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Post by Ian Struan on Jul 7, 2012 15:27:11 GMT -5
When Altair is countered it returns to the hand. It's like the uncounterable Silvio with safe. I think that all abilities have to come to effect only on resolution. Now only erasing and exhausting works against this two guys. They seems to be good enough without this little extra...
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Post by The Rancord on Jul 7, 2012 16:53:20 GMT -5
He is to weak ovall, so anyone would care about his returning. If i paly assassin stronghold, he goes back to the hand, but the time till he an score again 2 small point is very low. Just dont counter him.
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Post by Tuism on Jul 7, 2012 17:42:39 GMT -5
To me Altair is a long term threat and not rush bait. If you're running a tight game, getting him back over and over again is essentially card advantage over and over. Of course there's no pace advantage, but I don't think he's made for that.
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Post by Brontobeuf on Jul 7, 2012 20:10:06 GMT -5
It is not the same mechanism at all.
A "counter" card "neutralize" its target while it is being launched. And when Altair is neutralised, he goes back in his owner hand.
That's WAI. Guaranteed WAI. Even with a weird way of thinking things, it's WAI. :]
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Post by Ian Struan on Jul 9, 2012 13:27:50 GMT -5
Bronto, is it official developers position or you just want it to be? For me it's a guaranteed bug All my MtG experience convinces me... But of course author has its rights...
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Post by The Rancord on Jul 9, 2012 14:56:29 GMT -5
I didnt see altair have any effect on the meta so far.
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Post by TemplarTyler on Jul 9, 2012 18:21:37 GMT -5
It says on the memory description that this happens, its not a bug
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Post by Brontobeuf on Jul 9, 2012 20:51:22 GMT -5
@ian: I don't see what part of the text should be buggued. Explain to me why you think it is a bug when everything that is written on cards texts is happening as wirrten. ^^
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Post by Brontobeuf on Jul 9, 2012 21:17:09 GMT -5
Altair, Learned. Cost 3 - Artist 2/1 Unblockable. If Altair, Learned is neutralized, put it in your hand instead.
Court Order Cost 4 Surprise Neutralize target launching memory.
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Post by Pete on Jul 10, 2012 0:59:55 GMT -5
How come when you play a counter against the red agent with safe that's launching, it doesn't get neutralised now. It used to.
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Post by Brontobeuf on Jul 10, 2012 2:32:40 GMT -5
He is always safe and cannot be neutralised. But the counter-argument is that, before the patch, it was possible to counter him with neutralisation effects, creating a doubt.
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Post by Tuism on Jul 10, 2012 3:00:14 GMT -5
Once upon a time, in a land far away, someone said that "safe" should only be active once they hit the table. I don't agree with that, cos that kinda rules out all sorts of abilities during agents' launch time, makes the game dead. From that ruling Silvio went from being uncounterable to counterable. Now he's counterable again... As to which ruling is right, I'm not gonna say anymore cos it's not up to us to speculate
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Post by Ian Struan on Jul 10, 2012 14:21:41 GMT -5
Tuism, I absolutely agree with that. I only want to have clear rules about abilities (static and activating), Magnetic Personality, Tactical Upheaval and so on.
Bronto, I see it that way: all abilities come into effect only on resolution (by default! if it's not an exclusion). In MtG it's obvious because there are only _spells_ in stack. In ACR we have no clear view yet. It's all _memories_. But all except surprises could be for some time _launching memories_. BTW "SURPRISE" is really special ability that works when memory played.
Then we have activated abilities that definitely work only after resolution and triggered abilities too. At last it's static abilities we are discussing here. So why only Silvio's and Altair's static abilities start working in launching state? Why not Piri Reis's or Caha's for example?
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Post by Tuism on Jul 10, 2012 14:40:06 GMT -5
I had a quick mail answer from Marc, he says that Silvio being uncounterable is a bug that will/needs to be fixed, and Altair is working as intended. Safe is a mechanic like regenerate in magic, it can only apply to agents on board. You cant regenerate a spell, for example. Altair's ability is pretty much exactly as it says. Clarity
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Post by Brontobeuf on Jul 10, 2012 19:39:34 GMT -5
Thx Tuism! (Damn, Marc is no longer coming reading his MPs here!) :]
I doesn't make sence to me as "Always" is pretty clear in a game where launching memories can have their effect active (@ian). But whatever, let's make the adequate changes in this forum.
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