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Post by Raphael Majere on Dec 22, 2011 12:11:59 GMT -5
Spent $100+ on this game.
3 days into it.
My thoughts: probably not correct; incoherent; needs lotsa input for experienced players.
1. Love this game!
2. Assassin cards> Templar cards. WHICH MEANS: the top tier decks are all likely to be control decks.
A side-track: card advantage.
In every TCG, card advantage is very important. If 1 card can be used to wipe out a lot of cards, it's very powerful if used correctly.
Likewise, a card requiring little cc to get rid of another card which has a higher cc is also a gain in advantage.
The same goes for cards that says: 'Draw another memory" ON TOP of its standard effect.
The Assassin cards and a lot of rare Templer cards - a lot of them are 'mass-wipe' cards. ie. "Macro" effect cards as compared to "micro" effect cards like allies and "one-for-one" cards - ie. single ally removal cards.
My guess: manipulation of the macro cards will be the route many top decks will take.
ie. I have no agents; use a single card to affect all agents; only my opponent's allies are affected.
I am playing such a deck now. Got not much choice: the Auction house is not up - I can only build decks from cards I get from boosters.
Not good - for too situational. Good deck-builders/theorycrafters/players cannot build the deck they desire.
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Post by Rob (Roebidoebi) on Feb 27, 2012 17:15:12 GMT -5
I wonder what your ideas are now, like 60 days later...
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Post by Raphael Majere on Feb 28, 2012 1:48:00 GMT -5
It's a great game - the game design and mechanics is superb.
I am happy with 90% of the game. I am sure to love it more when AH and iphone/ipod hits. I have all the cards I need to build any deck I want, so I've no complaints. As a competitive player, I hate it when I have the deck concept but not the cards to build the desired deck. I've spent a lot though. >$400.
The control decks took a severe hit when the nerf to all Counters came in latest update.
There are a lot of new players now - playing with very basic decks, so that's how I know - I like the growth of player base. When I first started, there were only like a few hundred of us, talking at Touch Arcade forum.
I hope the game continues to grow into the biggest mobile TCG - Ubi got many things right - fantastic game designers - great team. The game employs the digital format to great advantage - solves many issues in physical TCGs - "X' effects, tokens, counters, resolution of 'instants' without having to 'i counter your counter that counters my counter....' 'permission' process.
The deckbuilder and many aspects of the game is intuitive, etc as compared to other mobile TCGs.
2 things I would like to see:
1. in-game matching system allowing custom matches with friends, etc. (It's in the pipeline, but not on priority list as explained by UbiMarc._ With this, informal tourneys can be organized.
2. Expansion set (it's in the works)
I see me playing with this game for a very long time. I am an avid and competitive SE TCG player so i shuttle between these 2 games. ACR for more causal play; SE for Tournaments, competitive play. ACR is far more complex in strategy, deck-building and actual play. Casual games are a lot more fun on ACR due to the variety of cards and decks. Casual games for SE is pretty boring for me - hence I only play tourneys - they have a variety of them with unique rules. (ie, certain cards banned, side-board, use of only 1 color per rd, etc) - which challenges my deck building and playing skills. If not for the tourneys, I won't be playing SE at all.
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Post by Tuism on Feb 28, 2012 2:05:14 GMT -5
ACR is a fantastic game and I hope Ubi has planned for it in the long term to be as big as Mtg and not just a few expansions and that's it. I see that it has huge potential to compete on the same if not more exciting footing than wotc's aged giant. The barrier to entry is greater (can't just get a pack of cards and start) but I think the rewards are greater (play anytime anywhere, no more card sleeves, completely "fair" mechanics, cheaper to maintain from player and producer point of view, no "dead" or banning of cards necessary, much more) One day there'll be tournament structures and the auction house will certainly help a long way. It's all early days, so it's all still wide open ahead of this game, as long as it shows profitability. I'm not all for expensive exorbitant games, but I really don't think this game is overpriced for the quality we get. And that's a personal opinion everyone can pay as much as they want to, too.
