Post by omnicloud7strife on Nov 10, 2012 17:10:41 GMT -5
Well, I haven't posted in a long while. Mostly cause I'm not that good. My first deck idea was a resource denial deck (which got WAY better with the expansion packs), and this one is one that should, in theory, work against it.
The premise of the deck is that spending resources is a silly plan. I've also made a Crime/Scholar variation, which does largely the same thing, but with deceptive sites.
Anyway, here's the Faith/Order one
5x Young Farmer 5x Secluded Village 5x Fishing Village 5x Narrow Escape 5x Benevolent Midwife 5x Judgement Day 2x Leap of Faith 1x Royal Intervention 5x Templar Recruit 5x Cappadocian Shrine 5x Gather the Faithful 2x Into the Light
Now, this could be tweaked. Turn the Leaps of Faith and the Royal Intervention to Into the Light, you resolve more sites faster. Or, you could use something else.
The point of the deck is to basically drop your whole hand, all at once, as fast as possible, and beat down your opponent as fast as possible.
Now, this can be done in a lot of ways, so feel free to experiment, cause you can! You can go Media/Scholar, Crime/Media... Really, the idea of using as few resources as possible to get the biggest benefit is the key. However you want to explore it is for you to decide.
Anyway, I'm running it in competitive right now. It's doing well, but it's new. We'll see how it lasts.
I don't really get this deck. Probably because I don't understand the cards you are using, but how to you win the game?
I get the really fast income build, but after that?
Why not use some game winners like pantheon (works great with judgement day and royal intervention) or income generators with draw (funeral pyre) together with say Juno? I would think you can get stuck with out cards quickly with this deck.
The deceptive dominant faith site (forgot the name) is also a one card game winner that does really well with judgement day.