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Post by Ian Struan on May 22, 2012 10:58:38 GMT -5
When any player casts Calling all Stand-ins having strictly less then 2 gold it causes "Network out of sync" on resolution inevitably. Easy to reproduce. Once I've played it by mistake, and today it was played against me with the same result.
May be other "lose all your Gold" cards in other colors also have this kind of problem but I didn't try it.
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ABXantos
Junior Member
The Master Templar
Posts: 164
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Post by ABXantos on May 22, 2012 12:54:24 GMT -5
yea, because it will produce a 0/0 agent, causing the game to go crazy when it doesn't know whether to kill it or not on your end, and it will never send the info to the other player, causing the out of sync error
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Post by phlage on May 23, 2012 13:21:01 GMT -5
I can't reproduce this with my calling-all-standins deck, you guys sure?
Or some other condition has to be present as well...
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ABXantos
Junior Member
The Master Templar
Posts: 164
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Post by ABXantos on May 23, 2012 13:42:12 GMT -5
It should create a 0/0 agent, only then will it cause the error. I haven't tried to recreate it with it.
Also it doesn't work with other Lose all gold cards. Tried with Daring Experiment before on accident and it just didnt give me cards
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Post by Tuism on May 23, 2012 16:30:55 GMT -5
It should create a 0/0 agent which proceeds to die immediately, I think.
Updated the post title again.
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Post by Hurdler on Jul 21, 2012 10:29:16 GMT -5
This is fixed on our side and will be available in the next update
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Post by Hurdler on Jul 21, 2012 10:30:24 GMT -5
In fact, it might be already fixed in the current version, I don't remember if it was just fixed before sending the version to Apple or just after.
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Post by matavious on Aug 23, 2012 0:38:18 GMT -5
Glad to hear its fixed. Confirmed on this end.
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