater to 1024 cards (stand to be corrected) but really that's kinda pointless. I'd rather have my cards load quicker during a sync than have the ability to have more than 255 of the same card.
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Post by phlage on May 16, 2012 16:00:16 GMT -5
Its really a very small amount of memory to store in the db per stack of cards. The lag has to be something else, probably querying the whole queue of bids/asked (player names and amounts) for every card and updating every 10 seconds or so.
Just fyi, a tiny (0-255) is one byte and a smallint (+-32K) is 2 bytes.
I agree it is a reallly low priority fix, but at least they should throw an exception or something and not just vanish the cards silently when the stack goes over 255.
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Post by Brontobeuf on May 16, 2012 21:10:57 GMT -5
I don't want them to add this little useless bit to every single card every single player got just so you can have 256 Malfattos. :]
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Post by wampyrs on May 17, 2012 5:36:54 GMT -5
I don't want them to add this little useless bit to every single card every single player got just so you can have 256 Malfattos. :] +1
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Post by Tuism on May 17, 2012 5:43:09 GMT -5
I wanna just call this *not a bug*
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Post by phlage on May 18, 2012 0:44:47 GMT -5
Y'all just jealous of my malfattos!
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