Post by Rob (Roebidoebi) on Aug 14, 2012 4:41:56 GMT -5
What's the idea behind all these "1x" cards? You have only 2 cards to tutor them, so this deck will be very inconsistent. You may win some and loose some depending on the cards you happen to draw.
So if you want to be able to handle counters, include at least 4 Piri's. If you think you need more income include more Funeral Pyre's, etc.
So what I would do is drop all the 1x cards. That will give you 13 empty slots. What you have left is a site-deck with sites that can become really big pretty fast, so you will have to protect that and make sure you keep an agent-based deck at bay.
One option to protect your deck is 5x Piri or 5x Constantinople to disable any counters. To handle agents you already have TU and SE, but could also add Roma or Lassitude (x4). And to build income and counter those pesky 11-cost cards I would (always) include Holy Day (x4).
If you build a deck like that is becomes a lot more consistent and you can actually play test it to see if it is any good and where your weaknesses are.
Post by Rob (Roebidoebi) on Aug 15, 2012 1:28:13 GMT -5
I usually throw-in 4 or 5 heather followers in a deck like this. If you get one, you get them all. They are great income boosters, and may give you just enough time to steal victory from an agent based deck (just block the biggest threats and sacrifice the heathen followers).
But you really need to play test the deck a lot and don't be tempted to change it after every game.