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Post by bradtastic on Feb 28, 2012 3:26:43 GMT -5
ACR is a fantastic game and I hope Ubi has planned for it in the long term to be as big as Mtg and not just a few expansions and that's it. I see that it has huge potential to compete on the same if not more exciting footing than wotc's aged giant. The barrier to entry is greater (can't just get a pack of cards and start) but I think the rewards are greater (play anytime anywhere, no more card sleeves, completely "fair" mechanics, cheaper to maintain from player and producer point of view, no "dead" or banning of cards necessary, much more) One day there'll be tournament structures and the auction house will certainly help a long way. It's all early days, so it's all still wide open ahead of this game, as long as it shows profitability. I'm not all for expensive exorbitant games, but I really don't think this game is overpriced for the quality we get. And that's a personal opinion everyone can pay as much as they want to, too. 1. Assassin's Creed Recollection is so good, I made a keyboard shortcut for it. "More exciting footing?" lol. That sounds funny. I get an image in my head of parkour like in, hey, Assassin's Creed! Now I see Ezio balancing single footed on the tiny pole at the tip of tall towers. 2. Magic Gathering has MTGO or Magic Online. Also, there are the Duels of the Planeswalkers games, and though there's less deck control, it's a set price and there ya go, level playing field in multiplayer. Plus, many casual game modes. I still think wotc should release DotP on iOS. I like Magic. 2a. Unlike mtg/o, Assassin's Creed Recollection can cross language barriers. I don't know if that's the case presently, but people in all countries could play against one another, and the cards' text would always display in the chosen language. No more "I can't read that card because it's in Yiddish" excuses/complaints. 2b. Aside from having an iPad, I don't think the barrier is greater... not even close. You could play Assassin's Creed Recollection for free. Free download, free cards, free credits. MTG starters are $12, then packs, $4, and then single card purchases... with ACR a dollar can get you five packs, and Templar rares aren't bad. 2c. They're making an iPhone version. There are 65 bajilliquintillion iDevices out there. Or million. Give or take. 2d. I could go on all night. Simpler rules. Easier play, fewer cards & more good cards (mtg has a lot of crap). Everyone is rewarded in some form for playing casually, even LOSING. That's not normal... and it's awesome. 2e. "fair play" isn't always the case ATM. Lag screws up timing. The better your connection and lower latency matters somewhat. 3. I want tournaments and prizes. I like the MTGO setup. Purchase tickets or use credits for tournament entry, pack or credit prizes for winners, 1st – 3rd. I even like the idea of Assassin's Creed Recollection drafts! 4. it's not like iOS is going anywhere. And it could/should expand multi-platform. Hopefully it'll have in-game voice or video chat someday. It'd be nice to have that communication to congratulate (or taunt) or just talk. Playing with friends online I have to text them to say good game. 4b. Ubisoft has much more control over memory/pack prices w/ this format. They could limit auction house prices, and change pack prices. Retailers worldwide selling mtg have a lot less control. Also, the distribution costs of digital cards is a lot less than physical cards' printing/shipping/etc. 4c. Assassin's Creed was already an established, popular top-tier IP before this, and they've already announced another game to be released this fall. As new games come out, new cards can come out. With this, comes the possibility of format restrictions. Whew. I think the UI should be modded, though. It looks cool, but it's not the most efficient. The sequence manager could be better, more filters. A search bar should be added, to filter by name or specific parameters. As is, I think it's 90% of what it should be. Gut feeling.
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Post by Rob (Roebidoebi) on Feb 28, 2012 3:40:59 GMT -5
My thoughts exactly! Just love this game...
I think I've already got myself a bad form of RSI while playing Recollection. Now playing with my left hand I noticed that the target area's are actually ridiculously big. E.g. if you miss the left arrows next to the memories in your hand you select the left most region...
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Post by Tuism on Feb 28, 2012 3:50:56 GMT -5
Like I said, early days. Has lots of room to improve, but it's already kickass. And to me is one-of-a-kind in a world of similar games ripping off each other. As for barrier to entry - for someone to go from zero to magic it takes a pack or two and a few boosters to get started. From zero to ACR = iPad. Later iPhone. Much later PC (lower entry) or Android tablets. Barrier will certainly become smaller as time goes by but for now it's quite a big barrier. To the future... and beyond
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Post by gamemaestro on Feb 28, 2012 15:05:37 GMT -5
I love that I found this game as I haven't really play many TCGs since playing MtG in the mid-90s. I've played SE a little but didn't get hooked. I think that the strategy related to the three zones and real time play (and resulting need for quick decisions) is terrific. Ubisoft has based this on a strong brand, as noted, and really should be able to make a great game as long as they continue to pay attention to what works and what doesn't. The digital aspect creates tremendous flexibility and the ability to correct mistakes. I'm looking forward to seeing what they do.
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Post by Raphael Majere on Feb 28, 2012 18:35:33 GMT -5
2. Magic Gathering has MTGO or Magic Online. Also, there are the Duels of the Planeswalkers games, and though there's less deck control, it's a set price and there ya go, level playing field in multiplayer. Plus, many casual game modes. I still think wotc should release DotP on iOS. I like Magic. I have no idea why Mtg/WotC is not releasing some form of MtG app on iOS. The market is huge.... Back in the old days, they were also slow/reluctant to start MtGO. Crazy. Darn slow. If WOtC release a 'simpler' form of MtG aka portal and such, I would play it.
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Post by Blind_Angel_(Juelette) on Feb 29, 2012 0:38:41 GMT -5
may be beacose MTG became the sport game like starcraft. and no need in IPad game. MTG generaly the board game IMHO
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Post by madstryfe on Feb 29, 2012 3:29:03 GMT -5
In hindsight the only downfall I can see with any online TCG in general is that you lose the physical part of the game. And specifically what I mean here is, there is that "collector" aspect to TCG's. Your purchase is being justified with an actual item. It's hard to justify spending money on cards for an application that in the future may not work on new peripheral devices etc.
I remember when MTG came out back when and there was nothing like the anticipation of opening a foil pack, the smell of new cards and the general excitement of it all.
However games like Urban Rivals (UR) still seem to be doing well on the iOS platform, even though apple removed the credits for apps thing. I think what's successful there is that they're continually doing updates and trying to keep the game fun. Ubisoft is going in the right direction and it's only going to get better from here on out once the iPhone/iTouch format goes live.
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Post by Tuism on Feb 29, 2012 7:26:23 GMT -5
I had piles of MTG cards that I can't find anymore, and I honestly don't care about them enough to be concerned. Generally I fall in the part of the market where keeping things simple and streamlined is preferable to being collectible and all manage-y, if you know what I mean, and ACR I think appeals to that niche much more than the other niche
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