Post by matavious on Oct 7, 2012 11:42:33 GMT -5
...come to an end.
So it looks like ACR is on its way out. While's it frustrating as a player, I'm sure it's far worse from the developer's perspective. I hope the team is off working on new projects because you created a fantastic game. Some of my favorite aspects:
Real time: Using countdown timers and removing turns is a brilliant evolution of the card game to the digital space. This feature pretty much ruined me for all card games without it. It keeps me invested in the game for the whole game, not just on my turn.
Agent / Sites balance. The two avenues to victory via (mostly) immovable sites, and flexible, but vulnerable agents were fun to experiment with.
2 of 3 region control. This to me is so much more interesting than 'remove your opponent's health from 20' It makes for an interesting choice where to invest resources. Love it.
Close, and come from behind games. Thanks for all the close games where it was 9 10 0 to 10 0 10. Winning or losing any game decided by the final seconds was a blast to play.
Discovery. Finding combos and discussing deck synergies with other members of this forum was a great fun. Finding that perfect card that completed a deck, or simply picking a card and building a deck around it were a fun puzzles. I loved seeing new posts pop up in the deck forum.
Theme. In a field filled with dragons, orcs, other monsters, ACR's theme and setting stand out. I've never played the console games, but the art is what drew me to the game. Came for the art, stayed for the gameplay and community.
Thanks for all the fun.
Chime in with other favorite memories of ACR.
So it looks like ACR is on its way out. While's it frustrating as a player, I'm sure it's far worse from the developer's perspective. I hope the team is off working on new projects because you created a fantastic game. Some of my favorite aspects:
Real time: Using countdown timers and removing turns is a brilliant evolution of the card game to the digital space. This feature pretty much ruined me for all card games without it. It keeps me invested in the game for the whole game, not just on my turn.
Agent / Sites balance. The two avenues to victory via (mostly) immovable sites, and flexible, but vulnerable agents were fun to experiment with.
2 of 3 region control. This to me is so much more interesting than 'remove your opponent's health from 20' It makes for an interesting choice where to invest resources. Love it.
Close, and come from behind games. Thanks for all the close games where it was 9 10 0 to 10 0 10. Winning or losing any game decided by the final seconds was a blast to play.
Discovery. Finding combos and discussing deck synergies with other members of this forum was a great fun. Finding that perfect card that completed a deck, or simply picking a card and building a deck around it were a fun puzzles. I loved seeing new posts pop up in the deck forum.
Theme. In a field filled with dragons, orcs, other monsters, ACR's theme and setting stand out. I've never played the console games, but the art is what drew me to the game. Came for the art, stayed for the gameplay and community.
Thanks for all the fun.
Chime in with other favorite memories of ACR.