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Post by ruggeder on Jul 16, 2012 16:25:41 GMT -5
I would like to know if Lorenzo jumps to 10/10 when you get to 20 income too, I always thought he should.
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Post by Tuism on Jul 16, 2012 16:30:13 GMT -5
Download complete, but (after 6 NOOS errors in a row) I'm not playing until everyone else updates! How come the in-game announcement panel isn't making any announcements? It's quite frustrating.
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Post by The Rancord on Jul 16, 2012 16:31:43 GMT -5
It is, faith decks seem to cause more synch problems than order
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felixschroeter
Full Member
Game Center Name: felixschroeter
Posts: 208
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Post by felixschroeter on Jul 16, 2012 16:32:21 GMT -5
Update is done. And in my case the announcement panel is even doing some announcing.
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Post by IchiRomero on Jul 16, 2012 18:47:01 GMT -5
Thanks jeremyat
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Post by lurifaxb on Jul 17, 2012 16:51:43 GMT -5
I would like to know if Lorenzo jumps to 10/10 when you get to 20 income too, I always thought he should. I agree. Raised this earlier as a bug but was told it was WAI due to the wording of "have" and not "gets".
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Post by Brontobeuf on Jul 17, 2012 20:03:30 GMT -5
Fix: Charles de la Motte does not work properly when Gaspar de la Croix is in play ---> We were not aware of this one. :] Fix: Caterina Sforza doesn't go in the Archive if it copies a virtual agent ---> We were not aware of this one. :] Fix: When a player uses "Tactical Upheaval" on any agent card that is "always safe" and with power 0, the game will freeze then crash ---> [fixed] Fix: When 2 masters architect are in play and you do a site replace with Hasty moves, the sites will gain more influence than it should ---> [fixed] Fix: Basilica Di San Pietro does not return to hand if it is replaced by Byzantine Ruins or Yerebatan Cistern ---> [fixed]! Fix: Can't double tab on a Surprise card ---> Awesome. Fix: Any card with an activated charge-up ability will be sent to the Erased pile after the first use of its ability if the user has the card Imperial Gardener in his HQ ---> [fixed] Fix: Virtual Militants created by A Call to Action and Calling All Stand-Ins do not receive the bonus from Shahkulu ---> We werenot aware of this one. :] Fix: When the player uses a card that decreases all agents life, agents that can be killed will be killed regardless of the SAFE ability, but using a targeted spell that decreases life will only remove the SAFE ability from the selected agent ---> Again an unknown one! Fix: Ancestral Discovery is not erased, it goes to the archive instead ---> Awesome [fixed]! Fix: If "Mafeo Pollo" is ready in the HQ and gets neutralized while a site or agent is launching, the site or agent will still have "Defender" until neutralized or erased ---> We should play this guy a little more...:] Fix: More fixes on Imperial Gardener and Skilled Minstrel Fix: While "Master Engineer" is in the HQ, if the user activates the effect of "Engineer's Workroom" and resolves it, the new site will not receive the +2 influence from the "Master Engineer"s' effect ---> Not sure if wenoticed it, but another bug was involving similar mechanics. I update it. Read more: acreedrecollection.proboards.com/index.cgi?board=game&action=display&thread=1763#ixzz20vnTLuxt
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Post by demkon on Jul 18, 2012 8:24:37 GMT -5
So Silvio Barbario is supposed to be uncounterable? Or is this a bug to be fixed in the next update? This one is also fixed on our side, but it was too late for this update, so it's for the next one. Is this really a bug? If yes, I strongly suggest that you should think about keeping it. Because at the moment Silvio is one of the few solutions against counter heavy decks, especially with Suleyman. Furthermore Silvio already can be countered, but only with the counter which erases a memory. I always thought this was WAI, because it's a perfect balanced solution, especially with all the new eraser cards in the expansion. If you remove the ability that he can't be countered, he will be totally worthless in the current meta. In fact I even think you should add more uncounterable cards (e.g. one for every faction, maybe with the exception of blue).
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Post by lurifaxb on Jul 18, 2012 13:39:44 GMT -5
I actually agree. I did not like silvio being uncounterable at first, but since erase works it is ok. There should be uncounterable cards. I like that idea.
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rl
Full Member
Posts: 320
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Post by rl on Jul 18, 2012 14:37:50 GMT -5
If you make him uncounterable then his cost or launching has to go up
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Post by demkon on Jul 19, 2012 4:12:19 GMT -5
No, he is perfect as he is now. This guy costs seven, has only 3/4 and there are several valid options (Erase, Discard, COP, SE etc.) against him. There is absolutely no need to make him counterable again, because he would be seriously underpowered then.
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Post by Brontobeuf on Jul 19, 2012 5:41:22 GMT -5
Sorry to disapoint you, he will be counterable in the next update. They already said it is not WAI as it is now. And I, too, think that he should be SAFE during launch.
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Post by demkon on Jul 19, 2012 5:54:58 GMT -5
I know, but since the devs also read here sometimes, maybe they reconsider this decision. Hope dies last.
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rl
Full Member
Posts: 320
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Post by rl on Jul 19, 2012 9:28:25 GMT -5
The T.U. on safe agents making the game out of sync is still a bug... unless the guy I just played has not updated his game yet I guess. EDIT: damn, bad luck for me this morning, maybe its something on my end. I just had 5 games out of sync in a row, all near my victory. There goes half an hour of my life .
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