Post by falkinator2000 on Aug 6, 2012 2:45:25 GMT -5
Do combo kills exist in AC:R?
I have something close to it, but the pieces required are quite many:
Have Monteriggioni in play (all actions are surprises).
Have Piri in play (not strictly necesarry, but gives certainty).
Play Militia intimidation (next memory is surprise, draw a card). Surprise due to Monteriggioni
Play Merchant Guild (score 1 everytime you get +1 income)
Surprise due to Militia intimidation
Play Incognito (Target agent or site gains deceptive, +1 income)
Surprise due to Monteriggioni
Now you are ready to score a lot of points. You could start with:
Play The discovery (Draw a memory, discard memory with highest cost, +2 income)
Surprise due to Monteriggioni
Discard Incite revolt to the discovery (if discarded, keep in hand and +2 income)
At the low low cost of 1 card you score 4 points in two regions and get to draw a card. At surprise speed no less.
Now you have scored 5 in two regions. Either play more discoveries, or a +1 income card and incite revolt for +4 or some other combination of income boosting actions for the win.
The point is, once you have the pieces in place (Monteriggioni and enough income and cards in hand is sometimes enough), you win without your opponent being able to interact at all, and in a timespan of approximately 15 seconds.
This, of course, is an extremely attractive attribute for a strategy. I have experimented quite a bit with a deck that tries to get this going, but currently it has too much variance to be called competitive. When it is good, it is REALLY good, kinda unstoppable, but unfortunately it is only fast enough with 1 or 2 pp in the opening hand.
The key when designing a combo deck is to
1: Reduce variance and get your combo in hand
2: Survive long enough to play the combo
3: Protect your combo
Green excels at 1 and 3, having access to card draw (getting the combo in hand) and Piri (protecting the combo).
Incognito is purple, and while you could execute the strategy with 2 guilds instead, incognito makes it so much cheaper (being an action and therefore often gaining surprise, costing 2 instead of 5, and having +1 income built in are all relevant advantages) that purple is kinda mandatory as well.
So, with all this established, do you guys have ideas for relevant cards that can help us?
I have tried
Harbor of Julian (delay opponent)
Byzantine Cisterns (accelerate myself - the card is not entirely symmetrical since if you have more income than your opponent you will benefit more + there are subtler benefits. I have discussed these elsewhere on this forum).
Tactless theatrics (delay opponent and deals with Piri. This card is almost mandatory since an opposing Piri makes the combo WAY slower - we often need to resolve 3 income boosters along with card drawers to get the income boosters to win)
But do you guys have other suggestions for cards that could help this type of deck?
I have something close to it, but the pieces required are quite many:
Have Monteriggioni in play (all actions are surprises).
Have Piri in play (not strictly necesarry, but gives certainty).
Play Militia intimidation (next memory is surprise, draw a card). Surprise due to Monteriggioni
Play Merchant Guild (score 1 everytime you get +1 income)
Surprise due to Militia intimidation
Play Incognito (Target agent or site gains deceptive, +1 income)
Surprise due to Monteriggioni
Now you are ready to score a lot of points. You could start with:
Play The discovery (Draw a memory, discard memory with highest cost, +2 income)
Surprise due to Monteriggioni
Discard Incite revolt to the discovery (if discarded, keep in hand and +2 income)
At the low low cost of 1 card you score 4 points in two regions and get to draw a card. At surprise speed no less.
Now you have scored 5 in two regions. Either play more discoveries, or a +1 income card and incite revolt for +4 or some other combination of income boosting actions for the win.
The point is, once you have the pieces in place (Monteriggioni and enough income and cards in hand is sometimes enough), you win without your opponent being able to interact at all, and in a timespan of approximately 15 seconds.
This, of course, is an extremely attractive attribute for a strategy. I have experimented quite a bit with a deck that tries to get this going, but currently it has too much variance to be called competitive. When it is good, it is REALLY good, kinda unstoppable, but unfortunately it is only fast enough with 1 or 2 pp in the opening hand.
The key when designing a combo deck is to
1: Reduce variance and get your combo in hand
2: Survive long enough to play the combo
3: Protect your combo
Green excels at 1 and 3, having access to card draw (getting the combo in hand) and Piri (protecting the combo).
Incognito is purple, and while you could execute the strategy with 2 guilds instead, incognito makes it so much cheaper (being an action and therefore often gaining surprise, costing 2 instead of 5, and having +1 income built in are all relevant advantages) that purple is kinda mandatory as well.
So, with all this established, do you guys have ideas for relevant cards that can help us?
I have tried
Harbor of Julian (delay opponent)
Byzantine Cisterns (accelerate myself - the card is not entirely symmetrical since if you have more income than your opponent you will benefit more + there are subtler benefits. I have discussed these elsewhere on this forum).
Tactless theatrics (delay opponent and deals with Piri. This card is almost mandatory since an opposing Piri makes the combo WAY slower - we often need to resolve 3 income boosters along with card drawers to get the income boosters to win)
But do you guys have other suggestions for cards that could help this type of deck?