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Post by ruggeder on Jul 26, 2012 11:21:07 GMT -5
I am the last person I know who plays anymore. The game is severely broken. There are inexcusable errors in even connecting to play, let alone game play. There are serious draw issues for cards being random. I am tired of playing against decks with 90 cards, 80 of which are counter, if that happens, you messed up your game. The sad part is these people will win with that strategy because you can't get anything going. People will say there are counters to that, and sometimes there are, but a majority of my games people quit befor it even starts if they don't get a perfect draw, and I don't blame them because without it, you will be counted and left sitting there for no reason. Discard is also severely broken. Sulieman or counter, piri, and discard have destroyed the game.
There is also no strategy to the game at all, and you can't have one either because you have cards that let you look at the persons entire hand. You play one card and you know everything they might do and what there playing, that is ridiculous. You have cards that let you looks at a whole deck, throwing off anything creative you might be able to do, and steal from that deck for people to bad to make a deck good on their own.
The list of broken cards is also contributing to it. From the new set alone, piri, Sulieman, assassins stronghold, ezio mentor (black one), and the list goes on. People will say there are answers to these cards, and sometimes there are, but it's usually counters, which is again the problem, and of course most of those resolve instantly, which makes it impossible unless you use piri, which is in itself broken because it only effects the opponent.
The same problems existed from the first set, and then were somehow expanded on instead of solved. There were always to many counters and ability to have that many counters in your deck to begin with, so now you added counters to other colors and made the problem even worse.
There are solutions to this that need to be implemented, otherwise people will lose all interest. I have stopped spending any money on the game because there's no reason to anymore since the fun and competitiveness is gone. Some people on here mention that a card costs x so it's balanced. I can get ten income before the first card draw no problem, so the card cost is nothing to ruin a game early.
I hope there are plans to fix the game, but I don't have high hopes.
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felixschroeter
Full Member
 
Game Center Name: felixschroeter
Posts: 208
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Post by felixschroeter on Jul 26, 2012 11:30:45 GMT -5
Didn't we have discussions on this in at least 10 threads during the last few weeks? There is some truth in what you say but some of your arguments don't hint at a broken game but at a broken playing and deck building culture... (Sorry for not addressing your post in all detail just now. Maybe later.  )
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Post by lurifaxb on Jul 26, 2012 13:16:41 GMT -5
Sorry but that reads like an angry rant after some bad games.
You are right about some things so lets start there.
Counters. Yes, they are a pain. We agree. If they take away your enjoyment of the game. Try building an anti counter deck with all surprises. Then you should enjoy beating the kids who (ab)use this easy strategy. *Insert a maniacal laughter when you do*
Card balancing. I agree that there shouldn't have been faith counters. And some cards ARE overpowered. Stronghold a good example. Piri needs to affect both players somehow. Or at least make countering impossible for the player using him.
Randomness of cards drawn. I have never noticed this. Only you mentioned it. Will see if I notice it.
Connectivity. Yes, that is not good, but it is not a problem for all. I don't have this problem at home. So maybe we should wait and see if someone can bring forth the router/firewall config that may solve it?
Things may not be totally awesome cake everywhere, but it is a LOT better than a month ago. Remember when the server was down all the time and you had to shut down the app when you left? Point is, it is getting better slowly. They are fixing issues and improving the game.
So take a deep breath and step away. Tomorrow you may remember what you like about the game. If not, have fun with whatever you are going to play.
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Post by ruggeder on Jul 26, 2012 13:41:12 GMT -5
There is a lot I enjoy about the game, which is why it's frustrating. I also rarely lose unless I am playing a new deck, which doesn't bother me, or I have the drawing issues, which does. I encounter these types of deck more some days, and not at all other days. It's just seeming to be more then not. There will be a time when that's all it is. Also, I do beat even these decks half the time, it isn't just a problem because I lost x amount of games, it's becoming a trend that's growing out of control. I also don't see the answer as well build x type deck. One type of deck is frustrating and boring, I have ten that I use and like, and I often create a new one a day and then get sick of it. Again the problem is growing and I want to see something done before its at a place that is unreturnable.
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Post by Diomedia on Jul 26, 2012 13:50:33 GMT -5
ruggeder, i agree there are some slight imbalance issues at the moment, no matter how small they are , the effect is multiplied as people know how to use them, im confident it will be corrected sooner rather than later 
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Post by The Rancord on Jul 26, 2012 14:00:43 GMT -5
I think even if the situation isnt as bad as some ppl write, there needs to be a change for the folowing reasons: - Its not Beginner friendly. U want to try out all ure cool cards and strats, but guess what everything gets countered. - Overall its just more effective to play counters/surprises than to design a deck that can handle it. Meaning I have to try a risk strat with PP, to cheat in cards before he counters everything.
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Post by Tuism on Jul 26, 2012 14:08:01 GMT -5
I'm not gonna talk about the connection issues, which is, in my experience, dependent on much more than just uplay. I'm not gonna talk about the supposed broken random, cos I've never ever ever felt it myself. I'm not gonna talk about the balance issues, cos I've spoken them to death already. What is I'll talk about is what's being done about it, and what had been done about it. First round of balancing done during Renaissance brought the game into a great balance. And I've spoken personally with Marc who said that first round of balancing with Revelations has been done, and it's just a matter of time before the update rolls around. So, no, I don't think this game is going to the dogs  even in this supposedly unbalanced form, I still enjoy it. So... Yeah. Gonna play and have fun with it 
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Post by ruggeder on Jul 26, 2012 17:17:18 GMT -5
I am glad to hear there working on it. Any news of what's been done so far in regards to balances?
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nyxeus
Junior Member

