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Post by grubbles on Jun 23, 2012 17:24:45 GMT -5
So I made a deck where I put in all of my cards that lower the opponents income and because the deck is 50 cards and five of the cards are Ancient Map, I essentially have a 45 card deck so it is really easy to get a few vantage points (which i think are completely overpowered), two underground passages, and then finally, collateral damage. I put my opponent's income at zero and he quit... Does anyone else think this needs to be fixed or do you guys think it is fair because it is potential possible to counter this and it requires a lucky draw in the first place?
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Post by Brontobeuf on Jun 23, 2012 20:40:44 GMT -5
Play 50 more games with it and you will have your answer. :] This kind of deck can be great, but you will see that you will lose even when you succeed at destroying ressources.
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rl
Full Member
Posts: 320
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Post by rl on Jun 23, 2012 21:30:02 GMT -5
+1 on bronto's comment income denial is still mediocre at best even with new cards (probably worse with these new cards)
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Post by grubbles on Jun 23, 2012 21:50:34 GMT -5
Yeah, I think I'll work with it just with fun. If anything I can try to incorporate something else within the same deck. Still, I think vantage point is a nice card to play at the beginning to give yourself income and slow your opponent down
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Post by Tuism on Jun 23, 2012 23:00:30 GMT -5
Yeah income killing was always quite a tricky one. Seeing vantage point and tightrope walking made me wanna make a new one, but I haven't thought it reliable enough to get into. Fact is your opponent can do lots with just 2 gold these days
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Post by mistervader on Jul 13, 2012 22:16:27 GMT -5
I ran into an income destruction deck recently. It was cute, but very beatable. Resource denial is mediocre if you don't have a clock on your board, really.
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