"The Pretty Asian"
Mada mada dane - You still have lots more to work on
Posts: 177
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Post by nyxeus on Jul 26, 2012 19:56:12 GMT -5
I have to admit that I started to feel bored playing recently too as everyone is using those counter cards and there are many games I quit knowing the player is using the same cards. I am not sure if that's the imbalances everyone mention about but the game isn't that fun anymore 
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Joek
Full Member
 
Also known as Ephemerial
Posts: 239
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Post by Joek on Jul 26, 2012 21:13:38 GMT -5
^^^ Yes. So much yes. However, the Devs balanced it from Lanz/Cesare, removed the Papal bug, and nerfed discard. I'm sure they'll do something about this. [/hopefulness]
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Post by ironcladtrash on Jul 26, 2012 22:19:33 GMT -5
I am going to preface this by apologizing up front if this sounds condescending. I was one of the biggest haters of counters before this new expansion. Yes there are tons of new counters but there are also tons of new answers to them. Besides just Piri, and Constinople there are plenty of cards that are either surprises or can make cards surprises.
I love discard and don't think that is broken either because you can boost your income so quickly to get your cards out. I have a hard time winning consistently with it anymore.
There maybe a few cards that need nerfed a little and the meta has shifted. However I don't think we as a community have been creative enough with building new decks to compete against others who have taken the easy way and just play with the new counter cards.
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Post by The Rancord on Jul 26, 2012 22:41:05 GMT -5
There is not much room. Either play one of the anti counter cards or surprises, or make ure stuff surprises. Really all surprise deck wich i posted in competitive, has a 100% win ratio against counter decks (so far overall, but i woulda lost games, had i picked the deck in a matchup where my enemy had the imba hand), while using counters themself. So the ways to avoid that are limited. It doesnt matter to much what folow up you have. If u play carnivale or leonardo da vinci, if he counters it, there is no difference in those 2 cards afterall. And here is where I see the problem. It doesnt matter wich card with what flavour u combine, because in front of the counter they are all blank textboxes with cost. 
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Post by kackman73 on Jul 26, 2012 23:07:23 GMT -5
The best I've been able to do against counter decks is either play Pete's deck with the Romani/Teodor/Lanz/Suleiman and out-counter them, or get lucky enough to get my Piri down in my green/red site deck. On rare occasions, even if I can't get Piri down, if I've been able to get an Ottoman Gunman down and a few little sites, and identify early on that he's using a counter deck (thank you, first turn Holy Day), I just try to avoid playing anything else the rest of the game and hope that he's relying exclusively on Suleiman/Yerebatan/Other Counter Site and give him nothing to counter. (Yeesh, long-ass sentence there, sorry.)
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Post by ironcladtrash on Jul 26, 2012 23:23:53 GMT -5
I so strongly believed that counters were imbalanced before especially counter/draw. So now when it seems like everyone's biggest complaint is it's either use counter or pack a bunch of anti counters is why I am content currently. I had I many decks before that were fun to play but had no answer vs counters and now they do. I think the general consensus and I agree was to make Piri effect both players, other than that and to do something with Assasins's stronghold I really don't see much of a problem.
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Post by wampyrs on Jul 26, 2012 23:38:21 GMT -5
So, no, I don't think this game is going to the dogs  even in this supposedly unbalanced form, I still enjoy it. So... Yeah. Gonna play and have fun with it  Me too 
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